Help With Bunnyhop
I am trying to make the auto bhop function in this plugin play the jump sound each time you jump as well. The problem is the first initial jump sound plays twice. Is there anyway to disable the original jump sound so it isn't repeated?
I know it's an old plugin, but it's the only one that worked for TFC for me.
PHP Code:
/* * * Author: Cheesy Peteza * Date: 22-Apr-2004 (updated 2-March-2005) * * * Description: Enable bunny hopping in Counter-Strike. * * Cvars: * bh_enabled 1 to enable this plugin, 0 to disable. * bh_autojump If set to 1 players just need to hold down jump to bunny hop (no skill required) * bh_showusage If set to 1 it will inform joining players that bunny hopping has been enabled * and how to use it if bh_autojump enabled. * * Requirements: AMXModX 0.16 or greater * * */
#include <amxmodx> #include <engine>
#define FL_WATERJUMP (1<<11) // player jumping out of water #define FL_ONGROUND (1<<9) // At rest / on the ground
new const SOUND[] = "player/plyrjmp8.wav"
public plugin_init() { register_plugin("Super Bunny Hopper", "1.2", "Cheesy Peteza") register_cvar("sbhopper_version", "1.2", FCVAR_SERVER)
register_cvar("bh_enabled", "1") register_cvar("bh_autojump", "1") register_cvar("bh_showusage", "1") } public plugin_precache() { precache_sound(SOUND) } public client_PreThink(id) { if (!get_cvar_num("bh_enabled")) return PLUGIN_CONTINUE
entity_set_float(id, EV_FL_fuser2, 0.0) // Disable slow down after jumping
if (!get_cvar_num("bh_autojump")) return PLUGIN_CONTINUE
// Code from CBasePlayer::Jump (player.cpp) Make a player jump automatically if (entity_get_int(id, EV_INT_button) & 2) { // If holding jump new flags = entity_get_int(id, EV_INT_flags)
if (flags & FL_WATERJUMP) return PLUGIN_CONTINUE if ( entity_get_int(id, EV_INT_waterlevel) >= 2 ) return PLUGIN_CONTINUE if ( !(flags & FL_ONGROUND) ) return PLUGIN_CONTINUE
new Float:velocity[3] entity_get_vector(id, EV_VEC_velocity, velocity) velocity[2] += 250.0 entity_set_vector(id, EV_VEC_velocity, velocity)
entity_set_int(id, EV_INT_gaitsequence, 6) // Play the Jump Animation emit_sound(id, CHAN_AUTO,SOUND, VOL_NORM, ATTN_NORM, 0, PITCH_NORM) } return PLUGIN_CONTINUE }
public client_authorized(id) set_task(30.0, "showUsage", id)
public showUsage(id) { if ( !get_cvar_num("bh_enabled") || !get_cvar_num("bh_showusage") ) return PLUGIN_HANDLED
if ( !get_cvar_num("bh_autojump") ) { client_print(id, print_chat, "[AMX] Bunny hopping is enabled on this server. You will not slow down after jumping.") } else { client_print(id, print_chat, "[AMX] Auto bunny hopping is enabled on this server. Just hold down jump to bunny hop.") } return PLUGIN_HANDLED }
https://forums.alliedmods.net/showthread.php?t=1262
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