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-   -   [CS:GO] HideNSeek (aka Classic HNS, ChaseMod) [v2.0.0-beta, 21-03-2015] (https://forums.alliedmods.net/showthread.php?t=239132)

ceLoFaN 04-22-2014 12:32

[CS:GO] HideNSeek (aka Classic HNS, ChaseMod) [v2.0.0-beta, 21-03-2015]
 
13 Attachment(s)
Hide'N'Seek(v2.0.0-beta, aka ChaseMod)
Videos: Youtube#1, more coming
Servers: hns.indungi.ro | on GameTracker
Download
Here's the Releases page. You should download the latest release.
If you want imediate fixes you can try compiling the source code.

Gameplay
In HideNSeek the CTs, with only knives at their disposal, try to catch the Ts.
Terrorists can't attack with their knife, so they have to run and perform tricks to escape or even kill the CTs.
If CTs don't manage to kill all the Ts until the round ends, they lose.
So this mod is the classing HNS mod from CS 1.6. It's not PropHunt.
Check the Rules and Maps sections below for more info.

Credits and Thanks
Credits go to Exolent for the original HideNSeek mod.
Special thanks to Kailo for contributing with translations and features, to Ozzie (aka x3ro) who shared his private request CS:S HNS plugin, made by Zephyrus.
Also thanks to wen for translating and Oshizu who helped Ozzie improve and port the plugin to CS:GO.
Thanks to TUSK3N1337, wortexo and Ownkruid for testing.


Changelog
Quote:

21-03-2015(v2.0.0-beta1)
* Added Respawn Mode:
---- Respawn temporary protection for CTs
---- Respawn temporary invisibility for Ts (that can be broken if they get to close to a CT, throw a nade, or climb a ladder); Ts can see their own teammates
---- The plugin can take use of existing info_deathmatch_spawn entities in maps
---- The plugin can make use of players to generate "random" spawn points (needs more work)
---- When a CT player kills a T player they swap teams
---- The CTs have a default respawn time of 5 seconds (can be set by ConVar)
---- If a T player suicides it will receive respawn time penalties (stacks); also the T player will swap teams with a dead CT player if possible; the stacks are removed one by one if the player kills a T as a CT or if it gets killed by a CT as a T
---- RM features a single round with configurable duration (by ConVar) that doesn't end until the timer runs down
---- Admins can easily switch from RM to Normal Mode and vice-versa
---- Dropped weapons are stripped
---- Added a !spectate command that works in the following way: the player will stand still after using it and wait for 5 seconds; if an enemy is too close you can't use the command (this happens so Ts don't use the spectate command to escape from CTs)
---- Players do not need to use a !respawn command as the plugin constantly checks if dead players are not respawning
* Added translations (only English and Russian are currently available).
* Removed ConVar enforcement (to ensure compatibility with MultiMod)
* Players cannot use the explode command (equivalent to kill) if it's forbidden
* Added an advertising message announcing the mod (HNS), the mode (normal or respawn) and the creator (me) - this only appears once per map for each player and can be disabled by ConVar
* Added a ConVar to hide the radar
* Some code restructuring and cleanup (more will follow before 2.0.0 final release)
* Some crash / bug fixes

16-01-2015(v1.5.5)
* Removed the Jumpstats as they're currently being maintained in a separate plugin.
* Fixed the grenades bug that appeared after the last game update.

Spoiler

Rules
An example of what the rules can (and should) be:
Spoiler

Maps
Maps for this mod should have a hns_ or hideandseek_ prefix in their name, altough it's not mandatory.
The same maps should allow various tricks such as highjumps, ladderjumps, surfs, bhops...

Map list by size:
Spoiler

ConVars

Coming soon...
The plugin automatically generates a .cfg file when you first run it. You can find it by this path: \csgo\cfg\sourcemod\hidenseek.cfg

ToDos
Spoiler

Bugs
No current known bugs at the moment. Where are they hiding?
If you think you found one please open an issue here. I check that page more often than this thread.

