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-   -   Problem with gunxpmod. (https://forums.alliedmods.net/showthread.php?t=236538)

langgiong123 03-07-2014 05:11

Problem with gunxpmod.
 
My server is using gunxpmod plugin.
I want to make new unlock weapon.
So I combined the unlock_deagle code with zp_extra_Infinity.
But if humans are infected by zombie, the upgrade weapon will disappear in next round.
Please help me to fix.
Here is code:
Code:

#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <zombieplague>
#include <gunxpmod>

enum
{
        anim_idle,
        anim_shoot1,
        anim_shoot2,
        anim_shoot_empty,
        anim_reload,
        anim_draw
}

#define ENG_NULLENT                -1
#define EV_INT_WEAPONKEY        EV_INT_impulse
#define infinityr_WEAPONKEY        1231
#define MAX_PLAYERS                            32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)

const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4

#define WEAP_LINUX_XTRA_OFF                        4
#define m_fKnown                                44
#define m_flNextPrimaryAttack                        46
#define m_flTimeWeaponIdle                        48
#define m_iClip                                        51
#define m_fInReload                                54
#define PLAYER_LINUX_XTRA_OFF                        5
#define m_flNextAttack                                83

#define infinityr_RELOAD_TIME 2.8
const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_ELITE)|(1<<CSW_P228)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE)|(1<<CSW_FIVESEVEN)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
                        "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
                        "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
                        "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
                        "weapon_ak47", "weapon_knife", "weapon_p90" }
new const Fire_Sounds[][] = { "weapons/infinitysr_shoot1.wav" }
new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }

new infinityr_V_MODEL[64] = "models/NTC2/v_infinitysr.mdl"
new infinityr_P_MODEL[64] = "models/NTC2/p_infinitysr.mdl"
new infinityr_W_MODEL[64] = "models/NTC2/w_infinitysr.mdl"
new g_attack1[33]
new cvar_dmg_infinityr, cvar_recoil_infinityr, g_itemid_infinityr, cvar_clip_infinityr, cvar_infinityr_ammo, cvar_spd_infinityr
new bool:g_has_infinityr[33]
new g_MaxPlayers, g_orig_event_infinityr, g_clip_ammo[33]
new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
new g_infinityr_TmpClip[33]
new g_canshoot[33]

public plugin_init()
{
        register_plugin("[ZP] Weapon: infinityr", "1.0", "Crock / =)")
        register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
        register_event("CurWeapon","CurrentWeapon","be","1=1")
        RegisterHam(Ham_Item_AddToPlayer, "weapon_deagle", "fw_infinityr_AddToPlayer")
        RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
        RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
        RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
        RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
        register_gxm_item("Red INFI", "Nang cap thanh cong", 90)
        for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
                if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
        RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_deagle", "fw_infinityr_PrimaryAttack")
        RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_deagle", "fw_infinityr_PrimaryAttack_Post", 1)
        RegisterHam(Ham_Item_PostFrame, "weapon_deagle", "infinityr__ItemPostFrame");
        RegisterHam(Ham_Weapon_Reload, "weapon_deagle", "infinityr__Reload");
        RegisterHam(Ham_Weapon_Reload, "weapon_deagle", "infinityr__Reload_Post", 1);
        RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
        register_forward(FM_CmdStart, "fw_CmdStart")
        register_forward(FM_SetModel, "fw_SetModel")
        register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
        register_forward(FM_PlaybackEvent, "fwPlaybackEvent")

        cvar_dmg_infinityr = register_cvar("infinityred_dmg", "3.2")
        cvar_recoil_infinityr = register_cvar("infinityred_recoil", "0.8")
        cvar_clip_infinityr = register_cvar("infinityred_clipammo", "10")
        cvar_infinityr_ammo = register_cvar("infinityred_bpammo", "40")
        cvar_spd_infinityr = register_cvar("infinityred_spd", "1.0")

        g_MaxPlayers = get_maxplayers()
}
public gxm_item_enabled(id)
{
        g_has_infinityr[id] = true;
}

public plugin_precache()
{
        precache_model(infinityr_V_MODEL)
        precache_model(infinityr_P_MODEL)
        precache_model(infinityr_W_MODEL)
        precache_sound("weapons/NTC2/infis_clipin.wav")
        precache_sound("weapons/NTC2/infis_clipout.wav")
        precache_sound("weapons/NTC2/infis_draw.wav")
        precache_sound("weapons/NTC2/infis_foley1.wav")
        precache_sound("weapons/NTC2/infis_foley2.wav")
        for(new i = 0; i < sizeof Fire_Sounds; i++)
                precache_sound(Fire_Sounds[i])
        m_iBlood[0] = precache_model("sprites/blood.spr")
        m_iBlood[1] = precache_model("sprites/bloodspray.spr")
        precache_model("sprites/640hud5.spr")
        register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
}

