| MorrocoAmxx |
06-09-2014 23:34 |
kill = 1 Exp Not Working !
hi all, i have this plugin !
PHP Code:
public Round_Start() { for(new id=1;id<=g_Players;id++) { if( is_valid_player(id) && !is_user_bot(id) ) { g_levels[id] = g_levels[id] = get_pcvar_num(g_level_num); set_task(3.0, "Level", id) } } }
public Level(id) { g_trime[id] = false; new n = 1; while( n < g_level[id] ) { n = n + 1 }
if( g_level[id] < get_pcvar_num(g_level_num) ) g_levels[id] = get_pcvar_num(g_level_num); else { if(g_level[id] != g_levels[id]) { new x = 1; while( g_level[id] > ( x * get_pcvar_num(g_level_num)) ) { x = x + 1; g_levels[id] = x * get_pcvar_num(g_level_num); } } } }
public expa_give(id, level, cid) { if (!cmd_access(id, level, cid, 2)) { return PLUGIN_HANDLED } new target[32] new count[32] read_argv(1,target,31) read_argv(2,count,31) new target_id, name[32], nameid[32] target_id = find_player("bl", target) get_user_name(target_id, name, sizeof name - 1) get_user_name(id, nameid, sizeof nameid - 1) if(!target_id) { console_print(id, "Can't find that player") return PLUGIN_HANDLED } if(read_argc() != 3) return PLUGIN_HANDLED
if(str_to_num(count) < (g_level_exp[target_id] - level_exp[target_id]) ) { if(str_to_num(count) == 0) console_print(id, "Exp Player %s in %i / %i", name, level_exp[target_id], g_level_exp[target_id]) else { console_print(id, "Player %s gives for %i exp, Her Maximum %i", name, str_to_num(count), g_level_exp[target_id]) level_exp[target_id] = level_exp[target_id] + str_to_num(count); } } else { console_print(id, "Maximum Exp in player %i", g_level_exp[target_id]) } return PLUGIN_HANDLED }
public level_give(id, level, cid) { if (!cmd_access(id, level, cid, 2)) { console_print(id, "? ??? ??? ??????? ? ???????") return PLUGIN_HANDLED } new target[32] new count[32] read_argv(1,target,31) read_argv(2,count,31) new target_id, name[32], level_id level_id = str_to_num(count); target_id = find_player("bl", target) get_user_name(target_id, name, sizeof name - 1) if(!target_id) { console_print(id, "Can't find that player") return PLUGIN_HANDLED } if(read_argc() != 3) return PLUGIN_HANDLED
if( ((g_level[target_id] + level_id) <=get_pcvar_num(g_level_max)) && (level_id != 0) && ((g_level[target_id] + level_id) > 0 ) ) { if(level_id > 0) { g_level[target_id] = g_level[target_id] + level_id; level_exp[target_id] = 0; message_begin(MSG_ONE_UNRELIABLE, g_ScreenFade, _, target_id) write_short(1<<12) // duration write_short(1) // hold time write_short(0x0000) // fade type write_byte(1) // red write_byte(200) // green write_byte(0) // blue write_byte(205) // alpha message_end() emit_sound(target_id, CHAN_STREAM, sound_level_up, 1.0, ATTN_NORM, 0, PITCH_HIGH ) } else { g_level[target_id] = g_level[target_id] + level_id; level_exp[target_id] = 0; message_begin(MSG_ONE_UNRELIABLE, g_ScreenFade, _, target_id) write_short(1<<12) // duration write_short(1) // hold time write_short(0x0000) // fade type write_byte(200) // red write_byte(40) // green write_byte(0) // blue write_byte(205) // alpha message_end() } console_print(id, "Player %s gives add %i level", name, level_id) } else console_print(id, "Operation Invalid") return PLUGIN_HANDLED }
public client_putinserver(id) { if( !is_user_bot(id) && is_valid_player(id) ) { Level_Load(id) g_level_exp[id] = get_pcvar_num(g_frags_level); new name[32] g_trime[id] = false; nameid[id] = get_user_name(id, name, sizeof name - 1) g_trime[id] = false; new n = 1; while( n != g_level[id] ) { n = n + 1; } if( g_level[id] == 0) g_level[id] = 1; if( level_exp[id] == g_level[id] ) level_exp[id] = 0; if(g_level[id] < get_pcvar_num(g_level_num)) g_levels[id] = get_pcvar_num(g_level_num); else { if(g_level[id] != g_levels[id]) { new x = 1; while( g_level[id] > ( x * get_pcvar_num(g_level_num)) ) { x = x + 1; g_levels[id] = x * get_pcvar_num(g_level_num); } } } new y = 0; while( g_level[id] > y ) { y = y + 1; g_level_exp[id] = y * get_pcvar_num(g_frags_level); } } }
