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-   -   Same compile error in two different downloaded scripts (https://forums.alliedmods.net/showthread.php?t=237748)

martinob_91 03-28-2014 23:36

Same compile error in two different downloaded scripts
 
First sorry for my bad English. I Downloaded 2 Scripts for my zombie plague, but when i compile, i get this:
in first script "Error numbers or arguments does not match definition on line 111" and
in second script "Error numbers or arguments does not match definition on line 92"

Errors have something in common:
Script N1 "line 111": if(get_user_weapon(id) == CSW_KNIFE && g_has_drag[id])
Script N2 "line 92" : if (get_user_weapon(attacker) != CSW_KNIFE)

The scripts contain in the line of error the same symbol: CSW_KNIFE

Script N1:

PHP Code:

/*
*    -----------------------------------
*    -----[ZP] Extra Item: Drag---------
*    -----------------------------------
*    ------Author: 4eRT (aka pff)-------
*    -----------------------------------
*        About:
*    Extra Item for Zombies: drag ability. It works like Smoker drag.
*    -----------------------------------
*        Discription:
*    It's similar Smoker zombie ability. With this extra you can drag players by holding "V" or +USE
*    Drag speed, max drags, cooldown, drag teammates, unable to move may be customized by Cvars.
*    -----------------------------------
*        Credits:
*    yang - great thanks for his Scorpion superhero plugin where I borrow harpoon&drag code.
*    xPaw - really thx for help optimization Smoker plugin. For Entity_Set_Vector.
*    -----------------------------------
*        Cvars:
*    zp_extra_drag_drags 10 // how many times you can drag player? def=10
*    zp_extra_drag_dragspeed 160 // speed of dragging player. def=160
*    zp_extra_drag_cooldown 5 // time in sec before you can use drag again. def=5
*    zp_extra_drag_mates 0 // can you drag teammates to? 1=yes 0=no def=0
*    zp_extra_drag_dmg2stop 300 // damage to stop dragging. set 0 to disable it. def=300
*    zp_extra_drag_extrahook 2 // additional hooks after infects smb. def=2
*    zp_extra_drag_unable_move 1 // 0=human & you can move / 1=unable human to move when dragging / 2=unable you to move / 3=unable both
*    zp_extra_drag_nemesis 0 // 0=can't drag players if is Nemesis round/ 1=can. def=0
*    zp_extra_drag_survivor 1 // 0=can't drag Survivor / 1=can. def=1
*    zp_extra_drag_reset 0 // 0=delete drag ability on humanizing / 1=not
*    -----------------------------------
*        Modules:
*    hamsandwich
*    fakemeta
*    engine
*    -----------------------------------
*        History:
*    0.1b (14.01.10)
*        First release.
*    1.0 (15.01.10)
*        Barnacle hand model added. Code optimized.
*    1.1 (24.01.10)
*        Fixed model bug.
*    -----------------------------------
*/

#include <amxmodx>
#include <zombieplague>
#include <fakemeta>
#include <hamsandwich>
#include <engine>

#define PLUGIN "[ZP] Extra Drag"
#define VERSION "1.1"
#define AUTHOR "4eRT"

//Some vars
new const g_extra_drag[] = { "Drag ability" 
new const 
g_vmodel[] = { "models/barnacle/v_bgrap.mdl" }
new const 
g_pmodel[] = { "models/barnacle/p_bgrap.mdl" }
new 
g_sndMiss[] = "zombie_plague/Smoker_TongueHit_miss.wav"
new g_sndDrag[] = "zombie_plague/Smoker_TongueHit_drag.wav"
new g_hooked[33], g_hooksLeft[33], g_unable2move[33], g_over_dmg[33]
new 
Float:g_lastHook[33]
new 
g_Lineg_item_drag
new cvar_enabledcvar_costcvar_maxdragscvar_dragspeedcvar_cooldowncvar_dmgtostopcvar_matescvar_extrahookcvar_unb2movecvar_nemesiscvar_survivorcvar_reset
new keys MENU_KEY_1|MENU_KEY_2|MENU_KEY_3
new boolg_has_drag[33], boolg_bind_use[33], boolg_bind_or_not[33], boolg_drag_i[33]

public 
plugin_init()
{
    
cvar_enabled register_cvar("zp_extra_drag""1")
    