Requests
Please do not request a block building plugin.
Do not send me private messages containing requests. Please use the Issues page on GitHub or this forum instead.
I'm maintaining a separate Jumpstats plugin here.

Source Code
If you would like to see the source code or compile the plugin yourself, you can check the GitHub Repo.
You can download the latest compiled release from the Releases page.

Dkmuniz 04-25-2014 22:07

Re: [CS:GO] ChaseMod (v1.0, 2014-04-22)
 
Idea: you can add one shop or skills for Ts, exemple with freeze smoke, flashbang that blind one cts, more speed for all round, bunny hop, etc. =)

ceLoFaN 04-28-2014 16:35

Re: [CS:GO] ChaseMod v1.1 (aka HNS) - 28.04.2014
 
@Dkmuniz: Thanks for the idea, I added chances to get grenades. Hopefully I'll be able to add Freeze Smoke Grenades later. I don't know about the "more speed for all round" thing, it might break the gameplay.

Version 1.1 has been released.
Quote:

* Players now get bonus points (score) instead of bonus frags
* Added chances to get Flashbangs, Molotovs and Smoke Grenades (with ConVars)
* Added option to blind CTs while frozen (colors can only be changed before compiling at the moment)
* Some code cleanup
Important thing: This release hasn't been fully tested yet. I'll have it thoroughly tested by wednesday. Please report any bugs.

Dkmuniz 04-28-2014 17:08

Re: [CS:GO] ChaseMod (v1.0, 2014-04-22)
 
Quote:

Originally Posted by Dkmuniz (Post 2129705)
Idea: you can add one shop or skills for Ts, exemple with freeze smoke, flashbang that blind one cts, more speed for all round, bunny hop, etc. =)

For speed you add : SetEntPropFloat(client, Prop_Data, "m_flLaggedMovementValue", NUMBER_OF_SPEED);

And speed no is for "all players" and yes for just one per one round!!

wortexo 05-12-2014 19:21

Re: [CS:GO] ChaseMod (aka HNS) [v1.1, 28.04.2014]
 
Hi! About the grenade bug, if a Terrorist dies, and a Counter-terrorist picks up the nade, then the CT-guy can use it.

ceLoFaN 05-25-2014 04:48

Re: [CS:GO] ChaseMod (aka HNS) [v1.1, 28.04.2014]
 
@wortexo: Thanks for letting me know. I'm a bit busy with my exams now, but I might do a quick fix.
Edit: Released the fix. Version 1.1.2 now.
Edit2: Released version 1.1.3, fixing some small bugs. I haven't tested this one yet.

Ejziponken 05-27-2014 10:39

Re: [CS:GO] ChaseMod (aka HNS) [v1.1.4, 26.05.2014]
 
What about a blockmaker? :p

ceLoFaN 05-27-2014 14:09

Re: [CS:GO] ChaseMod (aka HNS) [v1.1.4, 26.05.2014]
 
x3ro also has a plugin for Blockmaker, but it has some small bugs afaik (you can get stuck for example). He also said he wants to reskin the blocks.
I like the classic HNS gameplay without blocks better, you should talk to him if you're interested.

Ownkruid 06-01-2014 08:00

Re: [CS:GO] ChaseMod (aka HNS) [v1.1.4, 26.05.2014]
 
Server is up: http://www.gametracker.com/server_in....92.195:27015/

Ownkruid 06-01-2014 08:29

Re: [CS:GO] ChaseMod (aka HNS) [v1.1.4, 26.05.2014]
 
Maybe add a way for the rounds to actually end, so we can use mapchooser. Currently a map never ends unless you rtv.

ceLoFaN 06-01-2014 13:20

Re: [CS:GO] ChaseMod (aka HNS) [v1.1.4, 26.05.2014]
 
@Ownkruid:Thanks for your feedback! And wow, a server ... can't wait to play!
Version 1.2 is up.
Quote:

* Players do not get killed anymore when the teams are being swapped. This means the timeleft on a map should not reset when CTs win.
* Added ConVar to block the player's ability of changing its team. Spectators can still join a team.
* Added ConVar to disable flashblind on Ts and spectators.
* Some small fixes.
This version has not been tested. Please report any unwanted behaviour.
This is probably going to be the last version before I change the structure of the plugin, unless a bug is found.

ceLoFaN 06-10-2014 03:47

Re: [CS:GO] ChaseMod (aka Hide and Seek) [v1.2, 01.06.2014]
 
The plugin started to randomly crash the server for Ownkruid, with no error logs. Did anybody else encounter this problem? Can anybody tell what can (usually) cause this?
Edit: Found out a knives skin plugin was causing the crashes. These don't go well along with the HNS plugin.

PresidentEvil 06-10-2014 14:10

Re: [CS:GO] ChaseMod (aka Hide and Seek) [v1.2, 01.06.2014]
 
is it this mod ?
http://youtu.be/BULLC3rNK3w

TUSK3N1337 06-11-2014 06:45

Re: [CS:GO] ChaseMod (aka Hide and Seek) [v1.2, 01.06.2014]
 
I wanna make a hns server but I dont know if this works properly and does someone support it? So I know that It will come updates If I find any bugs.

Harax 06-11-2014 10:31

Re: [CS:GO] ChaseMod (aka Hide and Seek) [v1.2, 01.06.2014]
 
Quote:

Originally Posted by ceLoFaN (Post 2149202)
The plugin started to randomly crash the server for Ownkruid, with no error logs. Did anybody else encounter this problem? Can anybody tell what can (usually) cause this?

It havnt crashed my server anytime, so its probably something else that make it crash.
Also I'm only running this plugin atm on my server.

Great plugin btw(I really missed the old 1.6 hns)!

Something I would like to see(in this or a seperate plugin): Random chance of getting a weapon(with 1-3 bullets, for example: 5% chance of getting a five seven with 2 bullet)/HEgrenade for both teams that is configurable. :)
I am looking forward for the next update of it, hope you get that frostnade to work soon. :wink:

Tell me if there is something I can do to bugtest it, since I am only running this plugin atm on my server!

Edit: some spelling, probably still really bad ;)

/Harax

Harax 06-11-2014 10:34

Re: [CS:GO] ChaseMod (aka Hide and Seek) [v1.2, 01.06.2014]
 
Quote:

Originally Posted by PresidentEvil (Post 2149463)

It is like it was in cs 1.6.
Example: https://www.youtube.com/watch?v=eIf_2qmlqMM

Edit: So you won't turn in to a random prop(like bush, tree, barrel etc) as Terrorist(you look normal)
with a chance of getting flash, smoke and molotov, you can configure the chance of all this. Counter-Terrorist only have knife.
(As it is right know)

TUSK3N1337 06-11-2014 10:59

Re: [CS:GO] ChaseMod (aka Hide and Seek) [v1.2, 01.06.2014]
 
Right now im hosting a Chasemod aka hns server on ip 81.224.51.244:27500 if anyone want to try it out, for the freeze grenade I use the plugin Grenade Effects


Is there any possible way to fix Long jump plugin to cs go? is there even one?


Like long jump, wierd jump, countjump or something like that stats.



Well there it goes the plugin crashed my server I checked in the error log file and got this;

Code:

L 06/11/2014 - 17:20:57: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 06/11/2014 - 17:20:57: [SM] Displaying call stack trace for plugin "chasemod.smx":
L 06/11/2014 - 17:20:57: [SM]  [0]  Line 348, /home/forums/content/files/2/4/8/5/3/0/134033.attach::OnPlayerDeath()
L 06/11/2014 - 17:22:33: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 06/11/2014 - 17:22:33: [SM] Displaying call stack trace for plugin "chasemod.smx":
L 06/11/2014 - 17:22:33: [SM]  [0]  Line 348, /home/forums/content/files/2/4/8/5/3/0/134033.attach::OnPlayerDeath()
L 06/11/2014 - 17:22:50: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 06/11/2014 - 17:22:50: [SM] Displaying call stack trace for plugin "chasemod.smx":
L 06/11/2014 - 17:22:50: [SM]  [0]  Line 348, /home/forums/content/files/2/4/8/5/3/0/134033.attach::OnPlayerDeath()
L 06/11/2014 - 17:23:15: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 06/11/2014 - 17:23:15: [SM] Displaying call stack trace for plugin "chasemod.smx":
L 06/11/2014 - 17:23:15: [SM]  [0]  Line 348, /home/forums/content/files/2/4/8/5/3/0/134033.attach::OnPlayerDeath()
L 06/11/2014 - 17:23:46: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 06/11/2014 - 17:23:46: [SM] Displaying call stack trace for plugin "chasemod.smx":
L 06/11/2014 - 17:23:46: [SM]  [0]  Line 348, /home/forums/content/files/2/4/8/5/3/0/134033.attach::OnPlayerDeath()
L 06/11/2014 - 17:24:55: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 06/11/2014 - 17:24:55: [SM] Displaying call stack trace for plugin "chasemod.smx":
L 06/11/2014 - 17:24:55: [SM]  [0]  Line 348, /home/forums/content/files/2/4/8/5/3/0/134033.attach::OnPlayerDeath()
L 06/11/2014 - 17:25:27: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 06/11/2014 - 17:25:27: [SM] Displaying call stack trace for plugin "chasemod.smx":
L 06/11/2014 - 17:25:27: [SM]  [0]  Line 348, /home/forums/content/files/2/4/8/5/3/0/134033.attach::OnPlayerDeath()
L 06/11/2014 - 17:27:02: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 06/11/2014 - 17:27:02: [SM] Displaying call stack trace for plugin "chasemod.smx":
L 06/11/2014 - 17:27:02: [SM]  [0]  Line 348, /home/forums/content/files/2/4/8/5/3/0/134033.attach::OnPlayerDeath()
L 06/11/2014 - 17:29:21: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 06/11/2014 - 17:29:21: [SM] Displaying call stack trace for plugin "chasemod.smx":
L 06/11/2014 - 17:29:21: [SM]  [0]  Line 348, /home/forums/content/files/2/4/8/5/3/0/134033.attach::OnPlayerDeath()
L 06/11/2014 - 17:30:01: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 06/11/2014 - 17:30:01: [SM] Displaying call stack trace for plugin "chasemod.smx":
L 06/11/2014 - 17:30:01: [SM]  [0]  Line 348, /home/forums/content/files/2/4/8/5/3/0/134033.attach::OnPlayerDeath()
L 06/11/2014 - 17:30:50: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 06/11/2014 - 17:30:50: [SM] Displaying call stack trace for plugin "chasemod.smx":
L 06/11/2014 - 17:30:50: [SM]  [0]  Line 348, /home/forums/content/files/2/4/8/5/3/0/134033.attach::OnPlayerDeath()
L 06/11/2014 - 17:32:22: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 06/11/2014 - 17:32:22: [SM] Displaying call stack trace for plugin "chasemod.smx":
L 06/11/2014 - 17:32:22: [SM]  [0]  Line 348, /home/forums/content/files/2/4/8/5/3/0/134033.attach::OnPlayerDeath()
L 06/11/2014 - 17:36:22: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 06/11/2014 - 17:36:22: [SM] Displaying call stack trace for plugin "chasemod.smx":
L 06/11/2014 - 17:36:22: [SM]  [0]  Line 348, /home/forums/content/files/2/4/8/5/3/0/134033.attach::OnPlayerDeath()
L 06/11/2014 - 17:36:54: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 06/11/2014 - 17:36:54: [SM] Displaying call stack trace for plugin "chasemod.smx":
L 06/11/2014 - 17:36:54: [SM]  [0]  Line 348, /home/forums/content/files/2/4/8/5/3/0/134033.attach::OnPlayerDeath()


ceLoFaN 06-11-2014 13:15

Re: [CS:GO] ChaseMod (aka Hide and Seek) [v1.2, 01.06.2014]
 
1 Attachment(s)
@TUSK3N1337: Those log errors have already been fixed in the 1.2.1 version of the plugin which I haven't released yet because I thought it was crashing the server.
@Harax: Thanks for letting me know that everything works ok and I'm glad you like it. I probably won't add any weapons to the mod, I think it changes the gameplay in a destructive way. Ts shouldn't be able to one-shot kill CTs (by headshot).

