Re: [v2.3.3, May 22] Trouble in Terrorist Town mod
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Re: [v2.3.3, May 22] Trouble in Terrorist Town mod
I finnaly managed to join the seerver but i have alot of errors and the shop when i type /buy it doesnt work how can i make it work or enable it thx in advance
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Re: [v2.3.3, May 22] Trouble in Terrorist Town mod
Add debug after plugin name in plugins.ini, so we can see where the error is. Would be quite easier.
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Re: [v2.3.3, May 22] Trouble in Terrorist Town mod
Also, make sure you haven't changed the order of files provided from my package.
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Re: [v2.3.3, May 22] Trouble in Terrorist Town mod
Ok thx works fine now
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Re: [v2.3.3, May 22] Trouble in Terrorist Town mod
Please upload the latest version with all bug fixes and can you compile it to a single sma?
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Re: [v2.3.3, May 22] Trouble in Terrorist Town mod
Guskis, there are other ways to make Traitors more visible for eachother instead of glow (with addfulltopack)
Like a trail that follows player (thats sent to all traitors), or a round circle around them. Cus I think its needed to make them a bit more vissible. When u start a battle, and more players come, u just shoot them all, you dont have the time to checkout if its traitor or not, its a life or die situation! |
Re: [v2.3.3, May 22] Trouble in Terrorist Town mod
Hello, i have a lil problem, everytime map changed, after few seconds my server crashed, is that mod compatible with 6132 engine? only run without problem on dust2
Plus: i have no problem with v2.3.0, this error appear only with lastets v2.3.3 http://oi59.tinypic.com/xddm5h.jpg |
Re: [v2.3.3, May 22] Trouble in Terrorist Town mod
Pushed a little update, didn't have a lot of time because of exams and fixing bugs in MurderMod.
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Re: [v2.3.4, June 3] Trouble in Terrorist Town mod
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Re: [v2.3.4, June 3] Trouble in Terrorist Town mod
Yes, but having issues with server crashing :/
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Re: [v2.3.4, June 3] Trouble in Terrorist Town mod
I checked your code and while there are quite a few small mistakes you could get rid of, it's acceptable for approval (especially for a plugin of this scale).
If you want more information about what you could improve, feel free to drop me a PM. Good job, approved. |
Re: [v2.3.4, June 3] Trouble in Terrorist Town mod
Why PM? Can't you just type them here?
Thx for approval :) |
Re: [v2.3.4, June 3] Trouble in Terrorist Town mod
I have a idea
when a terrorist kill his partner he lose 45 hp so when he kill 3 partner die ! |
Re: [v2.3.4, June 3] Trouble in Terrorist Town mod
Thanks, thepirate_dz, I will add it to my list, I'm gonna rework the punishment system someday :)
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Re: [v2.3.4, June 3] Trouble in Terrorist Town mod
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Sometimes when you plant a bomb the bomb doesn't explode, and there has been 1 time I've planted the bomb and changed the timer to 30 seconds and it went off after 5 seconds and then 25 seconds later again. And the ump scanner is a little bugged, it would be nice that if the person is innocent they turn green, if the person is a traitor they turn red. Aswell as that, maybe add a traitor glow because some traitors kill each other and they see the sign too late so make traitors see other traitors as red. Thanks for the releasal. Good luck. |
Re: [v2.3.4, June 3] Trouble in Terrorist Town mod
Why bad idea? I'm planning to make it more dynamic, so you could chose your own punishments and/or combine them.
I don't know, it might that nD uses some old version. Can't remember if I changed/fixed something in C4 since release. UMP scanner isn't bugged, it is made that way. As for your suggestion, I'm too lazy to create new weapons with abilities. I have already added something to make detective and traitor more visible, some sort of glow around them but something more lighter for engine than in nD. |
Re: [v2.3.4, June 3] Trouble in Terrorist Town mod
Take a look here
Might help you :) |
Re: [v2.3.4, June 3] Trouble in Terrorist Town mod
Thanks, but as said before I don't want to use/include such heavy/demanding functions.