cvar_cost register_cvar("zp_extra_drag_cost""10")
    
cvar_dragspeed register_cvar("zp_extra_drag_dragspeed""160")
    
cvar_maxdrags register_cvar("zp_extra_drag_maxdrags""10")
    
cvar_cooldown register_cvar("zp_extra_drag_cooldown""5")
    
cvar_dmgtostop register_cvar("zp_extra_drag_dmg2stop""300")
    
cvar_mates register_cvar("zp_extra_drag_mates""0")
    
cvar_extrahook register_cvar("zp_extra_drag_extrahook""2")
    
cvar_unb2move register_cvar("zp_extra_drag_unable_move""1")
    
cvar_nemesis register_cvar("zp_extra_drag_nemesis""0")
    
cvar_survivor register_cvar("zp_extra_drag_survivor""1")
    
cvar_reset register_cvar("zp_extra_drag_reset""0")
    
register_event("HLTV""newSpawn""a""1=0""2=0")
    
register_event("DeathMsg""player_death""a")
    
register_message(get_user_msgid("CurWeapon"), "message_cur_weapon")
    
register_forward(FM_PlayerPreThink"fw_PlayerPreThink")
    
RegisterHam(Ham_TakeDamage"player""fw_TakeDamage")
    
register_clcmd("+drag","drag_start"ADMIN_USER"bind ^"key^" ^"+drag^"")
    
register_clcmd("-drag","drag_end")
    
register_menucmd(register_menuid("Do you want to bind V +drag?"), keys"bind_v_key")
    
g_item_drag zp_register_extra_item(g_extra_dragget_pcvar_num(cvar_cost), ZP_TEAM_ZOMBIE)
}

public 
plugin_precache()
{
    
register_plugin(PLUGINVERSIONAUTHOR)
    
precache_sound(g_sndDrag)
    
precache_sound(g_sndMiss)
    
g_Line precache_model("sprites/zbeam4.spr")
    
engfunc(EngFunc_PrecacheModelg_vmodel)
    
engfunc(EngFunc_PrecacheModelg_pmodel)
}

public 
message_cur_weapon(msg_idmsg_destmsg_entity)
    
replace_models(msg_entity);

public 
replace_models(id)
{
    if (!
is_user_alive(id) || !zp_get_user_zombie(id))
        return;
    
    if(
get_user_weapon(id) == CSW_KNIFE && g_has_drag[id])
    {
        
set_pev(idpev_viewmodel2g_vmodel);
        
set_pev(idpev_weaponmodel2g_pmodel);
    }
}

public 
zp_extra_item_selected(iditem)
{
    if (
item == g_item_drag)
    {
        if(
is_user_alive(id) && get_pcvar_num(cvar_enabled) == 1)
        {
            
g_hooksLeft[id] = get_pcvar_num(cvar_maxdrags)
            
g_has_drag[id] = true
            client_print
(idprint_chat"You've bought drag ability. Now have fun with barnacle hand!")
            
replace_models(id)
            
            if (!
g_bind_or_not[id])
            {
                new 
menu[192]
                
format(menu191"Do you want to bind V +drag?^n^n1. Yes^n2. No^n3. Drag on +USE")
                
show_menu(idkeysmenu)
            }
        } else
            return
    }
}

public 
zp_user_infected_post(idinfector)
    if(
g_has_drag[infector])
        
g_hooksLeft[infector] = g_hooksLeft[infector] + get_pcvar_num(cvar_extrahook)

public 
zp_user_humanized_post(id)
    if(
get_pcvar_num(cvar_reset) == 1)
        
g_has_drag[id] = false

public newSpawn()
{
    for (new 
id 1id <= 32id++)
    {
        if (
g_hooked[id])
            
drag_end(id)
    
        
g_has_drag[id] = false
    
}
}

public 
player_death()
{
    new 
attacker read_data(1)
    new 
id read_data(2)
    
    if (
g_hooked[attacker])
        
drag_end(id)
    
    
g_has_drag[id] = false
}

public 
client_connect(id)
    
g_has_drag[id] = false

public client_disconnect(id)
{
    if (
g_hooked[id])
        
drag_end(id)
    
    if(
g_unable2move[id])
        
g_unable2move[id] = false
    
    g_has_drag
[id] = false
}

public 
drag_start(id)
{        
    if (
zp_get_user_zombie(id) && g_has_drag[id] && !g_drag_i[id]) {
        
        static 
Float:cdown
        cdown 
get_pcvar_float(cvar_cooldown)

        if (!
is_user_alive(id)) {
            
client_print(idprint_chat"[ZP] You can't drag if you are dead!")
            return 
PLUGIN_HANDLED
        
