| k1203352 |
05-11-2014 01:00 |
Re: m4a1's Silence
Thanks each help.
I want bind " t " on m4a1's silence like this...
PHP Code:
/* UTF-8 func by www.DT-Club.net */
#include <amxmodx> #include <amxmisc> #include <cstrike> #include <fakemeta_util> #include <hamsandwich>
#define PLUGIN_NAME "New Plug-In" #define PLUGIN_VERSION "1.0" #define PLUGIN_AUTHOR "Love灬Weiwei"
#define WEAPON_CSW CSW_M4A1 #define WEAPON_ENT "weapon_m4a1" #define WEAPON_RELOAD_TIME 4.0 #define WEAPON_DRAW_TIME 2.0 #define WEAPON_ADDSIL_TIME 1.8 #define WEAPON_SHOOT_TIME 2.2
#define TASK_SHOOT 1234
enum { anim_idle, anim_reload, anim_draw, anim_shoot1, anim_shoot2, anim_shoot3, anim_add, anim_idle_unsil, }
new g_reloading[33],g_addsil[33],g_shooting[33],g_hasDoneCurWeap[33]
const m_pPlayer = 41 const m_flNextPrimaryAttack = 46
public plugin_init() { register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR); register_forward(FM_CmdStart, "forward_cmdstart") register_forward(FM_UpdateClientData, "UpdateClientData_Post", 1) register_event("CurWeapon","Current_Weapon","be","1=1") RegisterHam(Ham_Weapon_PrimaryAttack, WEAPON_ENT, "fw_WeapPriAttack", 1) RegisterHam(Ham_Weapon_Reload, WEAPON_ENT, "fw_WeaponReload",1); RegisterHam(Ham_Item_Deploy, WEAPON_ENT, "fw_WeaponDeployPost", 1); g_grenade_access = register_cvar("amx_grenade_access", "p"); // }
public native_playanim(player,anim) { set_pev(player, pev_weaponanim, anim) message_begin(MSG_ONE, SVC_WEAPONANIM, {0, 0, 0}, player) write_byte(anim) write_byte(pev(player, pev_body)) message_end() }
public forward_cmdstart(id, uc_handle, seed) { if(!is_user_alive(id) || get_user_weapon(id) != WEAPON_CSW) return PLUGIN_HANDLED if((get_uc(uc_handle, UC_Buttons) & IN_ATTACK2) && !(pev(id, pev_oldbuttons) & IN_ATTACK2) ) { if(!g_reloading[id] && !g_addsil[id]) { if(cs_get_user_zoom(id) == CS_SET_AUGSG552_ZOOM) { cs_set_user_zoom(id,CS_RESET_ZOOM,1) } else { cs_set_user_zoom(id,CS_SET_AUGSG552_ZOOM,1) } emit_sound(id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100) }
}
if( get_uc(uc_handle, UC_Impulse) == 201 && !g_reloading[id] && !g_addsil[id] && !g_shooting[id]) {
cs_set_user_zoom(id, CS_RESET_ZOOM, 0) remove_task(id) g_addsil[id] = true set_task(WEAPON_ADDSIL_TIME,"Finish_addSil",id) new ent = fm_find_ent_by_owner(-1, WEAPON_ENT,id) if(cs_get_weapon_silen(ent)) { cs_set_weapon_silen(ent,0,1) } else { cs_set_weapon_silen(ent,1,1) } }
new cmd if(g_addsil[id]) { if((cmd = get_uc(uc_handle, UC_Buttons)) & IN_ATTACK ) { cmd &= ~IN_ATTACK set_uc(uc_handle, UC_Buttons, cmd) } if((cmd = get_uc(uc_handle, UC_Buttons)) & IN_RELOAD ) { cmd &= ~IN_RELOAD set_uc(uc_handle, UC_Buttons, cmd) } } if((cmd = get_uc(uc_handle, UC_Buttons)) & IN_ATTACK2 ) { cmd &= ~IN_ATTACK2 set_uc(uc_handle, UC_Buttons, cmd) } return PLUGIN_HANDLED }
public Finish_WeapReload(id) {
g_reloading[id] = false }
public Finish_addSil(id) { g_addsil[id] = false if(is_user_alive(id) && get_user_weapon(id) == WEAPON_CSW) { new ent = fm_find_ent_by_owner(-1, WEAPON_ENT,id) if(cs_get_weapon_silen(ent)) native_playanim(id,anim_idle) else native_playanim(id,anim_idle_unsil) } }
public Finish_shoot(taskid) { new id = taskid-TASK_SHOOT g_shooting[id] = false }
public Current_Weapon(id) { if(!g_hasDoneCurWeap[id] && get_user_weapon(id) != WEAPON_CSW) { remove_task(id) remove_task(id+TASK_SHOOT) g_reloading[id] = false g_addsil[id] = false g_shooting[id] = false g_hasDoneCurWeap[id] = true }
}
public UpdateClientData_Post( id, sendweapons, cd_handle ) { if(!is_user_alive(id) || !g_addsil[id] || get_user_weapon(id) != WEAPON_CSW) return PLUGIN_HANDLED set_cd(cd_handle, CD_ID, 1); return PLUGIN_CONTINUE }
public fw_WeaponReload(weapon) { static id; id = get_pdata_cbase(weapon, m_pPlayer, 4); cs_set_user_zoom(id, CS_RESET_ZOOM, 0) remove_task(id) g_reloading[id] = true set_task(WEAPON_RELOAD_TIME,"Finish_WeapReload",id) }
public fw_WeaponDeployPost(weapon) { static id; id = get_pdata_cbase(weapon, m_pPlayer, 4); remove_task(id) g_reloading[id] = true set_task(WEAPON_DRAW_TIME,"Finish_WeapReload",id) g_hasDoneCurWeap[id] = false client_print(id,print_chat,"欢迎使用开镜精华,右键开镜,T键使用特殊功能。") }
public fw_WeapPriAttack(weapon) { static id; id = get_pdata_cbase(weapon, m_pPlayer, 4); if(cs_get_user_zoom(id) == CS_SET_AUGSG552_ZOOM) { static Float:weap_delay weap_delay = get_pdata_float(weapon, 46, 4) * 1.5 set_pdata_float(weapon, m_flNextPrimaryAttack, weap_delay, 4) } remove_task(id+TASK_SHOOT) g_shooting[id] = true set_task(WEAPON_SHOOT_TIME,"Finish_shoot",id+TASK_SHOOT) } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\\\ rtf1\\\\ ansi\\\\ deff0{\\\\ fonttbl{\\\\ f0\\\\ fnil\\\\ fcharset134 Tahoma;}}\\n\\\\ viewkind4\\\\ uc1\\\\ pard\\\\ lang2052\\\\ f0\\\\ fs16 \\n\\\\ par } */
But it's has sight zoom.
I don't want this.
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