Help This code is dont work and some wrong plz help my
#include <amxmodx>
#include <engine> #include <fakemeta> #include <fakemeta_util> #include <fun> #include <hamsandwich> #include <xs> #include <cstrike> #define ENG_NULLENT -1 #define EV_INT_WEAPONKEY EV_INT_impulse #define WEAPONKEY 332 #define MAX_PLAYERS 32 #define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers) const USE_STOPPED = 0 const OFFSET_ACTIVE_ITEM = 373 const OFFSET_WEAPONOWNER = 41 const OFFSET_LINUX = 5 const OFFSET_LINUX_WEAPONS = 4 #define WEAP_LINUX_XTRA_OFF 4 #define m_fKnown 44 #define m_flNextPrimaryAttack 46 #define m_flTimeWeaponIdle 48 #define m_iClip 51 #define m_fInReload 54 #define PLAYER_LINUX_XTRA_OFF 5 #define m_flNextAttack 83 #define RELOAD_TIME 3.2 #define wId CSW_M4A1 const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10) |(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|( 1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1< <CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<C SW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_ SG552)|(1<<CSW_AK47)|(1<<CSW_P90) new const Fire_snd[][] = {"weapons/janusmk5-1.wav","weapons/janusmk5-2.wav"} new const went[] ={"weapon_m4a1"} new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 } new janusmk5_V_MODEL[64] = "models/vov/v_janus5.mdl" new janusmk5_P_MODEL[64] = "models/vov/p_janus5.mdl" new janusmk5_W_MODEL[64] = "models/vov/w_janus5.mdl" new cvar_dmg_janusmk5,g_itemid_janusmk5, cvar_clip_janusmk5, cvar_janusmk5_ammo new g_has_janusmk5[33] new g_MaxPlayers, g_orig_event_janusmk5, g_clip_ammo[33] new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2] new g_janusmk5_TmpClip[33] new g_shots[33]; new bool:g_mode[33]; new gmsgWeaponList; public plugin_init() { register_plugin("Janus-5", "1.0", "Akhremchik.I") register_event("CurWeapon","CurrentWeapon","b e","1=1") RegisterHam(Ham_Item_AddToPlayer, went, "fw_janusmk5_AddToPlayer") RegisterHam(Ham_Item_Deploy, went, "fw_Item_Deploy_Post", 1) RegisterHam(Ham_Weapon_PrimaryAttack, went, "fw_janusmk5_PrimaryAttack") RegisterHam(Ham_Weapon_PrimaryAttack, went, "fw_janusmk5_PrimaryAttack_Post", 1) RegisterHam(Ham_Weapon_SecondaryAttack, went, "fw_janusmk5_SecondaryAttack"); RegisterHam(Ham_Item_PostFrame, went, "janusmk5__ItemPostFrame"); RegisterHam(Ham_Weapon_Reload, went, "janusmk5__Reload"); RegisterHam(Ham_Weapon_Reload, went, "janusmk5__Reload_Post", 1); RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage") register_forward(FM_SetModel, "fw_SetModel") register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1) register_forward(FM_PlaybackEvent, "fwPlaybackEvent") cvar_dmg_janusmk5 = register_cvar("weapon_janusmk5_dmg", "28") cvar_clip_janusmk5 = register_cvar("weapon_janusmk5_clip", "30") cvar_janusmk5_ammo = register_cvar("weapon_janusmk5_ammo", "240") register_clcmd("give_janus5" , "get_janus5" , ADMIN_KICK) register_clcmd("give weapon_janusmk5", "give_janusmk5"); g_MaxPlayers = get_maxplayers() gmsgWeaponList = get_user_msgid("WeaponList"); } public plugin_precache() { precache_model(janusmk5_V_MODEL) precache_model(janusmk5_P_MODEL) precache_model(janusmk5_W_MODEL) precache_sound(Fire_snd[0]) precache_sound(Fire_snd[1]) m_iBlood[0] = precache_model("sprites/blood.spr") m_iBlood[1] = precache_model("sprites/bloodspray.spr") register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1) register_clcmd("weapon_janusmk5", "Hook_Select"); } public Hook_Select(id) { engclient_cmd(id, went); return PLUGIN_HANDLED } public fwPrecacheEvent_Post(type, const name[]) { if (equal("events/m4a1.sc", name)) { g_orig_event_janusmk5 = get_orig_retval() return FMRES_HANDLED } return FMRES_IGNORED } public client_connect(id) { g_has_janusmk5[id] = false } public client_disconnect(id) { g_has_janusmk5[id] = false } public fw_janusmk5_SecondaryAttack(wpn) { new id = pev(wpn, pev_owner); if( g_has_janusmk5[id] ) return HAM_SUPERCEDE; return HAM_IGNORED; } public fw_SetModel(entity, model[]) { if(!is_valid_ent(entity)) return FMRES_IGNORED; static szClassName[33] entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName)) if(!equal(szClassName, "weaponbox")) return FMRES_IGNORED; static iOwner iOwner = entity_get_edict(entity, EV_ENT_owner) if(equal(model, "models/w_m4a1.mdl")) { static iStoredSVDID iStoredSVDID = find_ent_by_owner(ENG_NULLENT, went, entity) if(!is_valid_ent(iStoredSVDID)) return FMRES_IGNORED; if(g_has_janusmk5[iOwner]) { entity_set_int(iStoredSVDID, EV_INT_WEAPONKEY, WEAPONKEY) g_has_janusmk5[iOwner] = false entity_set_model(entity, janusmk5_W_MODEL) remove_task(iOwner+121); return FMRES_SUPERCEDE; } } return FMRES_IGNORED; } public give_janusmk5(id) { drop_weapons(id, 1); new iWep2 = give_item(id,went) if( iWep2 > 0 ) { cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_janusmk5)) cs_set_user_bpammo (id, wId, get_pcvar_num(cvar_janusmk5_ammo)) Sprite(id, 1); } g_has_janusmk5[id] = true; } public fw_janusmk5_AddToPlayer(janusmk5, id) { if(!is_valid_ent(janusmk5) || !is_user_connected(id)) return HAM_IGNORED; if(entity_get_int(janusmk5, EV_INT_WEAPONKEY) == WEAPONKEY) { g_has_janusmk5[id] = true entity_set_int(janusmk5, EV_INT_WEAPONKEY, 0) remove_task(id+121); g_shots[id] = 0; g_mode[id] = false; Sprite(id, 1); return HAM_HANDLED; } else Sprite(id, 0); return HAM_IGNORED; } public fw_UseStationary_Post(entity, caller, activator, use_type) { if (use_type == USE_STOPPED && is_user_connected(caller)) replace_weapon_models(caller, get_user_weapon(caller)) } public fw_Item_Deploy_Post(weapon_ent) { static owner owner = fm_cs_get_weapon_ent_owner(weapon_ent) static weaponid weaponid = cs_get_weapon_id(weapon_ent) replace_weapon_models(owner, weaponid) set_pdata_float(owner, 83, 1.0); new id = owner; if( g_mode[id] ) { UTIL_PlayWeaponAnimation(id, 7); return; } if( g_shots[id]>=50){ UTIL_PlayWeaponAnimation(id, 14); return; } if( !g_mode[id] && g_shots[id]<50 ) { UTIL_PlayWeaponAnimation(id, 2); return; } } public CurrentWeapon(id) { replace_weapon_models(id, read_data(2)) } replace_weapon_models(id, weaponid) { switch (weaponid) { case wId: { if(g_has_janusmk5[id]) { set_pev(id, pev_viewmodel2, janusmk5_V_MODEL) set_pev(id, pev_weaponmodel2, janusmk5_P_MODEL) } } } } public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle) { if(!is_user_alive(Player) || (get_user_weapon(Player) != wId) || !g_has_janusmk5[Player]) return FMRES_IGNORED set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001) return FMRES_HANDLED } public fw_janusmk5_PrimaryAttack(Weapon) { new Player = get_pdata_cbase(Weapon, 41, 4) if (!g_has_janusmk5[Player]) return; pev(Player,pev_punchangle,cl_pushangle[Player]) g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon) } public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2) { if ((eventid != g_orig_event_janusmk5)) return FMRES_IGNORED if (!