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Welcome to the AMX Mod X 1.8.1-300 Compiler. Copyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team Error: Cannot read from file: "colorchat" on line 9 Compilation aborted. 1 Error. Could not locate output file C:\Users\Леха\Desktop\amxStudio\NG_pointmod.a mx (compile failed). reinstalled clorchat. #include < amxmodx > #include < amxmisc > #include < cstrike > #include < hamsandwich > #include < fun > #include < fakemeta > #include < engine > #include < nvault > #include < colorchat > #include < dhudmessage > new const Plugin[] = "PointMod"; new const Version[] = "1.7"; new const Author[] = "UFO"; new const prefix[] = "^4[ProGame]^3"; enum _:Weapons { FIVESEVEN, DEAGLE, AWP, SPACE, HEGREN } new const WeapMaxLevel [ Weapons ] = { 5, 5, 5, 1, 4 } new const WeapMaxValue [ Weapons ] = { 15, 10, 5, 1, 100 } new const WeapFirstCost [ Weapons ] = { 65, 75, 100, 1, 50 } new const WeapName [ Weapons ] [ ] = { "FiveSeven", "Deagle", "AWP", "", "He Grenade" } new const WeapShort [ Weapons ] [ ] = { "%", "%", "%", "", "%" } new const WeapCSW [ Weapons ] = { CSW_FIVESEVEN, CSW_DEAGLE, CSW_AWP, 2, CSW_HEGRENADE } new const WeapGive [ Weapons ] [ ] = { "weapon_fiveseven", "weapon_deagle", "weapon_awp", "", "weapon_hegrenade" } /* Terrorist Upgrades */ enum _:TUpgrades { HEALTH, ARMOR, RS, FDR, DMG, NOPAIN, NOFOOT } new const TMaxLevel [ TUpgrades ] = { 5, 5, 5, 5, 5, 1, 1 } new const TMaxValue [ TUpgrades ] = { 100, 200, 25, 50, 50, 1, 1 } new const TFirstCost [ TUpgrades ] = { 25, 15, 100, 75, 50, 180, 200 } new const TName [ TUpgrades ] [ ] = { "Extra Health", "Armor", "Respawn Chance", "Fall Damage Reducer", "Extra Damage", "No Pain Shock", "No Foot Steps" } new const TShort [ TUpgrades ] [ ] = { " HP", " AP", "%", "%", "%", "", "" } /* Counter Terrorist Upgrades */ enum _:CTUpgrades { HEALTH, ARMOR, RS, FDR, DMG, NOPAIN, NOFLASH } new const CTMaxLevel [ CTUpgrades ] = { 5, 5, 5, 5, 5, 1, 1 } new const CTMaxValue [ CTUpgrades ] = { 100, 200, 25, 50, 50, 1, 1 } new const CTFirstCost [ CTUpgrades ] = { 25, 15, 100, 75, 50, 180, 200 } new const CTName [ CTUpgrades ] [ ] = { "Extra Health", "Armor", "Respawn Chance", "Fall Damage Reducer", "Extra Damage", "No Pain Shock", "No Flash" } new const CTShort [ CTUpgrades ] [ ] = { " HP", " AP", "%", "%", "%", "", "" } /* Upgrades Level*/ new CTLevel [ 33 ] [ CTUpgrades ] new TLevel [ 33 ] [ TUpgrades ] new WeapLevel [ 33 ] [ Weapons ] /* Points PointsTop */ new iPoint [ 33 ], iPointTop [ 33 ], g_iTarget[33] /* Cvars */ new c_Kill, c_Headshot, c_Grenade, c_Suicide, c_Die, c_Survive, c_MinPlayers /* No Flash */ new cMsgScreenFade new Float: cGametime new bool: cRespawnedOnce [ 33 ] new bool: cTrack [ 33 ] new bool: cTrackEnemy public plugin_init ( ) { register_plugin(Plugin, Version, Author); /* Say Commmands */ new cmd [ ] = "CmdMenuShow" register_clcmd ( "Pointmod", cmd ) register_clcmd ( "say /pm", cmd ) register_clcmd ( "say /pointmod", cmd ) register_clcmd ( "say /sbpm", cmd ) register_clcmd ( "say_team /pm", cmd ) register_clcmd("say /pmtop", "CmdTop"); register_clcmd("_________DonatePointValue", "CmdDonatePoints"); /* Cvars */ c_Kill = register_cvar ( "pm_points_kill", "2" ) c_Headshot = register_cvar ( "pm_points_headshot", "3" ) c_Grenade = register_cvar ( "pm_points_grenade", "5" ) c_Suicide = register_cvar ( "pm_points_suicide", "1" ) c_Die = register_cvar ( "pm_points_die", "2" ) c_Survive = register_cvar ( "pm_points_survive", "5" ) c_MinPlayers = register_cvar("pm_minplayers", "2") /* Admin Give ore Remove Points */ register_concmd ( "pm_give_points", "CmdAddPoints", ADMIN_CVAR, "<nick, #userid, authid> <points>" ) register_concmd ( "pm_remove_points", "CmdRemovePoints", ADMIN_CVAR, "<nick, #userid, authid> <points>" ) /* No Flash */ cMsgScreenFade = get_user_msgid ( "ScreenFade" ) register_event ( "DeathMsg", "CmdDeathMessage", "a" ) register_event ( "ScreenFade", "CmdGetFlashed", "br", "4=255", "5=255", "6=255", "7>199" ) register_logevent ( "CmdRoundEnd", 2, "1=Round_End") RegisterHam ( Ham_TakeDamage, "player", "CmdPlayerDamage", 1 ) RegisterHam ( Ham_Killed, "player", "CmdKilled", 1 ) RegisterHam ( Ham_Spawn, "player", "CmdSpawn", 1 ) } public plugin_natives ( ) { register_library ( "pointmod" ) register_native ( "pm_set_user_point", "_set_point" ) register_native ( "pm_get_user_point", "_get_point" ) register_native ( "pm_get_healthct", "_get_CThealth" ) register_native ( "pm_get_healtht", "_get_Thealth" ) register_native ( "pm_get_minplayers", "_get_minplayers") } public _get_minplayers(plugin) { return get_pcvar_num(c_MinPlayers) } public _get_CThealth ( plugin, params ) { return CTLevel [ get_param ( 1 ) ] [ HEALTH ] } public _get_Thealth ( plugin, params ) { return TLevel [ get_param ( 1 ) ] [ HEALTH ] } public _get_point ( plugin, params ) { return iPoint[ get_param ( 1 ) ] } public _set_point ( plugin, params ) { if(get_playersnum() < get_pcvar_num(c_MinPlayers)) { set_hudmessage(95, 95, 95, -1.0, 0.74, 0, 6.0, 12.0) show_hudmessage(get_param ( 1 ), "На сервере должно быть^n не менее %i игроков", get_pcvar_num(c_MinPlayers)) return PLUGIN_HANDLED } new client = get_param ( 1 ) iPoint [ client ] = max ( 0, get_param ( 2 ) ) Save ( client ) return iPoint [ client ] } public client_connect ( iPlayer ) { Load ( iPlayer ) } public client_disconnect ( iPlayer ) { Save ( iPlayer ) } public CmdRoundEnd ( iPlayer ) { if(get_playersnum() < get_pcvar_num(c_MinPlayers)) { set_hudmessage(95, 95, 95, -1.0, 0.74, 0, 6.0, 12.0) show_hudmessage(iPlayer, "На сервере должно быть^n не менее %i игроков", get_pcvar_num(c_MinPlayers)) return PLUGIN_HANDLED } if ( is_user_alive ( iPlayer ) && cs_get_user_team ( iPlayer ) == CS_TEAM_T ) { iPoint [ iPlayer ] += get_pcvar_num ( c_Survive ) iPointTop [ iPlayer ] += get_pcvar_num ( c_Survive ) ColorChat ( iPlayer, GREY, "%s You gained^1 %i Points^3 for ^1surviving^3 the ^1round^3", prefix, get_pcvar_num ( c_Survive ) ) Save ( iPlayer ) } return PLUGIN_HANDLED } public CmdSpawn ( iPlayer ) { if ( is_user_alive ( iPlayer ) ) set_task ( 8.0, "SetItems", iPlayer ) if ( is_user_alive ( iPlayer ) ) set_task ( 8.0, "CmdSetWeapons", iPlayer ) } /* Cmd Set items Round start */ public SetItems ( iPlayer ) { new health_amount_t = TMaxValue [ HEALTH ] * TLevel [ iPlayer ] [ HEALTH ] / TMaxLevel [ HEALTH ] new health_amount_ct = CTMaxValue [ HEALTH ] * CTLevel [ iPlayer ] [ HEALTH ] / CTMaxLevel [ HEALTH ] new armor_amount_t = TMaxValue [ ARMOR ] * TLevel [ iPlayer ] [ ARMOR ] / TMaxLevel [ ARMOR ] new armor_amount_ct = CTMaxValue [ ARMOR ] * CTLevel [ iPlayer ] [ ARMOR ] / CTMaxLevel [ ARMOR ] if(is_user_connected(iPlayer)) { if ( cs_get_user_team ( iPlayer ) == CS_TEAM_T ) { if ( TLevel [ iPlayer ] [ HEALTH ] >= 1 ) { set_user_health ( iPlayer, get_user_health ( iPlayer ) + health_amount_t ) } if ( TLevel [ iPlayer ] [ ARMOR ] >= 1 ) { set_user_armor ( iPlayer, armor_amount_t ) } if ( TLevel [ iPlayer ] [ NOFOOT ] >= 1 ) set_user_footsteps ( iPlayer, 1 ) } else if ( cs_get_user_team ( iPlayer ) == CS_TEAM_CT ) { if ( CTLevel [ iPlayer ] [ HEALTH ] >= 1 ) { set_user_health ( iPlayer, get_user_health ( iPlayer ) + health_amount_ct ) } if ( CTLevel [ iPlayer ] [ ARMOR ] >= 1 ) { set_user_armor ( iPlayer, armor_amount_ct ) } } } } public CmdSetWeapons ( iPlayer ) { new number [ 5 ], name [ 32 ] get_user_name ( iPlayer, name, sizeof ( name ) ) for ( new iWeap = 0; iWeap < Weapons; iWeap++ ) { num_to_str ( iWeap, number, sizeof ( number ) - 1 ) new bullets bullets = 1 if ( WeapLevel [ iPlayer ] [ iWeap ] >= 1 ) { static percent percent = calc_value ( WeapLevel [ iPlayer ] [ iWeap ], WeapMaxLevel [ iWeap ], WeapMaxValue [ iWeap ] ) if ( is_user_connected ( iPlayer ) ) { if ( percent > 0 && ( percent == 100 || random_num ( 1, 100 ) <= percent ) ) { if ( iWeap == SPACE ) return PLUGIN_HANDLED else if ( iWeap == HEGREN && !user_has_weapon ( iPlayer, WeapCSW [ HEGREN ] ) ) { give_item ( iPlayer, WeapGive [ HEGREN ] ) ColorChat ( iPlayer, GREY, "%s^3 You just got a^1 %s^3!^4 [%i%%%]", prefix, WeapName [ HEGREN ], percent ) } else { give_item ( iPlayer, WeapGive [ iWeap ] ) cs_set_weapon_ammo ( find_ent_by_owner ( iPlayer, WeapGive [ iWeap ], iPlayer ), bullets ) cs_set_user_bpammo ( iPlayer, WeapCSW [ iWeap ], 0 ) ColorChat ( 0, GREY, "%s^1 %s^3 just got a^1 %s^3 with^1 %i^3 bullets!^4 [%i%%%]", prefix, name, WeapName [ iWeap ], bullets, percent ) } } } } } return PLUGIN_HANDLED } /* Cmd Make a kill or die */ public CmdKilled ( iPlayer ) { new ct_chance = CTMaxValue [ RS ] * CTLevel [ iPlayer ] [ RS ] / CTMaxLevel [ RS ] new t_chance = TMaxValue [ RS ] * TLevel [ iPlayer ] [ RS ] / TMaxLevel [ RS ] new name [ 32 ] get_user_name ( iPlayer, name, 32 ) if ( CTLevel [ iPlayer ] [ RS ] >= 1 || TLevel [ iPlayer ] [ RS ] >= 1 ) { if ( !is_user_alive ( iPlayer ) ) { if(is_user_connected(iPlayer)) { if ( !cRespawnedOnce [ iPlayer ] ) { if ( cs_get_user_team ( iPlayer ) == CS_TEAM_T ) { if ( random_num ( 1, 100 ) <= t_chance ) { ColorChat ( 0, GREY, "%s^1 %s^3 just got respawned as a^1 Terroist^3!^4 (%i%%%)", prefix, name, t_chance ) ExecuteHamB ( Ham_CS_RoundRespawn, iPlayer ) cRespawnedOnce [ iPlayer ] = true } } else if ( cs_get_user_team ( iPlayer ) == CS_TEAM_CT ) { if ( random_num ( 1, 100 ) <= ct_chance ) { ColorChat ( 0, GREY, "%s^1 %^3 just got respawned as a^1 CT^3!