public fwPrecacheEvent_Post(type, const name[])
{
        if (equal("events/deagle.sc", name))
        {
                g_orig_event_infinityr = get_orig_retval()
                return FMRES_HANDLED
        }
       
        return FMRES_IGNORED
}

public client_connect(id)
{
        g_has_infinityr[id] = false
}

public fw_CmdStart(id, uc_handle, seed)
{
        if(!is_user_alive(id))
                return PLUGIN_HANDLED

        new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

        if((get_uc(uc_handle, UC_Buttons) & IN_ATTACK) && (pev(id, pev_oldbuttons) & IN_ATTACK))
        {
        g_canshoot[id] = 1
        }else if((get_uc(uc_handle, UC_Buttons) & IN_ATTACK) && !(pev(id, pev_oldbuttons) & IN_ATTACK) && flNextAttack <= 0.0){
        g_canshoot[id] = 0
        }else{
        g_canshoot[id] = 1
        }

        if(get_uc(uc_handle, UC_Buttons) & IN_ATTACK)
        {
        g_attack1[id] = 1
        }else{
        g_attack1[id] = 0
        }

        return PLUGIN_HANDLED
}

public client_disconnect(id)
{
        g_has_infinityr[id] = false
}

public fw_SetModel(entity, model[])
{
        if(!is_valid_ent(entity))
                return FMRES_IGNORED;
       
        static szClassName[33]
        entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
               
        if(!equal(szClassName, "weaponbox"))
                return FMRES_IGNORED;
       
        static iOwner
       
        iOwner = entity_get_edict(entity, EV_ENT_owner)
       
        if(equal(model, "models/w_deagle.mdl"))
        {
                static iStoredSVDID
               
                iStoredSVDID = find_ent_by_owner(ENG_NULLENT, "weapon_deagle", entity)
       
                if(!is_valid_ent(iStoredSVDID))
                        return FMRES_IGNORED;
       
                if(g_has_infinityr[iOwner])
                {
                        entity_set_int(iStoredSVDID, EV_INT_WEAPONKEY, infinityr_WEAPONKEY)
                        g_has_infinityr[iOwner] = false
                       
                        entity_set_model(entity, infinityr_W_MODEL)
                       
                        return FMRES_SUPERCEDE;
                }
        }
       
       
        return FMRES_IGNORED;
}


public fw_infinityr_AddToPlayer(infinityr, id)
{
        if(!is_valid_ent(infinityr) || !is_user_connected(id))
                return HAM_IGNORED;
       
        if(entity_get_int(infinityr, EV_INT_WEAPONKEY) == infinityr_WEAPONKEY)
        {
                g_has_infinityr[id] = true
               
                entity_set_int(infinityr, EV_INT_WEAPONKEY, 0)
               
                return HAM_HANDLED;
        }
       
        return HAM_IGNORED;
}

public fw_UseStationary_Post(entity, caller, activator, use_type)
{
        if (use_type == USE_STOPPED && is_user_connected(caller))
                replace_weapon_models(caller, get_user_weapon(caller))
}

public fw_Item_Deploy_Post(weapon_ent)
{
        static owner
        owner = fm_cs_get_weapon_ent_owner(weapon_ent)
       
        static weaponid
        weaponid = cs_get_weapon_id(weapon_ent)
       
        replace_weapon_models(owner, weaponid)
}

public CurrentWeapon(id)
{
        static iWeapon; iWeapon = read_data(2)

        replace_weapon_models(id, read_data(2))

        static weapon[32], iEnt
        get_weaponname(iWeapon, weapon, 31)
        iEnt = find_ent_by_owner(-1, weapon, id)
        if(iEnt)
        {
                static Float:Delay, Float:M_Delay
                static Float:iSpeed
                iSpeed = 0.0
                if(iWeapon == CSW_DEAGLE && g_has_infinityr[id])
                        iSpeed = get_pcvar_float(cvar_spd_infinityr)

                Delay = get_pdata_float(iEnt, 46, 4) * iSpeed
                M_Delay = get_pdata_float(iEnt, 47, 4) * iSpeed
                if (Delay > 0.0)
                {
                        set_pdata_float(iEnt, 46, Delay, 4)
                        set_pdata_float(iEnt, 47, M_Delay, 4)
                }
        }

