What would you like to see in headstart rewrite I'm doing.
Here's a rundown of what I have planned for the headstart rewrite of ff2 2.0.0 alpha while Wliu finishes up 1.10.0.
and here's a list of plugins that are currently implemented so far in current code state:
and here's list of planned support but held back for a reason:
Also I would like feedback on what I currently got implemented. Edit: Note, I'm starting from scratch again because I was getting into issues with maintaining 2 branches, one for official ff2 branch, other for rewrite, so I made a new repo(updated link above) for my rewrite. Progress: Almost done with boss config parser. |
Re: What would you like to see in headstart rewrite I'm doing.
/*
* Reserved */ Also note that atm ff2 rewrite branch on my forked repo ain't fully done so it doesn't act like a gamemode |
Re: What would you like to see in headstart rewrite I'm doing.
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Edit: Also, apparently GitHub now has a SourcePawn language option... just noticed your repo had a yellow language bar and so I checked what it meant... and then noticed it appears on my own GitHubs too. |
Re: What would you like to see in headstart rewrite I'm doing.
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Edit: This PR I found for a repo explains why SourcePawn language is part of git syntax: https://github.com/github/linguist/pull/1011 Edit2: To expand on why native votes gives me headaches, it's the nativevotes types doesn't have a clear one for map voting. |
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Actually... why are you trying to write a map vote anyway... isn't that what MapChoosers are for? |
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Re: What would you like to see in headstart rewrite I'm doing.
Here's my ideas.
I'm not sure how practical this would be but I think it would be nice if you could assign a player skin. That way if a server had hales like cuddly heavy, CBS, (etc) that were just re-textures for stock player models, clients would only have to download the skin and not the separate model. Also, not sure about this one but having the Khopesh Climber from VSH implanted would be interesting. |
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Idk what khopesh Climber is :/ |
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