}

        if (
g_hooksLeft[id] <= 0) {
            
client_print(idprint_chat"[ZP] You can't drag anymore!")
            return 
PLUGIN_HANDLED
        
}

        if (
get_gametime() - g_lastHook[id] < cdown) {
            
client_print(idprint_chat"[ZP] Wait %.f0 sec. to drag again!"get_pcvar_float(cvar_cooldown) - (get_gametime() - g_lastHook[id]))
            return 
PLUGIN_HANDLED
        
}
        
        if (
zp_is_nemesis_round() && get_pcvar_num(cvar_nemesis) == 0) {
            
client_print(idprint_chat"[ZP] You can't drag in Nemesis mode!")
            return 
PLUGIN_HANDLED
        
}

        new 
hooktargetbody
        get_user_aiming
(idhooktargetbody)
        
        if (
is_user_alive(hooktarget)) {
            if (!
zp_get_user_zombie(hooktarget))
                {
                    if (
zp_get_user_survivor(hooktarget) && get_pcvar_num(cvar_survivor) == 0) {
                        
client_print(idprint_chat"[ZP] You can't drag Survivor!")
                        return 
PLUGIN_HANDLED
                    
}
                    
                    
g_hooked[id] = hooktarget
                    emit_sound
(hooktargetCHAN_BODYg_sndDrag1.0ATTN_NORM0PITCH_HIGH)
                }
            else
                {
                    if (
get_pcvar_num(cvar_mates) == 1)
                    {
                        
g_hooked[id] = hooktarget
                        emit_sound
(hooktargetCHAN_BODYg_sndDrag1.0ATTN_NORM0PITCH_HIGH)
                    }
                    else
                    {
                        
client_print(idprint_chat"[ZP] You can't drag teammates!")
                        return 
PLUGIN_HANDLED
                    
}
                }

            if (
get_pcvar_float(cvar_dragspeed) <= 0.0)
                
cvar_dragspeed 1
            
            
new parm[2]
            
parm[0] = id
            parm
[1] = hooktarget
            
            set_task
(0.1"reelin_player"idparm2"b")
            
harpoon_target(parm)
            
            
g_hooksLeft[id]--
            
client_print(idprint_chat"[ZP] You can drag player to youself %d time%s"g_hooksLeft[id], (g_hooksLeft[id] < 2) ? "" "s")
            
g_drag_i[id] = true
            
            
if(get_pcvar_num(cvar_unb2move) == 1)
                
g_unable2move[hooktarget] = true
                
            
if(get_pcvar_num(cvar_unb2move) == 2)
                
g_unable2move[id] = true
                
            
if(get_pcvar_num(cvar_unb2move) == 3)
            {
                
g_unable2move[hooktarget] = true
                g_unable2move
[id] = true
            
}
        } else {
            
g_hooked[id] = 33
            noTarget
(id)
            
emit_sound(hooktargetCHAN_BODYg_sndMiss1.0ATTN_NORM0PITCH_HIGH)
            
g_drag_i[id] = true
            g_hooksLeft
[id]--
            
client_print(idprint_chat"[ZP] You can drag player to youself %d time%s"g_hooksLeft[id], (g_hooksLeft[id] < 2) ? "" "s")
        }
    }
    else
        return 
PLUGIN_HANDLED
    
    
return PLUGIN_CONTINUE
}

public 
reelin_player(parm[])
{
    new 
id parm[0]
    new 
victim parm[1]

    if (!
g_hooked[id] || !is_user_alive(victim))
    {
        
drag_end(id)
        return
    }

    new 
Float:fl_Velocity[3]
    new 
idOrigin[3], vicOrigin[3]

    
get_user_origin(victimvicOrigin)
    
get_user_origin(ididOrigin)

    new 
distance get_distance(idOriginvicOrigin)

    if (
distance 1) {
        new 
Float:fl_Time distance get_pcvar_float(cvar_dragspeed)

        
fl_Velocity[0] = (idOrigin[0] - vicOrigin[0]) / fl_Time
        fl_Velocity
[1] = (idOrigin[1] - vicOrigin[1]) / fl_Time
        fl_Velocity
[2] = (idOrigin[2] - vicOrigin[2]) / fl_Time
    