(1 <= invoker <= g_MaxPlayers)) return FMRES_IGNORED playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2) return FMRES_SUPERCEDE } public fw_janusmk5_PrimaryAttack_Post(Weapon) { new Player = get_pdata_cbase(Weapon, 41, 4) new szClip, szAmmo get_user_weapon(Player, szClip, szAmmo) if(Player > 0 && Player < 33) { if(g_has_janusmk5[Player]) { if(szClip > 0)emit_sound(Player, CHAN_WEAPON, Fire_snd[g_mode[Player]], VOL_NORM, ATTN_NORM, 0, PITCH_NORM) } if(g_has_janusmk5[Player]) { new Float:push[3] pev(Player,pev_punchangle,push) xs_vec_sub(push,cl_pushangle[Player],push) xs_vec_mul_scalar(push,1.3,push) xs_vec_add(push,cl_pushangle[Player],push) set_pev(Player,pev_punchangle,push) if (!g_clip_ammo[Player]) return HAM_IGNORED; if(g_mode[Player]) cs_set_weapon_ammo(Weapon,szClip++); set_pdata_float(Player, 83, g_mode[Player]?0.06:0.1); new id = Player; make_blood_and_bulletholes(Player) if( g_mode[id] ) { UTIL_PlayWeaponAnimation(id, random_num(8,10)); return HAM_IGNORED; } if( g_shots[id]>=50){ UTIL_PlayWeaponAnimation(id, 4); return HAM_IGNORED; } if( !g_mode[id] && g_shots[id]<50) { UTIL_PlayWeaponAnimation(id, 3); return HAM_IGNORED; } } } return HAM_IGNORED; } public fw_TakeDamage(victim, inflictor, attacker, Float:damage) { if (victim != attacker && is_user_connected(attacker)) { if(get_user_weapon(attacker) == wId) { if(g_has_janusmk5[attacker]) { if(!g_mode[attacker])g_shots[attacker]++; new body, target; get_user_aiming(attacker, target, body); new Float:a = get_pcvar_float(cvar_dmg_janusmk5); if( target == inflictor ) { if(body == HIT_HEAD) a*=100.0; if(body == HIT_CHEST) a*=1.2; if(body == HIT_LEFTARM || body == HIT_RIGHTARM) a*=0.8; if(body == HIT_LEFTLEG || body == HIT_RIGHTLEG) a*=0.7; if(body == HIT_STOMACH) a*= 1.0; } SetHamParamFloat(4, a*(g_mode[attacker]?2.0:1.0)) } } } } stock fm_cs_get_current_weapon_ent(id) { return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX); } stock fm_cs_get_weapon_ent_owner(ent) { return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS); } stock UTIL_PlayWeaponAnimation(const Player, const Sequence) { set_pev(Player, pev_weaponanim, Sequence) message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player) write_byte(Sequence) write_byte(pev(Player, pev_body)) message_end() } stock make_blood_and_bulletholes(id) { new aimOrigin[3], target, body get_user_origin(id, aimOrigin, 3) get_user_aiming(id, target, body) if(target > 0 && target <= g_MaxPlayers) { new Float:fStart[3], Float:fEnd[3], Float:fRes[3], Float:fVel[3] pev(id, pev_origin, fStart) velocity_by_aim(id, 64, fVel) fStart[0] = float(aimOrigin[0]) fStart[1] = float(aimOrigin[1]) fStart[2] = float(aimOrigin[2]) fEnd[0] = fStart[0]+fVel[0] fEnd[1] = fStart[1]+fVel[1] fEnd[2] = fStart[2]+fVel[2] new res engfunc(EngFunc_TraceLine, fStart, fEnd, 0, target, res) get_tr2(res, TR_vecEndPos, fRes) message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_BLOODSPRITE) write_coord(floatround(fStart[0])) write_coord(floatround(fStart[1])) write_coord(floatround(fStart[2])) write_short( m_iBlood [ 1 ]) write_short( m_iBlood [ 0 ] ) write_byte(70) write_byte(4) message_end() } else if(!is_user_connected(target)) { if(target) { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_DECAL) write_coord(aimOrigin[0]) write_coord(aimOrigin[1]) write_coord(aimOrigin[2]) write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] ) write_short(target) message_end() } else { message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_WORLDDECAL) write_coord(aimOrigin[0]) write_coord(aimOrigin[1]) write_coord(aimOrigin[2]) write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] ) message_end() } message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_GUNSHOTDECAL) write_coord(aimOrigin[0]) write_coord(aimOrigin[1]) write_coord(aimOrigin[2]) write_short(id) write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] ) message_end() } } public janusmk5__ItemPostFrame(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED; if (!g_has_janusmk5[id]) return HAM_IGNORED; new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF) new iBpAmmo = cs_get_user_bpammo(id, wId); new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF) new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF) if( fInReload && flNextAttack <= 0.0 ) { new j = min(get_pcvar_num(cvar_clip_janusmk5) - iClip, iBpAmmo) set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF) cs_set_user_bpammo(id, wId, iBpAmmo-j); set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF) fInReload = 0 } if(g_shots[id] >= 50) { if( !task_exists(id+122) ) { set_task(20.0, "nullshots", id+122); } } if(g_shots[id] >= 50 && get_user_button(id) & IN_ATTACK2 && flNextAttack <= 0.0) { UTIL_PlayWeaponAnimation(id ,5) g_mode[id] = true; set_pdata_float(id, 83, 2.0); set_task(22.0, "modestop", id+121); g_shots[id] = 0; return HAM_IGNORED; } if( flNextAttack<=0.0 ) { if( g_mode[id] && pev(id, pev_weaponanim) != 6) { UTIL_PlayWeaponAnimation(id, 6); return HAM_IGNORED; } else if( g_shots[id]>=50 && pev(id, pev_weaponanim) != 12){ UTIL_PlayWeaponAnimation(id, 12); return HAM_IGNORED; } else if( !g_mode[id] && g_shots[id]<50 && pev(id, pev_weaponanim) != 0) { UTIL_PlayWeaponAnimation(id, 0); return HAM_IGNORED; } } return HAM_IGNORED; } public modestop(id) { id-=121; g_mode[id] = false; g_shots[id] = 0; } public nullshots(id) { id-=122; g_shots[id] = 0; } public janusmk5__Reload(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED; if (!g_has_janusmk5[id]) return HAM_IGNORED; g_janusmk5_TmpClip[id] = -1; new iBpAmmo = cs_get_user_bpammo(id, wId); new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF) if (iBpAmmo <= 0) return HAM_SUPERCEDE; if (iClip >= get_pcvar_num(cvar_clip_janusmk5)) return HAM_SUPERCEDE; g_janusmk5_TmpClip[id] = iClip; return HAM_IGNORED; } public janusmk5__Reload_Post(weapon_entity) { new id = pev(weapon_entity, pev_owner) if (!is_user_connected(id)) return HAM_IGNORED; if (!g_has_janusmk5[id]) return HAM_IGNORED; if (g_janusmk5_TmpClip[id] == -1) return HAM_IGNORED; set_pdata_int(weapon_entity, m_iClip, g_janusmk5_TmpClip[id], WEAP_LINUX_XTRA_OFF) set_pdata_float(weapon_entity, m_flTimeWeaponIdle, RELOAD_TIME, WEAP_LINUX_XTRA_OFF) set_pdata_float(id, m_flNextAttack, RELOAD_TIME, PLAYER_LINUX_XTRA_OFF) set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF) if( g_mode[id] ) { g_mode[id] = false; UTIL_PlayWeaponAnimation(id, 1); remove_task(id+121); return HAM_IGNORED; } else if( g_shots[id]>=50 && pev(id, pev_weaponanim) != 12){ UTIL_PlayWeaponAnimation(id, 13); return HAM_IGNORED; } else if( !g_mode[id] && g_shots[id]<50 && pev(id, pev_weaponanim) != 0) { UTIL_PlayWeaponAnimation(id, 1); return HAM_IGNORED; } return HAM_IGNORED; } public Sprite(id,type) { message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id) write_string(type?"weapon_janusmk5":"weapon_m 4a1") write_byte(4) write_byte(90) write_byte(-1) write_byte(-1) write_byte(0) write_byte(6) write_byte(22) write_byte(0) message_end() } stock drop_weapons(id, dropwhat) { static weapons[32], num, i, weaponid num = 0 get_user_weapons(id, weapons, num) for (i = 0; i < num; i++) { weaponid = weapons[i] if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM)) { static wname[32] get_weaponname(weaponid, wname, sizeof wname - 1) engclient_cmd(id, "drop", wname) } } } This nomarl play not zombie plz help my and say wrong in code |
Re: Help This code is dont work and some wrong plz help my
1. Post in Scripting help section.
2. Use php tag. |
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