Get and set m_IdealMonsterState?
Is there anyway to get and set m_IdealMonsterState to entities? If so, can you provide an example?
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Re: Get and set m_IdealMonsterState?
from cstrike_pdatas:
stock const m_MonsterState = 79; stock const m_IdealMonsterState = 80; |
Re: Get and set m_IdealMonsterState?
Yea I know, but when I do this:
Code:
Code:
m_IdealMonsterState = 0Code:
m_IdealMonsterState = 19464576Mostly prints '0' of the time. But there is a small chance it prints 19464576 also. EDIT: If it helps, I'm using it with this: Code:
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Re: Get and set m_IdealMonsterState?
If you want these offsets working, you have to use an entity which is derived of CBaseMonster.
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Re: Get and set m_IdealMonsterState?
Quote:
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Re: Get and set m_IdealMonsterState?
If don't say bullshit: "player", "grenade", "func_guntarget", "monster_hevsuit_dead", "hostage" , "env_explosion", "cycler", "cycler_wreckage".
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Re: Get and set m_IdealMonsterState?
what does m_IdealMonsterState do?
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