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-   -   [Solved] (entity, pev_aiment) change entity RenderAmt (https://forums.alliedmods.net/showthread.php?t=241100)

.Dare Devil. 05-27-2014 20:19

[Solved] (entity, pev_aiment) change entity RenderAmt
 
Hello Alliedmodders!

I created a entity:
PHP Code:

    new entFloat:o[3]
    
pevidpev_origin)
    
ent create_entity("info_target")
    
set_peventpev_classname"player" )
    
entity_set_model(entmymodel)
    
dllfunc(DLLFunc_Spawnent)
    
set_pev(entpev_solidSOLID_NOT)
    
set_pev(entpev_movetypeMOVETYPE_FOLLOW)
    
entity_set_origin(ento)
    
entity_set_size(entFloat:{ -3.0, -3.0, -3.0 }, Float:{ 3.03.03.0 } )
    
set_peventpev_aimentid 

The question is how can i change entity render amt?
I tried to change render mode to kRenderTransAdd and amt 25
the entity turns invisible.

So i thought maybe we can do something with FM_AddToFullPack.
If forward registered as post = false, no effect
if true however, entity turns invisible again....


I can see that aiment copies the player entity.
I noticed when i set player renderfx to kRenderFxHologram my aiment model have also that effect.
Sadly, still no transparency.

Anyideas?
Thanks!

.Dare Devil. 05-27-2014 20:28

Re: (entity, pev_aiment) change entity RenderAmt [Solved]
 
SOLVED

Solution:
Quote:

this is what ive done.
Created entity.
After when needed, i changed player render mode, then entity render mode and set_pev( id, pev_aiment, ent )
Again and it worked!


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