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Re: [v2.3.4, June 3] Trouble in Terrorist Town mod
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Re: [v2.3.4, June 3] Trouble in Terrorist Town mod
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Re: [v2.3.4, June 3] Trouble in Terrorist Town mod
Does anyone have any suggestions before I make next release?
I have added player glow specific to colors, I might add gun that checks player what he is. Also, I have added API for easily changing models, sounds, sprites from one .ini file. And added one file which will make buying avaiable everywhere(it wasn't working before :(). So yea, there are other fixes which I can't remember because they were done before today(in private 2.3.5 version), so please, give suggestions :) |
Re: [v2.3.4, June 3] Trouble in Terrorist Town mod
when that private version is going to be released ? :3
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Re: [v2.3.4, June 3] Trouble in Terrorist Town mod
Atm testing some things. Have to find bug which makes game restart in mid game.
Maybe you have some requests or bugs or improvements? |
Re: [v2.3.4, June 3] Trouble in Terrorist Town mod
Map entity for traitor tester room that triggers green or red light_spot
Support for a func_button that will only work for traitor |
Re: [v2.3.4, June 3] Trouble in Terrorist Town mod
First we would need a map, that has something like that. After that making tester is easy.
Same goes for func_button. |
Re: [v2.3.4, June 3] Trouble in Terrorist Town mod
I would like something like an admin weapon menu instead of the random weapons, everyone starts with the crowbar and admins with some access flag can set where what weapon spawns on a map and it would save the weapons on the map. I hope this is understandable and possible
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Re: [v2.3.4, June 3] Trouble in Terrorist Town mod
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You could also try somesort of CSDM weapon spawner. I don't know how it works, but should be easily adjusted. Also, https://forums.alliedmods.net/showthread.php?t=75902 this tool could create random spawns (if configurated correctly) and then used with CSDM weapon/item spawner, maybe with that first plugin too, if only origin is needed for weapon. |
Re: [v2.3.4, June 3] Trouble in Terrorist Town mod
I'm not using the mod myself just thought it would be more like the gmod version if weapons spawned on the map instead of players having random weapons, i would want an improved prophunt mod right now, the last prophunt mod is from like 2011 and i would like a lot of stuff to be changed in it but im not that good in coding -.-. but good luck with your ttt mod
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Re: [v2.3.4, June 3] Trouble in Terrorist Town mod
It would take me a lot of work to make spawns for maps. So I can suggest that plugin.
I started working on prophunt, but in CS 1.6 setting size excatly as model looks like is hard :/ |
Re: [v2.3.4, June 3] Trouble in Terrorist Town mod
#post
v2.3.5 with Quote:
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Re: [v2.3.4, June 3] Trouble in Terrorist Town mod
the prophunt that is out right now is fine but i would like some stuff like props are always ducking but are still as fast as normally so they can get through small places while being small objects and maybe some other modifications on the mod, but thats enough off topic here.
EDIT:and i just now started seeing how many bugs the prophunt mod has -.- |
Re: [v2.3.4, June 3] Trouble in Terrorist Town mod
Hello, I would like to know how to remove the granade you get at the beginning of the round, because thanks to this there is a bug that tells you who the traitor. In advance, thank you very much.
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Re: [v2.3.4, June 3] Trouble in Terrorist Town mod
How does that tell you that?
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Re: [v2.3.4, June 3] Trouble in Terrorist Town mod
the deathmsg plugin dont work properly
Sometimes appear who killed a player, sometimes not can you fix? |
Re: [v2.3.4, June 3] Trouble in Terrorist Town mod
Just traitors, deads, victim and killer can see deathmsgs
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Re: [v2.3.4, June 3] Trouble in Terrorist Town mod
but....its better if nobody knows who kill somebody
Any chance to disable all deathmsg when somebody kill someone? thx |
Re: [v2.3.4, June 3] Trouble in Terrorist Town mod
Sadly I find only one server running this mod, and it's always empty. :/
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Re: [v2.3.4, June 3] Trouble in Terrorist Town mod
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and its not empty :3 |
Re: [v2.3.4, June 3] Trouble in Terrorist Town mod
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Like this: ttt_show_deathmsg 0 - nobody a - traitors b - dead c - spectators |
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