public client_disconnect(id) { if(get_pcvar_num(g_level_type) == 0 ) { new name[32], player_nick[32] player_nick[id] = get_user_name(id, name, sizeof name - 1) if(player_nick[id] == nameid[id]) Level_Save(id) } else Level_Save(id) g_trime[id] = false; }
public hide_status(id) { set_hudmessage(0,0,0,0.0,0.0,0, 0.0, 0.01, 0.0, 0.0, 4) show_hudmessage(id,"") }
public show_status(id) { new name[32],pid = read_data(2) get_user_name(pid,name,31) if (cs_get_user_team(pid) == CS_TEAM_CT && (get_pcvar_num(g_player_name) == 1) ) { set_hudmessage(255, 100, 0, -1.0, 0.60, 0, 1.0, 1.1, _, _, 4) show_hudmessage(id,"%s^n[ Level : %i | Exp : %i/%i ]", name, g_level[pid], level_exp[pid], g_level_exp[pid]) } if(cs_get_user_team(id) == CS_TEAM_T && (get_pcvar_num(g_player_name) == 1) ) { set_hudmessage(255, 100, 0, -1.0, 0.60, 1, 1.0, 1.1, _, _, 4) show_hudmessage(id,"%s^n[ Level : %i | Exp : %i/%i ]", name, g_level[id], level_exp[id], g_level_exp[id]) } }
public say_info(id) { new text[70], arg1[32], target[32], count[32] read_args(text, sizeof(text)-1); remove_quotes(text); arg1[0] = '^0'; target[0] = '^0'; count[0] = '^0'; parse(text, arg1, sizeof(arg1)-1, target, sizeof(target)-1, count, sizeof(count)-1); if ( equali(arg1, "info", 4) ) { info_player(id, target); } if ( equali(arg1, "bonusme", 7) && (get_pcvar_num(g_level_info) == 1)) { } if ( equali(arg1, "levelexp", 7) && (get_pcvar_num(g_level_info) == 1)) { expa_player(id); } return PLUGIN_CONTINUE; }
public user_infected_pre(id, infector) { if( is_user_alive(infector) && (level_exp[infector] < (g_level_exp[infector] - 1)) && cs_get_user_team(infector)) { level_exp[infector] = level_exp[infector] + 1; } else { new y, aname[32]; get_user_name(infector, aname, sizeof aname - 1) if( ( level_exp[infector] >= (g_level_exp[infector] - 1) ) && (g_level[infector] <= get_pcvar_num(g_level_max)) && is_user_alive(infector) && cs_get_user_team(infector) && is_valid_player(infector) && get_pcvar_num(g_level_men)) { g_level[infector] = g_level[infector] + 1; level_exp[infector] = 0; while( g_level[infector] != y ) { y = y + 1; g_level_exp[infector] = y * get_pcvar_num(g_frags_level); } message_begin(MSG_ONE_UNRELIABLE, g_ScreenFade, _, infector) write_short(1<<12) // duration write_short(1) // hold time write_short(0x0000) // fade type write_byte(1) // red write_byte(200) // green write_byte(0) // blue write_byte(205) // alpha message_end() emit_sound(infector, CHAN_STREAM, sound_level_up, 1.0, ATTN_NORM, 0, PITCH_HIGH ) set_hudmessage(0, 200, 0, 0.65, 0.5, 0, 0.0, 3.0, 2.0, 1.0, -1) show_hudmessage(0, "%L", LANG_PLAYER, "LEVEL_UP", aname, g_level[infector]) Level_Save(infector); } } }
public info_player(id, target[]) { new target_2; target_2 = find_player("bl", target) static name[32], nameid[32]; get_user_name(target_2, name, sizeof name - 1) get_user_name(id, nameid, sizeof nameid - 1) if(!target_2) { } return PLUGIN_HANDLED }
public expa_player(id) { return PLUGIN_HANDLED }
public level_status(id) { new Spec Spec = pev(id, PEV_SPEC_TARGET) new PlayerName[32] get_user_name(Spec, PlayerName, 31) if( is_user_alive(id)) { set_hudmessage(0, 200, 0, -1.0, 0.9, 0, 1.0, 1.0, 0.0, 0.0, 1) ShowSyncHudMsg(id,syncObj, "[ Level : %i | Exp : %i/%i ]",g_level[id], level_exp[id], g_level_exp[id]) } else if( is_user_alive(Spec)) { set_hudmessage(200, 0, 200, -1.0, 0.8, 0, 1.0, 1.0, 0.0, 0.0, 1) ShowSyncHudMsg(id,syncObj, "Spectating: %s ^n[ Level : %i | Exp : %i/%i ]", PlayerName, g_level[Spec], level_exp[Spec], g_level_exp[Spec]) } }
