[Question] How to get the ID of thrown nade in HL1
Hello, people. I'm new here :)
I don't know about Pawn scripting very much, so please understand if this isn't very much of what to be asked. I tried to fix the code of 'Glow All In One' by Zenith77, (Link here : https://forums.alliedmods.net/showth...71724?p=171724) To make it work properly in Sven Co-op. I tried this plugin in Sven Co-op and checked that glowing and streaming work well, but nade glowing just doesn't work. So I opened up the code, and looked up these two: Code:
register_event("SendAudio","eventGrenade","bc","2=%!MRAD_FIREINHOLE")Code:
public eventGrenade(id) {I searched through the forum for about 20 minutes and just couldn't find the answer. The question is : How can I make 'Half Life' detect players' grenade and make it glow? Thank you for reading this. |
Re: [Question] How to get the ID of thrown nade in HL1
swapped, where is glow ?
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Re: [Question] How to get the ID of thrown nade in HL1
gren_throw works only in CS/CZ not in HL. You probably need to hook FM_SetModel
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Re: [Question] How to get the ID of thrown nade in HL1
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Re: [Question] How to get the ID of thrown nade in HL1
Quote:
Still I'm too lazy to make a use of that :) Anyways, thank you very much. |
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