I'm going to add more functions and fixes to the plugin in the near future (probably in 2 weeks or so). Until then I'm still waiting for people who can confirm a crash. I attached version 1.2.1.

TUSK3N1337 06-12-2014 10:00

Re: [CS:GO] ChaseMod (aka Hide and Seek) [v1.2, 01.06.2014]
 
Quote:

Originally Posted by ceLoFaN (Post 2149928)
@TUSK3N1337: Those log errors have already been fixed in the 1.2.1 version of the plugin which I haven't released yet because I thought it was crashing the server.
@Harax: Thanks for letting me know that everything works ok and I'm glad you like it. I probably won't add any weapons to the mod, I think it changes the gameplay in a destructive way. Ts shouldn't be able to one-shot kill CTs (by headshot).

I'm going to add more functions and fixes to the plugin in the near future (probably in 2 weeks or so). Until then I'm still waiting for people who can confirm a crash. I attached version 1.2.1.


I have just loaded the chasemod.smx (the new one) and its still crashing I have the latest stable snapshot, and as fast as I remove chasemod.smx it doens't crash.

It doesn't crash directly but after like 2-3 maps it crashes.

ceLoFaN 07-06-2014 11:21

Re: [CS:GO] ChaseMod | Hide and Seek (HNS) [v1.3, 06.07.2014]
 
Thanks to TUSK3N1337 for testing and debugging.

Version 1.3 is up.
Quote:

* Fixed the first bugged timer occuring during/after warmup.
* The grenade running speed is now 250, altough cl_showpos will still say the velocity is 245.
* Ts can't throw their grenades until the countdown is over.
* Reworked the countdown system.
* CTs can no longer pickup grenades. (they will be left on the ground)
* Fixed grenade probability simulation.
* Fixed client 0 / world and dividing by 0 errors in log.
* Added a ConVar to allow or block knife usage while player is frozen.
I'll be adding frostnades and some optimisations soon.

boombee 07-06-2014 12:18

Re: [CS:GO] ChaseMod | Hide and Seek (HNS) [v1.3, 06.07.2014]
 
OP,

I remember reading somewhere that you and x3ro were gonna update this plugin together, just want to confirm if it'll happen or..

ceLoFaN 07-07-2014 11:16

Re: [CS:GO] ChaseMod | Hide and Seek (HNS) [v1.3, 06.07.2014]
 
Yes, he provided a different version of the HNS plugin and a frostnades plugin also. We'll combine them and hopefully get a better plugin. Stay tuned.

ceLoFaN 07-17-2014 16:44

Re: [CS:GO] HideNSeek (aka ChaseMod) [v1.4, 17.07.2014]
 
As promised, I added FrostNades along with some other features...
The detonation effect is bugged at the moment. The ring speed parameter doesn't do much apparently.

Quote:

17-07-2014 (v1.4)

* Added FrostNades and reworked the freeze system (thanks to FrozDark for the original CSS frostgrenades plugin);
* Changed the mod name to HideNSeek (reasons: requested, old name, map prefixes...);
* Added the ability to turn the mod On/Off;
* Reworked the grenade system. The maximum number of different grenades a T can get is now decided by ConVars;
* Added a speedometer. More stats will be added soon, along with an On/Off ConVar and client commands;
* Added the ability to block Molotov friendly fire;
* Players can now become Spectators. When they decide to play, they will be put into their previous team, with their previous teammates, even if the teams have been swapped;
* Modified some ConVar names to better describe their purpose;
* Players can now lose an amount of points (ConVar) instead of losing a frag if they suicide (death by fall without any assists from an enemy player);
* Fixed a bug where restarting the game would cause chaos;
* Small optimisations;
Altough I tested the plugin bugs might still emerge.