public Level_Save(id) { new key[64], data[256], data_exp[256], key_exp[64] switch( get_pcvar_num(g_level_type) ) { case 0: { new name[33] get_user_name(id,name,32) format(key, 63, "%s-/", name) format(key_exp, 63, "%s-/", name) } case 1: { new player_ip[33] get_user_ip(id,player_ip,32) format(key, 63, "%s-/", player_ip) format(key_exp, 63, "%s-/", player_ip) } case 2: { new steam_ID[33] get_user_authid(id,steam_ID,32) format(key, 63, "%s-/", steam_ID) format(key_exp, 63, "%s-/", steam_ID) } }
//format(key, 63, "%s-/", name) format(data, 255, "%i#", g_level[id])
//format(key_exp, 63, "%s-/", name) format(data_exp, 255, "%i#", level_exp[id])
nvault_set(g_level_data, key, data) nvault_set(g_exp_data, key_exp, data_exp) return PLUGIN_CONTINUE; }
public Level_Load(id) { new key[64], data[256], data_exp[256], key_exp[64] switch( get_pcvar_num(g_level_type) ) { case 0: { new name[33] get_user_name(id,name,32) format(key, 63, "%s-/", name) format(key_exp, 63, "%s-/", name) } case 1: { new player_ip[33] get_user_ip(id,player_ip,32) format(key, 63, "%s-/", player_ip) format(key_exp, 63, "%s-/", player_ip) } case 2: { new steam_ID[33] get_user_authid(id,steam_ID,32) format(key, 63, "%s-/", steam_ID) format(key_exp, 63, "%s-/", steam_ID) } }
//format(key, 63, "%s-/", name) format(data, 255, "%i#", g_level[id])
//format(key_exp, 63, "%s-/", name) format(data_exp, 255, "%i#", level_exp[id])
nvault_get(g_level_data, key, data, 255) nvault_get(g_exp_data, key_exp, data_exp, 255) replace_all(data, 255, "#", " ") replace_all(data_exp, 255, "#", " ")
new givelevel[32], give_exp[32] parse(data, givelevel, 31) parse(data_exp, give_exp, 31) g_level[id] = str_to_num(givelevel) level_exp[id] = str_to_num(give_exp)
set_task(1.0, "level_status", id, _, _, "b") return PLUGIN_CONTINUE; }
public Frags_Manager() { new aname[32], attacker; attacker = read_data(1) new y; y = 1; get_user_name(attacker, aname, sizeof aname - 1) if( ( level_exp[attacker] >= (g_level_exp[attacker] - 1) ) && (g_level[attacker] <= get_pcvar_num(g_level_max)) && is_user_alive(attacker) && !is_user_bot(attacker) ) { g_level[attacker] = g_level[attacker] + 1; level_exp[attacker] = 0; while( g_level[attacker] != y ) { y = y + 1; g_level_exp[attacker] = y * get_pcvar_num(g_frags_level); } message_begin(MSG_ONE_UNRELIABLE, g_ScreenFade, _, attacker) write_short(1<<12) // duration write_short(1) // hold time write_short(0x0000) // fade type write_byte(1) // red write_byte(200) // green write_byte(0) // blue write_byte(205) // alpha message_end() emit_sound(attacker, CHAN_STREAM, sound_level_up, 1.0, ATTN_NORM, 0, PITCH_HIGH ) set_hudmessage(0, 200, 0, 0.65, 0.5, 0, 0.0, 3.0, 2.0, 1.0, -1) show_hudmessage(0, "%L", LANG_PLAYER, "LEVEL_UP", aname, g_level[attacker]) Level_Save(attacker); } else { if(is_user_alive(attacker)) { if(g_level[attacker] == get_pcvar_num(g_level_max)) level_exp[attacker] = level_exp[attacker] + 1; Level_Save(attacker); } } }
public round_ended(winteam) { for(new id=1;id<=g_Players;id++) g_trime[id] = true; }
stock ChatColor(const id, const input[], any:...) { new count = 1, players[32] static msg[191] vformat(msg, 190, input, 3)
replace_all(msg, 190, "!g", "^4") // Green Color replace_all(msg, 190, "!y", "^1") // Default Color replace_all(msg, 190, "!t", "^3") // Team Color
if (id) players[0] = id; else get_players(players, count, "ch") { for (new i = 0; i < count; i++) { if (is_user_connected(players[i])) { message_begin(MSG_ONE_UNRELIABLE, SayText, _, players[i]) write_byte(players[i]); write_string(msg); message_end(); } } } }
i have problem with this plugin !
When i kill my discount
Do not give me 1 exp :(
please if you have solution to fix this problem.. please help me and thanks
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