} else {
        
fl_Velocity[0] = 0.0
        fl_Velocity
[1] = 0.0
        fl_Velocity
[2] = 0.0
    
}

    
entity_set_vector(victimEV_VEC_velocityfl_Velocity)
}

public 
drag_end(id)
{
    
g_hooked[id] = 0
    beam_remove
(id)
    
remove_task(id)
    
    if (
g_drag_i[id])
        
g_lastHook[id] = get_gametime()
    
    
g_drag_i[id] = false
    g_unable2move
[id] = false
}

public 
fw_TakeDamage(victiminflictorattackerFloat:damage)
{
    if (
is_user_alive(attacker) && (get_pcvar_num(cvar_dmgtostop) > 0))
    {
        
g_over_dmg[victim] = g_over_dmg[victim] + floatround(damage)
        if (
g_over_dmg[victim] >= get_pcvar_num(cvar_dmgtostop))
        {
            
g_over_dmg[victim] = 0
            drag_end
(victim)
            return 
HAM_IGNORED;
        }
    }

    return 
HAM_IGNORED;
}

public 
fw_PlayerPreThink(id)
{
    if (!
is_user_alive(id))
        return 
FMRES_IGNORED
    
    
new button get_user_button(id)
    new 
oldbutton get_user_oldbutton(id)
    
    if (
zp_get_user_zombie(id) && g_has_drag[id])
    {
        if(
g_bind_use[id])
        {
            if (!(
oldbutton IN_USE) && (button IN_USE))
                
drag_start(id)
        
            if ((
oldbutton IN_USE) && !(button IN_USE))
                
drag_end(id)
        }
    }
    
    if (!
g_drag_i[id])
        
g_unable2move[id] = false
        
    
if (g_unable2move[id] && get_pcvar_num(cvar_unb2move) > 0)
        
set_pev(idpev_maxspeed1.0)
    
    return 
PLUGIN_CONTINUE
}

public 
harpoon_target(parm[])
{
    new 
id parm[0]
    new 
hooktarget parm[1]

    
message_begin(MSG_BROADCASTSVC_TEMPENTITY)
    
write_byte(8)
    
write_short(id)
    
write_short(hooktarget)
    
write_short(g_Line)
    
write_byte(0)
    
write_byte(0)
    
write_byte(200)
    
write_byte(8)
    
write_byte(1)
    
write_byte(255)
    
write_byte(0)
    
write_byte(0)
    
write_byte(90)
    
write_byte(10)
    
message_end()
}

public 
bind_v_key(idkeys)
{
    
g_bind_or_not[id] = true
    
switch(keys)
    {
        case 
0:
            
client_cmd(id"bind v ^"+drag^"")
    
        case 
1:
            
client_print(idprint_chat"[ZP] To drag player to youself (bind ^'^'key^'^' ^'^'+drag^'^') hold binded key")
            
        case 
2:
            
g_bind_use[id] = true
            
        
default:
            
g_bind_or_not[id] = false
    
}
    
    return 
PLUGIN_HANDLED
}

public 
noTarget(id)
{
    new 
endorigin[3]

    
get_user_origin(idendorigin3)

    
message_begin(MSG_BROADCASTSVC_TEMPENTITY)
    
write_byteTE_BEAMENTPOINT );
    
write_short(id)
    
write_coord(endorigin[0])
    
write_coord(endorigin[1])
    
write_coord(endorigin[2])
    
write_short(g_Line)
    
write_byte(0)
    
write_byte(0)
    
write_byte(200)
    
write_byte(8)
    
write_byte(1)
    
write_byte(255)
    
write_byte(0)
    
write_byte(0)
    
write_byte(75)
    
write_byte(0)
    
message_end()
}

public 
beam_remove(id)
{
    
message_begin(MSG_BROADCASTSVC_TEMPENTITY)
    
write_byte(99)
    
write_short(id)
    
message_end()


Script N2:

PHP Code:

