[TF2][REQ]Monoculus!
Hello everyone, I'm looking for a way to stun monoculus, but I have no clue on how to do it, could you help me please?
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Re: [TF2][REQ]Monoculus!
I got an idea, the plugin could create a prop dynamic with the Model Monoculus and its default animation are stun, the true Monoculus is teleported at the bottom of map, after the animation is done, the prop dynamic is destroyed and Monoculus! is teleported back at its last place.
I'm french, and sorry for my bad english! |
Re: [TF2][REQ]Monoculus!
2 Attachment(s)
You shouldn't bump your thread so often.
By teleporting or by forcing stun I might try to write some plugin for you in around a hour Hopefully it will workout A test version of plugin is done: Put .smx in plugins folder Put .txt in gamedata folder Restart server Commands: sm_monostun sm_monostun2 One of them might work I was unable to test plugin yet so it might crash or not work at all |
Re: [TF2][REQ]Monoculus!
This plugin does not stun Monoculus! And how have you found this number => "SDKCall(hStunMono, entity, 1101004800)" ??
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Re: [TF2][REQ]Monoculus!
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Re: [TF2][REQ]Monoculus!
I have a TF2 Server but i see just this: HALLOWEEN: "MySteamID<2><Blue>" eyeball_stunned with "widowmaker" <attacker_postion "-720 47 270">.
Monoculus is stun because i went i hell and i fired Monoculus! I don't see your number. Edit (from 2017): I must have been tired that day, and probably only read TF2 Server. lol |
Re: [TF2][REQ]Monoculus!
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Simply said it's something like browsing Team Fortress 2 Source Code https://dl.dropboxusercontent.com/u/266564616/testo.jpg |
Re: [TF2][REQ]Monoculus!
Chances are that 1084227584 are actually a set of damage codes. Specifically, its 1 << 21 | 1 << 23 | 1 << 30... for damage codes, that would be DMG_SLOWBURN | DMG_PHYSGUN | an unknown damage type 1 higher than the last one in shareddefs.h
1101004800 is the same thing, but with bit 1 << 24 (DMG_PLASMA) also set. |
Re: [TF2][REQ]Monoculus!
Wtb windows symbols
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Re: [TF2][REQ]Monoculus!
!Bumping! Just answering my own request, I found how stun Monoculus last year, and I found this thread today, and I figured I would answer it, so perhaps it can help someone who also wants to stun monoculus :bacon!:
There's simply an hidden prop, that tells for how long you are "hell buffed" if you escaped the underworld on eyeaduct. To locate it, just offset the m_iKartHealth prop by 20. Code:
Code:
With that code, after setting the prop if the client dmg monoculus in the 4 next seconds, monoculus will get stunned. Code:
That's all :bacon: |
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