Event ResetHUD - When does it take place?
I want to know when does ResetHUD take place. There have been some false leads regarding it getting executed at round ending. Some say it gets executed anytime :P
Need a better and detailed information about its execution and parameters. |
Re: Event ResetHUD - When does it take place?
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Re: Event ResetHUD - When does it take place?
i.e. most depreciated event ever created by half-life...
btw ty |
Re: Event ResetHUD - When does it take place?
There's not really any good reason to use ResetHUD in a plugin. You should explain what your actual question is so that we can help you.
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Re: Event ResetHUD - When does it take place?
I was upgrading my CSX extended module derived from original CSX module where it updates the rank using resetHUD... an absolute failure by AMX Mod X dev team... I just can't imagine how they could afford so many bugs...
Just for reducing processing time and integrating custom ( yet useless ) forwards with the same event, they have literally neglected the natives and basic functionality and accuracy of the module. Anyways, good news is I have fixed a large part... will be posting it soon :) |
Re: Event ResetHUD - When does it take place?
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Re: Event ResetHUD - When does it take place?
the bug tracker is offline...
yes totally made sure that it's compatible :) It's true amxmodx is comparable to blessing indeed. Else we modders wouldn't have had much options in HL1 games. Well you obfuscate by saying something such as an "insult". I would rather go with them being less concerned. Well, you say they did not get paid... but updates keep coming and no changes are seen. It's going to take a very long time before they realize some1 even released it. Sorry to say, but I feel the forum is slowly leaving the HL1 engine and shifting to Source Engine... Most of the major developers are inactive. The remaining ones too seem to have very less interest. |
Re: Event ResetHUD - When does it take place?
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Re: Event ResetHUD - When does it take place?
souvikdas95, you seem to misunderstand few things.
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Well,
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In any case, when you open usermsg.cpp, you will find ResetHUD event defined which sets clearstats to 0.25f ( assumed time )while a prethink occurs which corresponds to that time duration and updates the rank based on collected round stats. Now think about a player using some or other way to do the following as you said : Quote:
Now to get rid of such issues, all what was done by the developers was to put a maxsize clamp of csstats ( 3500 - assumed quantity ). Is this fair? I can only predict that since they began incorrectly, starting with ResetHUD and assumed timer, they had to end up compromising on size of stats. EDIT - Please note that they have cleared round stats directly after updating the ranks. So get_user_rstats() won't always return correct round stats. |
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