#include <amxmodx>
#include <fakemeta>
#include <zombieplague>
#include <hamsandwich>

new const zclass_name[] = { "Chainsaw Zombie" 
new const 
zclass_info[] = { "Chainsaw Zombie Class" 
new const 
zclass_model[] = { "zombie_chainsaw" 
new const 
zclass_clawmodel[] = { "v_chainsaw.mdl" }
const 
zclass_health 1800 
const zclass_speed 190
const Float:zclass_gravity 1.0 
const Float:zclass_knockback 1.0 

new g_zclassid1

new cvar_damage;

new const 
chainsaw_sounds[][] =
{
        
"zombie_plague/chainsaw2_miss.wav",
        
"zombie_plague/chainsaw1_miss.wav",
        
"zombie_plague/chainsaw2_miss.wav",
        
"zombie_plague/chainsaw1_hit.wav",
        
"zombie_plague/chainsaw2_hit.wav",
        
"zombie_plague/chainsaw1_hit.wav",
        
"zombie_plague/chainsaw1_miss.wav",
        
"zombie_plague/chainsaw2_miss.wav",
        
"zombie_plague/chainsaw1_hit.wav"
}

new const 
knife_sounds[][] =
{
    
"weapons/knife_deploy1.wav",
    
"weapons/knife_hit1.wav",
    
"weapons/knife_hit2.wav",
    
"weapons/knife_hit3.wav",
    
"weapons/knife_hit4.wav",
    
"weapons/knife_hitwall1.wav",
    
"weapons/knife_slash1.wav",
    
"weapons/knife_slash2.wav",
    
"weapons/knife_stab.wav"
}

public 
plugin_init()
{
    
register_plugin("[ZP] Chainsaw Zombie Class""0.1""Artos")
    
    
register_forward(FM_EmitSound"fw_EmitSound");
    
    
RegisterHam(Ham_TakeDamage"player""fw_TakeDamage")
    
    
cvar_damage register_cvar("zp_chainsaw_damage""2.0");
}

public 
plugin_precache()
{    
    
g_zclassid1 zp_register_zombie_class(zclass_namezclass_infozclass_modelzclass_clawmodelzclass_healthzclass_speedzclass_gravityzclass_knockback

    for(new 
0sizeof chainsaw_soundsi++)
        
precache_sound(chainsaw_sounds[i])
}

public 
zp_user_infected_post(idinfector)
{
    if (
zp_get_user_zombie_class(id) == g_zclassid1)
        
client_print(idprint_chat"[ZP] You're using a chainsaw zombie class which have %s damage multiplier!"get_pcvar_float(cvar_damage))
}

public 
fw_EmitSound(idchannel, const sound[])
{
    if(!
is_user_alive(id) || !zp_get_user_zombie(id) || zp_get_user_survivor(id))
        return 
FMRES_IGNORED
        
    
for(new 0sizeof chainsaw_soundsi++)
    {
        if(
equal(soundknife_sounds[i]))
        {
            
emit_sound(idchannelchainsaw_sounds[i], 1.0ATTN_NORM0PITCH_NORM)
            return 
FMRES_SUPERCEDE
        
}
    }
            
    return 
FMRES_IGNORED
}

public 
fw_TakeDamage(victiminflictorattackerFloat:damagedamage_type)
{
    if (
zp_get_user_nemesis(attacker) || !zp_get_user_zombie(attacker))
        return 
HAM_IGNORED;
    
    if (
get_user_weapon(attacker) != CSW_KNIFE)
        return 
HAM_IGNORED;
    
    if (
zp_get_user_zombie_class(attacker) == g_zclassid1)
    {
        
damage *= get_pcvar_float(cvar_damage)
        
SetHamParamFloat(4damage)
    }
    
    return 
HAM_SUPERCEDE 

}

these scripts were not changed and still give compile error. So I think it is mistake of my CS or my amxmodx.
I need to modify these scripts. So I do not need you compile it for me, I just want to know what causes the error. Thanks

amx_tiger 03-29-2014 03:06

Re: Same compile error in two different downloaded scripts
 
Update your *.inc files. The script compiles fine with no error(s).

martinob_91 03-29-2014 15:06

Re: Same compile error in two different downloaded scripts
 
I reinstall amxx-studio and amxmodx and fix the problem. Thanks :)


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