^4 (%i%%%)", prefix, name, ct_chance ) ExecuteHamB ( Ham_CS_RoundRespawn, iPlayer ) cRespawnedOnce [ iPlayer ] = true } } } } } } } public CmdPlayerDamage ( iPlayer, inflictor, attacker, Float:damage, damagebits ) { new ct_falldmg = CTMaxValue [ FDR ] * CTLevel [ iPlayer ] [ FDR ] / CTMaxLevel [ FDR ] new t_falldmg = TMaxValue [ FDR ] * TLevel [ iPlayer ] [ FDR ] / TMaxLevel [ FDR ] new ct_dmg = CTMaxValue [ DMG ] * CTLevel [ iPlayer ] [ DMG ] / CTMaxLevel [ DMG ] new t_dmg = TMaxValue [ DMG ] * TLevel [ iPlayer ] [ DMG ] / TMaxLevel [ DMG ] if(is_user_connected(iPlayer)) { if ( is_user_alive ( iPlayer ) && ( damagebits & DMG_FALL ) ) { if ( cs_get_user_team ( iPlayer ) == CS_TEAM_T ) { SetHamParamFloat ( 4, damage * ( 1.0 - ( float ( t_falldmg ) / 100.0 ) ) ) } else if ( cs_get_user_team ( iPlayer ) == CS_TEAM_CT ) { SetHamParamFloat ( 4, damage * ( 1.0 - ( float ( ct_falldmg ) / 100.0 ) ) ) } } if ( ( 1 <= attacker <= get_maxplayers ( ) && iPlayer != attacker ) ) { if ( cs_get_user_team ( iPlayer ) == CS_TEAM_T ) { SetHamParamFloat ( 4, damage * ( 1.0 + ( float ( t_dmg ) / 100.0 ) ) ) } else { SetHamParamFloat ( 4, damage * ( 1.0 + ( float ( ct_dmg ) / 100.0 ) ) ) } } switch(cs_get_user_team(iPlayer)) { case CS_TEAM_CT: { if(CTLevel [ iPlayer ] [ NOPAIN ] >= 1 ) set_pdata_float ( iPlayer, 108, 1.0 ) } case CS_TEAM_T: { if ( TLevel [ iPlayer ] [ NOPAIN ] >= 1) set_pdata_float ( iPlayer, 108, 1.0 ) } } } return HAM_HANDLED } public CmdDeathMessage ( ) { new killer = read_data ( 1 ) new victim = read_data ( 2 ) if(get_playersnum() < get_pcvar_num(c_MinPlayers)) { set_hudmessage(95, 95, 95, -1.0, 0.74, 0, 6.0, 12.0) show_hudmessage(killer, "На сервере должно быть^n не менее %i игроков", get_pcvar_num(c_MinPlayers)) return PLUGIN_HANDLED } new PointsGain, GrenadePointsGain, TopPointsGain, KillPointsGain, HsPointsGain new vname [ 32 ], kname [ 32 ] get_user_name ( killer, kname, 32 ) get_user_name ( victim, vname, 32 ) if ( ( 1 <= killer <= get_maxplayers ( ) ) && killer != victim ) { if(is_user_connected(killer) && is_user_connected(victim)) { if ( cs_get_user_team ( killer ) != cs_get_user_team ( victim ) ) { if ( is_user_alive ( killer ) ) { { PointsGain += get_pcvar_num ( c_Kill ) TopPointsGain += get_pcvar_num ( c_Kill ) KillPointsGain += 1 } if ( read_data ( 3 ) ) { PointsGain += get_pcvar_num ( c_Headshot ) TopPointsGain += get_pcvar_num ( c_Headshot ) HsPointsGain += 1 } else { static weapon[20]; read_data(4, weapon, sizeof(weapon) - 1); if( contain(weapon, "grenade") >= 0 ) { GrenadePointsGain += 1 PointsGain += get_pcvar_num ( c_Grenade ) ColorChat ( killer, GREY, "%s^3 You gained^1 %i Points^3 for making a ^1grenade kill^3", prefix, get_pcvar_num ( c_Grenade ) ) } } iPoint [ killer ] += PointsGain iPointTop [ killer ] += TopPointsGain iPoint [ victim ] -= get_pcvar_num ( c_Die ) iPointTop [ victim ] -= get_pcvar_num ( c_Die ) ColorChat ( killer, GREY, "%s^3 You gained^1 %i Points^3 for killing^4 %s", prefix, PointsGain, vname ) ColorChat ( victim, GREY, "%s^3 You lost^1 %i Points^3 for getting killed", prefix, get_pcvar_num ( c_Die ), kname ) Save ( victim ) Save ( killer ) } } } } else { iPoint [ victim ] -= get_pcvar_num ( c_Suicide ) iPointTop [ victim ] -= get_pcvar_num ( c_Die ) ColorChat ( victim, GREY, "%s^3 You lost^1 %i Points^3 for suiciding", prefix, get_pcvar_num ( c_Suicide ) ) Save ( victim ) } return PLUGIN_HANDLED; } public CmdMenuShow(iPlayer) { new szTemp[120]; new MainMenu = menu_create("\r[PM]\wPointMod by +1 #^nГлавно меню", "CmdMenuHandle"); formatex(szTemp, charsmax(szTemp), "\wИнформация об игроке [Points]", get_playersnum()); menu_additem(MainMenu, szTemp, "1"); formatex(szTemp, charsmax(szTemp), "\wТоп поинтов\r"); menu_additem(MainMenu, szTemp, "2"); formatex(szTemp, charsmax(szTemp), "\wПрокачка оружия"); menu_additem(MainMenu, szTemp, "3"); formatex(szTemp, charsmax(szTemp), "\wПрокачка Террориста"); menu_additem(MainMenu, szTemp, "4"); formatex(szTemp, charsmax(szTemp), "\wПрокачака Контер-Террориста"); menu_additem(MainMenu, szTemp, "5"); formatex(szTemp, charsmax(szTemp), "Передать Поинты\r^n^n\d \yТвои Поинты: \r%i^n\w\d \yВсе твои Поинты: \r%i", get_playersnum(), iPoint [ iPlayer ], iPointTop [ iPlayer ]); menu_additem(MainMenu, szTemp, "6"); formatex(szTemp, charsmax(szTemp), "\w{P}ro{G}ame"); menu_additem(MainMenu, szTemp, "7"); menu_setprop(MainMenu, MPROP_EXITNAME, "Закрыть"); menu_display(iPlayer, MainMenu); } public CmdMenuHandle ( iPlayer, menu, item ) { new data [ 6 ], name [ 64 ] new access, callback menu_item_getinfo ( menu, item, access, data, 5, name, 63, callback ) new key = str_to_num ( data ) switch ( key ) { case 1: CmdPlayerShow ( iPlayer ) case 2: CmdTop ( iPlayer ) case 3: CmdWeapShow ( iPlayer ) case 4: CmdTShow ( iPlayer ) case 5: CmdCTShow ( iPlayer ) case 6: CmdDonate ( iPlayer ) } return PLUGIN_HANDLED } public CmdDonate(id) { new iMenu = menu_create("\r[PM] \wPointMad by +1 #^n\y Передать поинты\r", "handleDonateMenu"); new iPlayers[32], szName[32], szKey[3], iNum, iPlayer; get_players(iPlayers, iNum); for( new i; i < iNum; i++ ) { iPlayer = iPlayers[i]; num_to_str(iPlayer, szKey, charsmax(szKey)); get_user_name(iPlayer, szName, charsmax(szName)); menu_additem(iMenu, szName, szKey); } menu_setprop(iMenu, MPROP_EXITNAME, "Back"); menu_display(id, iMenu, 0); } public handleDonateMenu(id, iMenu, iItem) { if( iItem == MENU_EXIT ) { menu_destroy(iMenu); CmdMenuShow(id); return PLUGIN_HANDLED; } new szData[6], iAccess, iCallback; menu_item_getinfo(iMenu, iItem, iAccess, szData, charsmax(szData), _, _, iCallback); g_iTarget[id] = str_to_num(szData); new szName[32]; get_user_name(g_iTarget[id], szName, charsmax(szName)); ColorChat(id, GREY, "%s Вы выбрали:^1 %s^3 !", prefix, szName); ColorChat(id, GREY, "%s Введи количество поинтов:", prefix); client_cmd(id, "messagemode _________DonatePointValue"); client_cmd(id, "spk fvox/blip"); return PLUGIN_HANDLED; } public CmdDonatePoints(id) { new szArg[5]; read_argv(1, szArg, charsmax(szArg)); if( !strlen(szArg) ) { ColorChat(id, GREY, "%s Вам нужно ввести количество !", prefix); client_cmd(id, "messagemode _________DonatePointValue"); client_cmd(id, "spk fvox/blip"); return PLUGIN_HANDLED; } new iValue = str_to_num(szArg); if( iValue <= 0 ) { ColorChat(id, GREY, "%s Вы не можете ввести меньше 0 !", prefix); client_cmd(id, "messagemode _________КоличествоПередаваемыхПоинтов"); client_cmd(id, "spk fvox/blip"); return PLUGIN_HANDLED; } else if( iValue > iPoint[id] ) { ColorChat(id, GREY, "%s У Вас только^1 %i Поинтов^3 !", prefix, iPoint[id]); client_cmd(id, "messagemode _________КоличествоПередаваемыхПоинтов"); client_cmd(id, "spk fvox/blip"); return PLUGIN_HANDLED; } new iTarget = g_iTarget[id]; if( !iTarget ) { ColorChat(id, GREY, "%s Неверная цель !", prefix); return PLUGIN_HANDLED; } if( iTarget == id ) { ColorChat(id, GREY, "%s Вы должны быть живы!", prefix); return PLUGIN_HANDLED; } iPoint[id] -= iValue; iPoint[iTarget] += iValue; new szName[2][32]; get_user_name(iTarget, szName[0], charsmax(szName[])); get_user_name(id, szName[1], charsmax(szName[])); ColorChat(id, GREY, "%s Вы передела^1 %i Поинты^3 Игроку^1 %s !", prefix, iValue, szName[0]); ColorChat(iTarget, GREY, "%s ^1%s^3 передал^1 %i Поинтов^3 to Вам !", prefix, szName[1], iValue); set_dhudmessage(0, 125, 200, -1.0, 0.9, 0, 0.0, 3.0, 2.0, 1.0) show_dhudmessage(0,"Игрок %s передал %i поинты игроку %s", szName[1], iValue, szName[0]) log_amx("Point mod Donate Info: %s donate %i Points to %s", szName[1], iValue, szName[0]); return PLUGIN_HANDLED; } public CmdWeapShow ( iPlayer ) { new menu = menu_create ( "\r[PM]\wPointMod by +1 #^n\y Прокачка оружия", "CmdWeapHandle" ) new Temp [ 190 ], iPrice, level, level2, iAmount, numb [ 5 ] for ( new iItem = 0; iItem < Weapons; iItem++ ) { num_to_str ( iItem, numb, sizeof ( numb ) - 1 ) level = WeapLevel [ iPlayer ] [ iItem ] level2 = level + 1 iPrice = WeapFirstCost [ iItem ] * ( 1 << ( level2 - 1 ) ) iAmount = WeapMaxValue [ iItem ] * level / WeapMaxLevel [ iItem ] if ( WeapLevel [ iPlayer ] [ iItem ] >= WeapMaxLevel [ iItem ] ) formatex ( Temp, sizeof ( Temp ) - 1, "\y%s:\w Level %i (\r%i%s\w)", WeapName [ iItem ], level, iAmount, WeapShort [ iItem ] ) else if ( iPoint [ iPlayer ] < iPrice ) formatex ( Temp, sizeof ( Temp ) - 1, "\d%s:\w Level %i (\r%i%s\w)\d %i Points", WeapName [ iItem ], level, iAmount, WeapShort [ iItem ], iPrice ) else formatex ( Temp, sizeof ( Temp ) - 1, "\w%s: Level %i (\r%i%s\w)\y %i Points", WeapName [ iItem ], level, iAmount, WeapShort [ iItem ], iPrice ) if ( iItem == SPACE ) menu_addblank ( menu, 0 ) else menu_additem ( menu, Temp, numb ) } menu_display ( iPlayer, menu, 0 ) } public CmdWeapHandle ( iPlayer, menu, item ) { if ( item == MENU_EXIT ) { menu_destroy ( menu ) CmdMenuShow ( iPlayer ) return PLUGIN_HANDLED } new data [ 6 ], name [ 64 ] new access, callback menu_item_getinfo ( menu, item, access, data, 5, name, 63, callback ) new iItem = str_to_num ( data ) new level, level2, iPrice level = WeapLevel [ iPlayer ] [ iItem ] level2 = level + 1 iPrice = WeapFirstCost [ iItem ] * ( 1 << ( level2 - 1 ) ) if ( level >= WeapMaxLevel [ iItem ] ) { ColorChat ( iPlayer, GREY, "%s^1 %s^3 is already fully upgraded", prefix, WeapName [ iItem ] ) return PLUGIN_HANDLED } else if ( iPoint [ iPlayer ] < iPrice ) { ColorChat ( iPlayer, GREY, "%s^3 You need^1 %i^3 more points to upgrade^1 %s^3 Level^1 %i", prefix, iPrice - iPoint [ iPlayer ], WeapName [ iItem ], level2 ) return PLUGIN_HANDLED } else { iPoint [ iPlayer ] -= iPrice ColorChat ( iPlayer, GREY, "%s^3 You upgraded^1 %s^3 Level^1 %i^3", prefix, WeapName [ iItem ], level2 ) WeapLevel [ iPlayer ] [ iItem ] += 1 Save ( iPlayer ) } CmdWeapShow( iPlayer ) return PLUGIN_HANDLED } public CmdCTShow ( iPlayer ) { new title [ 290 ] formatex ( title, sizeof ( title ) - 1, "\r[PM]\wPointMod by +1 #^n\y Прокачка Контер-Террориста^n^n\wПоинты:\r %i", iPoint [ iPlayer ] ) new menu = menu_create ( title, "CmdCTHandle" ) new Temp [ 190 ], iPrice, level, level2, iAmount, numb [ 5 ] for ( new CTer = 0; CTer < CTUpgrades; CTer++ ) { num_to_str ( CTer, numb, sizeof ( numb ) - 1 ) level = CTLevel [ iPlayer ] [ CTer ] level2 = level + 1 iPrice = CTFirstCost [ CTer ] * ( 1 << ( level2 - 1 ) ) iAmount = CTMaxValue [ CTer ] * level / CTMaxLevel [ CTer ] if ( CTLevel [ iPlayer ] [ CTer ] >= CTMaxLevel [ CTer ] ) if ( CTer == NOPAIN || CTer == NOFLASH ) formatex ( Temp, sizeof ( Temp ) - 1, "\y%s:\w Already Bought", CTName [ CTer ] ) else formatex ( Temp, sizeof ( Temp ) - 1, "\y%s:\w Level %i\w [\r %i%s\w ]", CTName [ CTer ], CTLevel [ iPlayer ] [ CTer ], iAmount, CTShort [ CTer ] ) else if ( iPoint [ iPlayer ] < iPrice ) if ( CTer == NOPAIN || CTer == NOFLASH ) formatex ( Temp, sizeof ( Temp ) - 1, "\d%s:\y %i Points", CTName [ CTer ], iPrice ) else formatex ( Temp, sizeof ( Temp ) - 1, "\d%s:\w Level %i\w [\r %i%s\w ]\y %i Points", CTName [ CTer ], CTLevel [ iPlayer ] [ CTer ], iAmount, CTShort [ CTer ], iPrice ) else if ( CTer == NOPAIN || CTer == NOFLASH ) formatex ( Temp, sizeof ( Temp ) - 1, "\y%s:\w %i Points", CTName [ CTer ], iPrice ) else formatex ( Temp, sizeof ( Temp ) - 1, "\y%s:\w Level %i\w [\r %i%s\w ]\y %i Points", CTName [ CTer ], CTLevel [ iPlayer ] [ CTer ], iAmount, CTShort [ CTer ], iPrice ) menu_additem ( menu, Temp, numb ) } menu_display ( iPlayer, menu, 0 ) } public CmdCTHandle ( iPlayer, menu, item ) { if ( item == MENU_EXIT ) { menu_destroy ( menu ) CmdMenuShow ( iPlayer ) return PLUGIN_HANDLED } new data [ 6 ], name [ 64 ] new access, callback menu_item_getinfo ( menu, item, access, data, 5, name, 63, callback ) new CTer = str_to_num ( data ) new level, level2, iPrice level = CTLevel [ iPlayer ] [ CTer ] level2 = level + 1 iPrice = CTFirstCost [ CTer ] * ( 1 << ( level2 - 1 ) ) if ( level >= CTMaxLevel [ CTer ] ) { ColorChat ( iPlayer, GREY, "%s^3 Upgrade^1 %s^3 is already maxed out!", prefix, CTName [ CTer ] ) return PLUGIN_HANDLED } else if ( iPoint [ iPlayer ] < iPrice ) { ColorChat ( iPlayer, GREY, "%s^3 You need^1 %i^3 more points to upgrade^1 %s^3 to level^1 %i", prefix, iPrice - iPoint [ iPlayer ], CTName [ CTer ], CTLevel [ iPlayer ] [ CTer ] + 1 ) return PLUGIN_HANDLED } else { iPoint [ iPlayer ] -= iPrice ColorChat ( iPlayer, GREY, "%s^3 You upgraded^1 %s^3 to level^1 %i^3", prefix, CTName [ CTer ], CTLevel [ iPlayer ] [ CTer ] ) CTLevel [ iPlayer ] [ CTer ] += 1 Save ( iPlayer ) } CmdCTShow( iPlayer ) return PLUGIN_HANDLED } public CmdTShow ( iPlayer ) { new title [ 290 ] formatex ( title, sizeof ( title ) - 1, "\r[PM]\wPointMod by +1 #^n\y Прокачака Тероориста^n^n\wPoints:\r %i", iPoint [ iPlayer ] ) new menu = menu_create ( title, "CmdTHandle" ) new Temp [ 190 ], iPrice, level, level2, iAmount, numb [ 6 ] for ( new iTer = 0; iTer < TUpgrades; iTer++ ) { num_to_str ( iTer, numb, 5 ) level = TLevel [ iPlayer ] [ iTer ] level2 = level + 1 iPrice = TFirstCost [ iTer ] * ( 1 << ( level2 - 1 ) ) iAmount = TMaxValue [ iTer ] * level / TMaxLevel [ iTer ] if ( level >= TMaxLevel [ iTer ] ) if ( iTer == NOPAIN || iTer == NOFOOT ) formatex ( Temp, sizeof ( Temp ) - 1, "\y%s:\w Already Bought", TName [ iTer ] ) else formatex ( Temp, sizeof ( Temp ) - 1, "\y%s:\w Level %i [\r %i%s\w ]", TName [ iTer ], TLevel [ iPlayer ] [ iTer ], iAmount, TShort [ iTer ] ) else if ( iPoint [ iPlayer ] < iPrice ) if ( iTer == NOPAIN || iTer == NOFOOT ) formatex ( Temp, sizeof ( Temp ) - 1, "\d%s:\y %i Points", TName [ iTer ], iPrice ) else formatex ( Temp, sizeof ( Temp ) - 1, "\d%s:\w Level %i [\r %i%s\w ]\y %i Points", TName [ iTer ], TLevel [ iPlayer ] [ iTer ], iAmount, TShort [ iTer ], iPrice ) else if ( level < TMaxLevel [ iTer ] ) if ( iTer == NOPAIN || iTer == NOFOOT ) formatex ( Temp, sizeof ( Temp ) - 1, "\w%s:\w %i Points", TName [ iTer ], iPrice ) else formatex ( Temp, sizeof ( Temp ) - 1, "\w%s:\w Level %i [\r %i%s\w ]\y %i Points", TName [ iTer ], TLevel [ iPlayer ] [ iTer ], iAmount, TShort [ iTer ], iPrice ) menu_additem ( menu, Temp, numb ) } menu_display ( iPlayer, menu, 0 ) } public CmdTHandle ( iPlayer, menu, item ) { if ( item == MENU_EXIT ) { menu_destroy ( menu ) CmdMenuShow ( iPlayer ) return PLUGIN_HANDLED } new data [ 6 ], name [ 64 ] new access, callback menu_item_getinfo ( menu, item, access, data, 5, name, 63, callback ) new iTer = str_to_num ( data ) new level, level2, iPrice level = TLevel [ iPlayer ] [ iTer ] level2 = level + 1 iPrice = TFirstCost [ iTer ] * ( 1 << ( level2 - 1 ) ) if ( level >= TMaxLevel [ iTer ] ) { ColorChat ( iPlayer, GREY, "%s^3 Upgrade^1 %s^3 is already maxed out!", prefix, TName [ iTer ] ) return PLUGIN_HANDLED } else if ( iPoint [ iPlayer ] < iPrice ) { ColorChat ( iPlayer, GREY, "%s^3 You need^1 %i^3 More points to upgrade^1 %s^3 to level^1 %i^3", prefix, iPrice - iPoint [ iPlayer ], TName [ iTer ], TLevel [ iPlayer ] [ iTer ] + 1 ) return PLUGIN_HANDLED } else if ( iPoint [ iPlayer ] >= iPrice ) { iPoint [ iPlayer ] -= iPrice TLevel [ iPlayer ] [ iTer ] += 1 ColorChat ( iPlayer, GREY, "%s^3 You upgraded^1 %s^3 to level^1 %i", prefix, TName [ iTer ], TLevel [ iPlayer ] [ iTer ] ) Save ( iPlayer ) } CmdTShow( iPlayer ) return PLUGIN_HANDLED } public CmdPlayerShow ( iPlayer ) { new title [ 190 ] formatex ( title, sizeof ( title ) - 1, "\r[Ранк]\w Ранксистема^n- Player Info" ) new menu = menu_create ( title, "CmdPlayerHandle" ) new players [ 32 ], pnum, tempid, nameShow [ 190 ] new name [ 32 ], szTempid [ 10 ] get_players ( players, pnum ) for ( new i; i < pnum; i++ ) { tempid = players [ i ] get_user_name ( tempid, name, 31 ) num_to_str ( tempid, szTempid, 9 ) formatex ( nameShow, 189, "%s", name ) menu_additem ( menu, nameShow, szTempid, 0 ) } menu_display ( iPlayer, menu, 0 ) } public CmdPlayerHandle ( iPlayer, menu, item ) { if ( item == MENU_EXIT ) { menu_destroy ( menu ) CmdMenuShow ( iPlayer ) return PLUGIN_HANDLED } new data [ 6 ], name [ 64 ] new access, callback menu_item_getinfo ( menu, item, access, data, 5, name, 63, callback ) new tempid = str_to_num ( data ) new tempname [ 32 ] get_user_name ( tempid, tempname, 31 ) static motd [ 2500 ] new len = formatex ( motd, sizeof ( motd ) -1, "<html>" ) len += format ( motd [ len ], sizeof ( motd ) - len - 1, "<body style =^"background-color:#1c1c1c; color:#000000^">" ) len += format ( motd [ len ], sizeof ( motd ) - len - 1, "<p align=^"center^">"); len += format ( motd [ len ], sizeof ( motd ) - len - 1, "Информация Игрока:<b> %s</b><br><br>", tempname ) len += format ( motd [ len ], sizeof ( motd ) - len - 1, "Поинты: <b>%i</b><br>", iPoint[tempid]) len += format ( motd [ len ], sizeof ( motd ) - len - 1, "Все Поинты: <b>%i</b><br>", iPointTop[tempid]) len += format ( motd [ len ], sizeof ( motd ) - len - 1, "</body>" ) len += format ( motd [ len ], sizeof ( motd ) - len - 1, "</html>" ) show_motd ( iPlayer, motd, "#Rank | Player Info" ) return PLUGIN_HANDLED } public CmdGetFlashed ( iPlayer ) { new Float: gametime = get_gametime ( ) if ( gametime != cGametime ) { cGametime = gametime for ( new i = 0; i < 33; i++ ) { cTrack [ i ] = false } cTrackEnemy = false } if ( CTLevel [ iPlayer ] [ NOFLASH ] >= 1 ) { cTrackEnemy = true message_begin ( MSG_ONE, cMsgScreenFade, { 0, 0, 0 }, iPlayer ) write_short ( 1 ) write_short ( 1 ) write_short ( 1 ) write_byte ( 0 ) write_byte ( 0 ) write_byte ( 0 ) write_byte ( 255 ) message_end ( ) } } public CmdFlashDelay ( ) { if ( cTrackEnemy == false ) { for ( new i = 0; i < 33; i++ ) { if ( cTrack [ i ] == true && is_user_connected ( i ) ) { message_begin ( MSG_ONE, cMsgScreenFade, { 0, 0, 0 }, i ) write_short ( 1 ) write_short ( 1 ) write_short ( 1 ) write_byte ( 0 ) write_byte ( 0 ) write_byte ( 0 ) write_byte ( 255 ) message_end ( ) } } } } public calc_value ( const player_level, const max_level, const max_value ) { return ( max_value * player_level / max_level ) } public CmdTop(id) { static Sort[33][2]; new players[32],num,count,index; get_players(players,num); for(new i = 0; i < num; i++) { index = players[i]; Sort[count][0] = index; Sort[count][1] = iPointTop[index]; count++; } SortCustom2D(Sort,count,"CompareXp"); new motd[1501],iLen; iLen = formatex(motd, sizeof motd - 1,"<body bgcolor=#000000><font color=#98f5ff><pre>"); iLen += formatex(motd[iLen], (sizeof motd - 1) - iLen,"%s %-22.22s %3s^n", "#", "Name", "# Points"); new y = clamp(count, 0, 15); new name[32],kindex; for(new x = 0; x < y; x++) { kindex = Sort[x][0]; get_user_name(kindex,name,sizeof name - 1); iLen += formatex(motd[iLen], (sizeof motd - 1) - iLen,"%d %-22.22s %d^n", x + 1, name, Sort[x][1]); } iLen += formatex(motd[iLen], (sizeof motd - 1) - iLen,"</body></font></pre>"); show_motd(id, motd, "#PM | Top 15"); return PLUGIN_HANDLED; } public CompareXp(elem1[], elem2[]) { if(elem1[1] > elem2[1]) return -1; else if(elem1[1] < elem2[1]) return 1; return 0; } public Load ( iPlayer ) { new authid[32]; get_user_authid(iPlayer,authid,31); new vaultkey[64], vaultdata[64]; format(vaultkey,63,"POINTMOD-%s-POINTS", authid); get_vaultdata(vaultkey,vaultdata,63); iPoint [ iPlayer ] = str_to_num(vaultdata); format(vaultkey,63,"TOPPOINTS-%s-POINTS", authid); get_vaultdata(vaultkey,vaultdata,63); iPointTop [ iPlayer ] = str_to_num(vaultdata); /*--Weapons Open--*/ format(vaultkey,63,"POINTMOD-%s-FIVESEVEN", authid); get_vaultdata(vaultkey,vaultdata,63); WeapLevel [ iPlayer ] [ FIVESEVEN ] = str_to_num(vaultdata); format(vaultkey,63,"POINTMOD-%s-DEAGLE", authid); get_vaultdata(vaultkey,vaultdata,63); WeapLevel [ iPlayer ] [ DEAGLE ] = str_to_num(vaultdata); format(vaultkey,63,"POINTMOD-%s-AWP", authid); get_vaultdata(vaultkey,vaultdata,63); WeapLevel [ iPlayer ] [ AWP ] = str_to_num(vaultdata); format(vaultkey,63,"POINTMOD-%s-HEGREN", authid); get_vaultdata(vaultkey,vaultdata,63); WeapLevel [ iPlayer ] [ HEGREN ] = str_to_num(vaultdata); /*--Weapons Closed--*/ /*--TUpgrades Open--*/ format(vaultkey,63,"POINTMOD-%s-EXTRAHEALTH_T", authid); get_vaultdata(vaultkey,vaultdata,63); TLevel [ iPlayer ] [ HEALTH ] = str_to_num(vaultdata); format(vaultkey,63,"POINTMOD-%s-EXTRAARMOR_T", authid); get_vaultdata(vaultkey,vaultdata,63); TLevel [ iPlayer ] [ ARMOR ] = str_to_num(vaultdata); format(vaultkey,63,"POINTMOD-%s-RESPAWNCHANCE_T", authid); get_vaultdata(vaultkey,vaultdata,63); TLevel [ iPlayer ] [ RS ] = str_to_num(vaultdata); format(vaultkey,63,"POINTMOD-%s-FALLDAMAGEREDUCER_T", authid); get_vaultdata(vaultkey,vaultdata,63); TLevel [ iPlayer ] [ FDR ] = str_to_num(vaultdata); format(vaultkey,63,"POINTMOD-%s-EXTRADAMAGE_T", authid); get_vaultdata(vaultkey,vaultdata,63); TLevel [ iPlayer ] [ DMG ] = str_to_num(vaultdata); format(vaultkey,63,"POINTMOD-%s-NOPAINSHOCK_T", authid); get_vaultdata(vaultkey,vaultdata,63); TLevel [ iPlayer ] [ NOPAIN ] = str_to_num(vaultdata); format(vaultkey,63,"POINTMOD-%s-NOFOOTSTEPS_T", authid); get_vaultdata(vaultkey,vaultdata,63); TLevel [ iPlayer ] [ NOFOOT ] = str_to_num(vaultdata); /*--TUpgrades Closed--*/ /*--CTUpgrades Open--*/ format(vaultkey,63,"POINTMOD-%s-EXTRAHEALTH_CT", authid); get_vaultdata(vaultkey,vaultdata,63); CTLevel [ iPlayer ] [ HEALTH ] = str_to_num(vaultdata); format(vaultkey,63,"POINTMOD-%s-EXTRAARMOR_CT", authid); get_vaultdata(vaultkey,vaultdata,63); CTLevel [ iPlayer ] [ ARMOR ] = str_to_num(vaultdata); format(vaultkey,63,"POINTMOD-%s-RESPAWNCHANCE_CT", authid); get_vaultdata(vaultkey,vaultdata,63); CTLevel [ iPlayer ] [ RS ] = str_to_num(vaultdata); format(vaultkey,63,"POINTMOD-%s-FALLDAMAGEREDUCER_CT", authid); get_vaultdata(vaultkey,vaultdata,63); CTLevel [ iPlayer ] [ FDR ] = str_to_num(vaultdata); format(vaultkey,63,"POINTMOD-%s-EXTRADAMAGE_CT", authid); get_vaultdata(vaultkey,vaultdata,63); CTLevel [ iPlayer ] [ DMG ] = str_to_num(vaultdata); format(vaultkey,63,"POINTMOD-%s-NOPAINSHOCK_CT", authid); get_vaultdata(vaultkey,vaultdata,63); CTLevel [ iPlayer ] [ NOPAIN ] = str_to_num(vaultdata); format(vaultkey,63,"POINTMOD-%s-NOFLASH_CT", authid); get_vaultdata(vaultkey,vaultdata,63); CTLevel [ iPlayer ] [ NOFLASH ] = str_to_num(vaultdata); /*--CTUpgrades Closed--*/ } public Save ( iPlayer ) { new vaultkey[64], vaultdata[64]; new gAuthID[32]; get_user_authid(iPlayer, gAuthID, charsmax(gAuthID)); format(vaultkey,63,"POINTMOD-%s-POINTS", gAuthID); format(vaultdata,63,"%d",iPoint [ iPlayer ]); set_vaultdata(vaultkey,vaultdata); format(vaultkey,63,"TOPPOINTS-%s-POINTS", gAuthID); format(vaultdata,63,"%d",iPointTop[iPlayer]); set_vaultdata(vaultkey,vaultdata); /*--Weapons Open--*/ format(vaultkey,63,"POINTMOD-%s-FIVESEVEN",gAuthID); format(vaultdata,63,"%d",WeapLevel [ iPlayer ] [ FIVESEVEN ]); set_vaultdata(vaultkey,vaultdata); format(vaultkey,63,"POINTMOD-%s-DEAGLE",gAuthID); format(vaultdata,63,"%d",WeapLevel [ iPlayer ] [ DEAGLE ]); set_vaultdata(vaultkey,vaultdata); format(vaultkey,63,"POINTMOD-%s-AWP",gAuthID); format(vaultdata,63,"%d",WeapLevel [ iPlayer ] [ AWP ]); set_vaultdata(vaultkey,vaultdata); format(vaultkey,63,"POINTMOD-%s-HEGREN",gAuthID); format(vaultdata,63,"%d",WeapLevel [ iPlayer ] [ HEGREN ]); set_vaultdata(vaultkey,vaultdata); /*--Weapons Closed--*/ /*--TUpgrades Open--*/ format(vaultkey,63,"POINTMOD-%s-EXTRAHEALTH_T",gAuthID); format(vaultdata,63,"%d",TLevel [ iPlayer ] [ HEALTH ]); set_vaultdata(vaultkey,vaultdata); format(vaultkey,63,"POINTMOD-%s-EXTRAARMOR_T",gAuthID); format(vaultdata,63,"%d",TLevel [ iPlayer ] [ ARMOR ]); set_vaultdata(vaultkey,vaultdata); format(vaultkey,63,"POINTMOD-%s-RESPAWNCHANCE_T",gAuthID); format(vaultdata,63,"%d",TLevel [ iPlayer ] [ RS ]); set_vaultdata(vaultkey,vaultdata); format(vaultkey,63,"POINTMOD-%s-FALLDAMAGEREDUCER_T",gAuthID); format(vaultdata,63,"%d",TLevel [ iPlayer ] [ FDR ]); set_vaultdata(vaultkey,vaultdata); format(vaultkey,63,"POINTMOD-%s-EXTRADAMAGE_T",gAuthID); format(vaultdata,63,"%d",TLevel [ iPlayer ] [ DMG ]); set_vaultdata(vaultkey,vaultdata); format(vaultkey,63,"POINTMOD-%s-NOPAINSHOCK_T",gAuthID); format(vaultdata,63,"%d",TLevel [ iPlayer ] [ NOPAIN ]); set_vaultdata(vaultkey,vaultdata); format(vaultkey,63,"POINTMOD-%s-NOFOOTSTEPS_T",gAuthID); format(vaultdata,63,"%d",TLevel [ iPlayer ] [ NOFOOT ]); set_vaultdata(vaultkey,vaultdata); /*--TUpgrades Closed--*/ /*--CTUpgrades Open--*/ format(vaultkey,63,"POINTMOD-%s-EXTRAHEALTH_CT", gAuthID); format(vaultdata,63,"%d",CTLevel [ iPlayer ] [ HEALTH ]); set_vaultdata(vaultkey,vaultdata); format(vaultkey,63,"POINTMOD-%s-EXTRAARMOR_CT", gAuthID); format(vaultdata,63,"%d",CTLevel [ iPlayer ] [ ARMOR ]); set_vaultdata(vaultkey,vaultdata); format(vaultkey,63,"POINTMOD-%s-RESPAWNCHANCE_CT", gAuthID); format(vaultdata,63,"%d",CTLevel [ iPlayer ] [ RS ]); set_vaultdata(vaultkey,vaultdata); format(vaultkey,63,"POINTMOD-%s-FALLDAMAGEREDUCER_CT", gAuthID); format(vaultdata,63,"%d",CTLevel [ iPlayer ] [ FDR ]); set_vaultdata(vaultkey,vaultdata); format(vaultkey,63,"POINTMOD-%s-EXTRADAMAGE_CT", gAuthID); format(vaultdata,63,"%d",CTLevel [ iPlayer ] [ DMG ]); set_vaultdata(vaultkey,vaultdata); format(vaultkey,63,"POINTMOD-%s-NOPAINSHOCK_CT", gAuthID); format(vaultdata,63,"%d",CTLevel [ iPlayer ] [ NOPAIN ]); set_vaultdata(vaultkey,vaultdata); format(vaultkey,63,"POINTMOD-%s-NOFLASH_CT", gAuthID); format(vaultdata,63,"%d",CTLevel [ iPlayer ] [ NOFLASH ]); set_vaultdata(vaultkey,vaultdata); /*--CTUpgrades Closed--*/ } public CmdAddPoints ( iPlayer, level, cid ) { if( !cmd_access(iPlayer, level, cid, 3) ) return PLUGIN_HANDLED; new arg [ 32 ] read_argv ( 1, arg, charsmax ( arg ) ) new AddChips [ 32 ] read_argv ( 2, AddChips, charsmax ( AddChips ) ) new Chips = str_to_num ( AddChips ) new iTarget new iName [ 32 ] new TargetName [ 32 ] get_user_name ( iPlayer, iName, charsmax ( iName ) ) if ( equali ( arg, "@all" ) ) { new iPlayer [ 32 ], iNum, All get_players ( iPlayer, iNum ) for ( new i; i < iNum; i++ ) { All = iPlayer [ i ] iPoint [ All ] += Chips iPointTop [ All ] += Chips } ColorChat ( 0, GREY, "%s^1 %s^3 gave^1 %i Points^3 to^4 everyone^3!", prefix, iName, Chips ) } else { iTarget = cmd_target( iPlayer, arg, 31 ) get_user_name ( iTarget, TargetName, charsmax ( TargetName ) ) if( !iTarget ) return PLUGIN_HANDLED iPoint [ iTarget ] += Chips iPointTop [ iTarget ] += Chips ColorChat ( 0, GREY, "%s^1 %s^3 gave^1 %i Points^3 to ^4 %s^3", prefix, iName, Chips, TargetName ) } return PLUGIN_HANDLED } public CmdRemovePoints ( iPlayer, level, cid ) { if( !cmd_access(iPlayer, level, cid, 3) ) return PLUGIN_HANDLED; new arg [ 32 ] read_argv ( 1, arg, charsmax ( arg ) ) new RemoveChips [ 32 ] read_argv ( 2, RemoveChips, charsmax ( RemoveChips ) ) new Chips = str_to_num ( RemoveChips ) new iTarget new iName [ 32 ] new TargetName [ 32 ] get_user_name ( iPlayer, iName, charsmax ( iName ) ) if ( equali ( arg, "@all" ) ) { new iPlayer [ 32 ], iNum, All get_players ( iPlayer, iNum ) for ( new i; i < iNum; i++ ) { All = iPlayer [ i ] iPoint [ All ] -= Chips iPointTop [ All ] -= Chips } ColorChat ( 0, GREY, "%s^1 %s^3 removed^1 %i Points^3 from^4 everyone^3!", prefix, iName, Chips ) } else { iTarget = cmd_target( iPlayer, arg, 31 ) get_user_name ( iTarget, TargetName, charsmax ( TargetName ) ) if( !iTarget ) return PLUGIN_HANDLED iPoint [ iTarget ] -= Chips iPointTop [ iTarget ] -= Chips ColorChat ( 0, GREY, "%s^1 %s^3 removed^1 %i Points^3 from ^4 %s^3", prefix, iName, Chips, TargetName ) } return PLUGIN_HANDLED } |
Re: Need help!
You need to download colorchat.inc (search for "colorchat") and place it in the includes folder.
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Re: Need help!
Quote:
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Re: Need help!
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Re: Need help!
I dont think you should use that plugin im pretty sure that save & load is fuck'd up.
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