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-   -   [CS:GO] HideNSeek (aka Classic HNS, ChaseMod) [v2.0.0-beta, 21-03-2015] (https://forums.alliedmods.net/showthread.php?t=239132)

boombee 07-06-2014 12:18

Re: [CS:GO] ChaseMod | Hide and Seek (HNS) [v1.3, 06.07.2014]
 
OP,

I remember reading somewhere that you and x3ro were gonna update this plugin together, just want to confirm if it'll happen or..

ceLoFaN 07-07-2014 11:16

Re: [CS:GO] ChaseMod | Hide and Seek (HNS) [v1.3, 06.07.2014]
 
Yes, he provided a different version of the HNS plugin and a frostnades plugin also. We'll combine them and hopefully get a better plugin. Stay tuned.

ceLoFaN 07-17-2014 16:44

Re: [CS:GO] HideNSeek (aka ChaseMod) [v1.4, 17.07.2014]
 
As promised, I added FrostNades along with some other features...
The detonation effect is bugged at the moment. The ring speed parameter doesn't do much apparently.

Quote:

17-07-2014 (v1.4)

* Added FrostNades and reworked the freeze system (thanks to FrozDark for the original CSS frostgrenades plugin);
* Changed the mod name to HideNSeek (reasons: requested, old name, map prefixes...);
* Added the ability to turn the mod On/Off;
* Reworked the grenade system. The maximum number of different grenades a T can get is now decided by ConVars;
* Added a speedometer. More stats will be added soon, along with an On/Off ConVar and client commands;
* Added the ability to block Molotov friendly fire;
* Players can now become Spectators. When they decide to play, they will be put into their previous team, with their previous teammates, even if the teams have been swapped;
* Modified some ConVar names to better describe their purpose;
* Players can now lose an amount of points (ConVar) instead of losing a frag if they suicide (death by fall without any assists from an enemy player);
* Fixed a bug where restarting the game would cause chaos;
* Small optimisations;
Altough I tested the plugin bugs might still emerge.

Special thanks to Ozzie (aka x3ro) who shared his private request CS:S HNS plugin, made by Zephyrus.
Also thanks to Oshizu who helped Ozzie improve and port the plugin to CS:GO.
Credits go to FrozDark who made the freezenades plugin.

taRik 07-18-2014 13:52

Re: [CS:GO] HideNSeek (aka HNS, ChaseMod) [v1.4, 17.07.2014]
 
Can you add a block builder like HnS where we can bhop on the blocks?

ceLoFaN 07-18-2014 17:03

Re: [CS:GO] HideNSeek (aka HNS, ChaseMod) [v1.4, 17.07.2014]
 
No, it's a job that's too big for me.

Ownkruid 07-18-2014 17:45

Re: [CS:GO] HideNSeek (aka HNS, ChaseMod) [v1.4, 17.07.2014]
 
http://www.gametracker.com/server_in....250.86:27015/

ceLoFaN 07-21-2014 07:23

Re: [CS:GO] HideNSeek (aka HNS, ChaseMod) [v1.4.1, 21.07.2014]
 
Quote:

21-07-2014 (v1.4.1)

* After throwing a grenade players now switch back to the same grenade or to a different grenade, if there are any left
* Fixed the FrostNades detonation ring speed and added a ConVar to turn it on/off;
* Added some freeze sounds;
* Screen fading is now working properly;
* Suicide by fall death penalty is now working properly;
* The speedometer only records XY movement (no fall or climbing speed);

Groven 07-21-2014 17:26

Re: [CS:GO] HideNSeek (aka HNS, ChaseMod) [v1.4.1, 21.07.2014]
 
I love it, now we need Blockmaker!

ceLoFaN 07-22-2014 10:44

Re: [CS:GO] HideNSeek (aka HNS, ChaseMod) [v1.4.1, 21.07.2014]
 
Great! You can contact x3r0 for a Blockmaker plugin. Please stop requesting it here.

boombee 07-22-2014 12:36

Re: [CS:GO] HideNSeek (aka HNS, ChaseMod) [v1.4.1, 21.07.2014]
 
Quote:

Originally Posted by ceLoFaN (Post 2171851)
Great! You can contact x3r0 for a Blockmaker plugin. Please stop requesting it here.

Wait what?


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