Special thanks to Ozzie (aka x3ro) who shared his private request CS:S HNS plugin, made by Zephyrus.
Also thanks to Oshizu who helped Ozzie improve and port the plugin to CS:GO.
Credits go to FrozDark who made the freezenades plugin.

taRik 07-18-2014 13:52

Re: [CS:GO] HideNSeek (aka HNS, ChaseMod) [v1.4, 17.07.2014]
 
Can you add a block builder like HnS where we can bhop on the blocks?

ceLoFaN 07-18-2014 17:03

Re: [CS:GO] HideNSeek (aka HNS, ChaseMod) [v1.4, 17.07.2014]
 
No, it's a job that's too big for me.

Ownkruid 07-18-2014 17:45

Re: [CS:GO] HideNSeek (aka HNS, ChaseMod) [v1.4, 17.07.2014]
 
http://www.gametracker.com/server_in....250.86:27015/

ceLoFaN 07-21-2014 07:23

Re: [CS:GO] HideNSeek (aka HNS, ChaseMod) [v1.4.1, 21.07.2014]
 
Quote:

21-07-2014 (v1.4.1)

* After throwing a grenade players now switch back to the same grenade or to a different grenade, if there are any left
* Fixed the FrostNades detonation ring speed and added a ConVar to turn it on/off;
* Added some freeze sounds;
* Screen fading is now working properly;
* Suicide by fall death penalty is now working properly;
* The speedometer only records XY movement (no fall or climbing speed);

Groven 07-21-2014 17:26

Re: [CS:GO] HideNSeek (aka HNS, ChaseMod) [v1.4.1, 21.07.2014]
 
I love it, now we need Blockmaker!

ceLoFaN 07-22-2014 10:44

Re: [CS:GO] HideNSeek (aka HNS, ChaseMod) [v1.4.1, 21.07.2014]
 
Great! You can contact x3r0 for a Blockmaker plugin. Please stop requesting it here.

boombee 07-22-2014 12:36

Re: [CS:GO] HideNSeek (aka HNS, ChaseMod) [v1.4.1, 21.07.2014]
 
Quote:

Originally Posted by ceLoFaN (Post 2171851)
Great! You can contact x3r0 for a Blockmaker plugin. Please stop requesting it here.

Wait what?

Roccoxx 08-02-2014 23:57

Re: [CS:GO] HideNSeek (aka HNS, ChaseMod) [v1.4.1, 21.07.2014]
 
hey you need a update, i update my cs:go sv and ct and tt can respawn with usp and glock :/

ceLoFaN 08-04-2014 10:11

Re: [CS:GO] HideNSeek (aka HNS, ChaseMod) [v1.4.1, 21.07.2014]
 
Unless you have some other plugins that mess up with weapons this should not and won't happen. Even so I think it's not possible, but it's intriguing. The last time I played was yesterday and this issue was non-existent. Please check if there are any error logs.

Version 1.5 is coming soon btw.

ceLoFaN 08-06-2014 11:49

Re: [CS:GO] HideNSeek (aka HNS, ChaseMod) [v1.5, 06.08.2014]
 
As promised I uploaded v1.5

Quote:

06-08-2014 (v1.5)

* Optimised the stats display and added a pressed keys viewer when spectating a player;
* Added jump distance and BunnyHop counter stats;
* Added a server ConVar and a client command to toggle stats (!togglestats);
* Added ConVars for getting HE Grenades and Decoy Grenades;
* FrostNades now replace Decoy Grenades (reasons: a Smoke Grenade bug; Smoke Grenades might have other uses, while Decoys don't);
* Players can now override the hns_block_jointeam ConVar if the teams are unbalanced (player difference >= mp_limitteams + 1);
In this case players could reconnect and join the other team anyway. This is good for balanced gameplay.
Version 1.5.1 will make the mod more pleasant to the players and will take care of some bugs.

