AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Zombie Plague Mod (https://forums.alliedmods.net/forumdisplay.php?f=126)
-   -   Subplugin Submission [ZP] Extra Item: Elemental [Fire & Ice] (https://forums.alliedmods.net/showthread.php?t=241102)

Perfect Scrash 05-27-2014 21:07

[ZP] Extra Item: Elemental [Fire & Ice]
 
6 Attachment(s)
[ZP] Extra Item: Elemental [Fire & Ice]

Credits:
* [P]erfec[T] [S]cr[@]s[H]: For ZP 4.3, ZPA, ZP Shade, ZP Special Version
* metallicawOw: Thanks for the Nitrogen Galil's Code
* Javivi: Thanks for the Flame XM1014's Code
* Catastrophe: For ZP 5.0 Version
* Nightmare: For Elemental's Weapon Model
* Sergio #: For Fixed Some bugs

Description:
Take shots of fire & ice in zombies

Required Modules:
amxmodx
hamsandwich
fakemeta
cstrike

Cvars:
Code:

zp_elemental_dmg_multiplier "3"  // Elemental Damage Multipler
zp_elemental_custom_model "1"  // Custom Model (0 - Off | 1 - On)
zp_elemental_unlimited_clip "1" // Unlimited Clip (0 - Off | 1 - On)
zp_elemental_tracers "1"  // Tracer? (0 - Off | 1 - On)
zp_elemental_frost_time "5.0" // Time will be frozen
zp_elemental_fire_dmg "10"  // Fire Damage (When burning the zm)
zp_elemental_fire_time "12"  // Time will be burning
zp_elemental_fire_nem_time "5"  // Time the Nemesis / Assassin wrath Staying Burning
zp_elemental_delay "4.0"  // Time that led to the zm be burned again
zp_elemental_fire_minhp "50" // Minimum HP for Zombie Burn
zp_elemental_one_round "1"  // The Elemental should be 1 round? (1 - On | 0 - Off)
zp_elemental_buy_limit "3"  // Buy Limit Per Round

Screenshot:

http://i.imgur.com/pCDdaaj.jpg



Change Logs:
Quote:

1.0:
* First Relase

1.1:
* Added Version for ZP 4.3 Fix 5a
* More Realistic from this weapon
* Added Limit Cvar

1.1 Fix (For ZP 5.0 Only):
* Bpammo Fixed
* Burning duration's cvar Fixed
* Bug when buy any extra item you give elemental

1.2:
* Fixed Buy Limit (All Versions)
* Fixed removefire task (ZP 4.3 Fix 5a Only)
* Added Version for ZP Shade and ZP Special

1.2 Fix (For ZP 5.0 Only):
* Fixed error logs

1.3:
* Fixed Invalid player Error Log(s)

wicho 05-28-2014 15:04

Re: [ZP] Extra Item: Elemental [Fire & Ice]
 
Gj, thx for share...

being noob 05-28-2014 15:29

Re: [ZP] Extra Item: Elemental [Fire & Ice]
 
great !

DonKisgot 05-28-2014 19:15

Re: [ZP] Extra Item: Elemental [Fire & Ice]
 
Plugin seems working , server downloads the models etc. But the weapon didn't showed on Extraitem menu ?

Using ZP 4.3 Fix 5.a New Natives

Perfect Scrash 05-28-2014 20:07

Re: [ZP] Extra Item: Elemental [Fire & Ice]
 
1 Attachment(s)
Try!

Catastrophe 05-29-2014 11:08

Re: [ZP] Extra Item: Elemental [Fire & Ice]
 
You used my method to define whether a player is burning or frozen is fw_takedamage, it's a chance based method (not only in zp50 version), which is quite outdated since i made the code a long time ago. u shud try and figure our better method which is not chance based (not that i dont know how to do it :P), because with chance based methods the gun isnt realistic, it will shoot a yellow tracer but freeze or shoot a blue tracer but burn, many time this will happen. so just try to update you method with variables or any other non chance based method (It will just make the plugin more realistic)

Also i can see u added more cvars and code info, GJ. ;)

DonKisgot 05-29-2014 12:20

Re: [ZP] Extra Item: Elemental [Fire & Ice]
 
@perfect scrash , Now it's working. Thanks for the fix.

BTW can you put a limit for this weapon?

Only 3 Human can buy this weapon , if 20 human bought it , zombies just can't move :(

Perfect Scrash 05-29-2014 20:01

Re: [ZP] Extra Item: Elemental [Fire & Ice]
 
Plugin Updated !!

View Change Logs :)

Depresie 05-29-2014 21:09

Re: [ZP] Extra Item: Elemental [Fire & Ice]
 
niceeee :) i will give it a try..
Later Edit :

you should set bp ammo .. and the model is a little buggy

Catastrophe 05-30-2014 03:35

Re: [ZP] Extra Item: Elemental [Fire & Ice]
 
Hm... i see u added proper animation to proper shot, pretty cool, but You still forgot to make the right colored tracer, for eg. it might happen that it will fire a freeze bullet and with the left barrel (Credits to you) but it will shoot a yellow tracer.

Also u did not update the zp50 code.
But really good work with the animations :D


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