Roccoxx 08-06-2014 13:47

Re: [CS:GO] HideNSeek (aka HNS, ChaseMod) [v1.4.1, 21.07.2014]
 
Quote:

Originally Posted by ceLoFaN (Post 2178740)
Unless you have some other plugins that mess up with weapons this should not and won't happen. Even so I think it's not possible, but it's intriguing. The last time I played was yesterday and this issue was non-existent. Please check if there are any error logs.

Version 1.5 is coming soon btw.

you update your server? i use only chasemod :/

i can't use 1.5 version because i edit the previus version T_T

ceLoFaN 08-06-2014 17:54

Re: [CS:GO] HideNSeek (aka HNS, ChaseMod) [v1.5, 06.08.2014]
 
Maybe that's why your players spawn with pistols, because you edited the plugin. This doesn't happen with the unmodified plugin. You can add me on Steam if you want to talk about this matter.

EDIT: It turned out I was right.

Roccoxx 08-06-2014 19:47

Re: [CS:GO] HideNSeek (aka HNS, ChaseMod) [v1.5, 06.08.2014]
 
Quote:

Originally Posted by ceLoFaN (Post 2180018)
Maybe that's why your players spawn with pistols, because you edited the plugin. This doesn't happen with the unmodified plugin. You can add me on Steam if you want to talk about this matter.

okay, your steam id or link.

sorry for off topic man.

ceLoFaN 09-02-2014 12:06

Re: [CS:GO] HideNSeek (aka HNS, ChaseMod) [v1.5.1, 02.09.2014]
 
New version is out! The next major update will feature a Respawn Mode and will probably be released in 1 to 2 months.

Quote:

02-09-2014(v1.5.1)
* Players can now type !toggleknife to hide/show their knife viewmodel when using it;
* Fixed jump distance not being calculated correctly (not considering crouch height);
* Fixed being able to fake a BunnyHop by holding +jump when landing;
* Fixed a case where vertical BunnyHopping was seen as normal BunnyHopping;
* Jumps will get detected as LJ, BHJ, MBHJ (for now);
* Fixed the contribution points getting reseted after changing teams; (thanks to Root)
* Removed death by fall -1 frag penalty for good; (thanks to Root)
* The Frostnade's owner name is now included in the freeze chat message;
* Fixed bad spawn handling that could cause a crash (rare)
* Fixed an invalid weapon log error;
* Fixed some ConVars having no effect;
* hns_airaccelerate can now be set to 0 in order to use sv_airaccelerate instead;
EDIT:
Quote:

08-09-2014(v1.5.2)
* Added a mouse strafe viewer when spectating a player;
* Fixed an invalid weapon error;
* Fixed a new player death penalty bug introduced in the previous version;
* Added a message for when you freeze yourself;
EDIT2:
Quote:

14-09-2014(v1.5.3)
* Fixed the spectator display cutting the speed value;

ceLoFaN 09-28-2014 13:44

Re: [CS:GO] HideNSeek (aka HNS, ChaseMod) [v1.5.4, 28.09.2014]
 
I will be extremely busy during the next weeks, which means no big changes (such as respawn) will be added any time soon.

A new version has been released.
Quote:

28-09-2014(v1.5.4)
* Fixed an unhandled case when a player throws a Molotov and leaves the server;
* Fixed a bug introduced in the previous versions that disabled teleports;
* Made the plugin compatible with other custom knife skins plugins;

docstyl 10-25-2014 16:23

Re: [CS:GO] HideNSeek (aka HNS, ChaseMod) [v1.5.4, 28.09.2014]
 
Please dude can you update your plugin for turn ON songs when you jump ?

GodLike, Impressiv ...

Thanks

Sorry for my bad english

Roccoxx 12-22-2014 23:38

Re: [CS:GO] HideNSeek (aka HNS, ChaseMod) [v1.5.4, 28.09.2014]
 
heyhow i can download the maps, i canīt :S

you can upload a .rar to mediafire, mega u other ?

thanks.


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