}


replace_weapon_models(id, weaponid)
{
        switch (weaponid)
        {
                case CSW_DEAGLE:
                {
                        if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
                                return;
                       
                        if(g_has_infinityr[id])
                        {
                                set_pev(id, pev_viewmodel2, infinityr_V_MODEL)
                                set_pev(id, pev_weaponmodel2, infinityr_P_MODEL)
                        }
                }
        }
}

public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
        if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_DEAGLE) || !g_has_infinityr[Player])
        return FMRES_IGNORED
       
        set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
        return FMRES_HANDLED
}

public fw_infinityr_PrimaryAttack(Weapon)
{
        new Player = get_pdata_cbase(Weapon, 41, 4)
       
        if (!g_has_infinityr[Player])
                return;
       
        pev(Player,pev_punchangle,cl_pushangle[Player])
       
        g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}

public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
        if ((eventid != g_orig_event_infinityr))
                return FMRES_IGNORED
        if (!(1 <= invoker <= g_MaxPlayers))
                return FMRES_IGNORED

        playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
        return FMRES_SUPERCEDE
}

public fw_infinityr_PrimaryAttack_Post(Weapon)
{
        new Player = get_pdata_cbase(Weapon, 41, 4)
       
        if(g_has_infinityr[Player] && g_canshoot[Player] == 0)
        {
                if (!g_clip_ammo[Player])
                        return

                new Float:push[3]
                pev(Player,pev_punchangle,push)
                xs_vec_sub(push,cl_pushangle[Player],push)
               
                xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_infinityr),push)
                xs_vec_add(push,cl_pushangle[Player],push)
                set_pev(Player,pev_punchangle,push)

                emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
                UTIL_PlayWeaponAnimation(Player, anim_shoot1)

                make_blood_and_bulletholes(Player)
                set_pdata_float(Player, m_flNextAttack,0.001, PLAYER_LINUX_XTRA_OFF)
                       
        }

}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
        if (victim != attacker && is_user_connected(attacker))
        {
                if(get_user_weapon(attacker) == CSW_DEAGLE)
                {
                        if(g_has_infinityr[attacker])
                                SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_infinityr))
                }
        }
}

public message_DeathMsg(msg_id, msg_dest, id)
{
        static szTruncatedWeapon[33], iAttacker, iVictim
       
        get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
       
        iAttacker = get_msg_arg_int(1)
        iVictim = get_msg_arg_int(2)
       
        if(!is_user_connected(iAttacker) || iAttacker == iVictim)
                return PLUGIN_CONTINUE
       
        if(equal(szTruncatedWeapon, "deagle") && get_user_weapon(iAttacker) == CSW_DEAGLE)
        {
                if(g_has_infinityr[iAttacker])
                        set_msg_arg_string(4, "deagle")
        }
               
        return PLUGIN_CONTINUE
}

stock fm_cs_get_current_weapon_ent(id)
{
        return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX);
}

stock fm_cs_get_weapon_ent_owner(ent)
{
        return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS);
}

stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
        set_pev(Player, pev_weaponanim, Sequence)
       
        message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
        write_byte(Sequence)
        write_byte(pev(Player, pev_body))
        message_end()
}

stock make_blood_and_bulletholes(id)
{
        new aimOrigin[3], target, body
        get_user_origin(id, aimOrigin, 3)
        get_user_aiming(id, target, body)
       
        if(target > 0 && target <= g_MaxPlayers && zp_get_user_zombie(target))
        {
                new Float:fStart[3], Float:fEnd[3], Float:fRes[3], Float:fVel[3]
                pev(id, pev_origin, fStart)
               
                velocity_by_aim(id, 64, fVel)
               
                fStart[0] = float(aimOrigin[0])
                fStart[1] = float(aimOrigin[1])
                fStart[2] = float(aimOrigin[2])
                fEnd[0] = fStart[0]+fVel[0]
                fEnd[1] = fStart[1]+fVel[1]
                fEnd[2] = fStart[2]+fVel[2]
               
                new res
                engfunc(EngFunc_TraceLine, fStart, fEnd, 0, target, res)
                get_tr2(res, TR_vecEndPos, fRes)
               
                message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
                write_byte(TE_BLOODSPRITE)
                write_coord(floatround(fStart[0]))
                write_coord(floatround(fStart[1]))
                write_coord(floatround(fStart[2]))
                write_short( m_iBlood [ 1 ])
                write_short( m_iBlood [ 0 ] )
                write_byte(70)
                write_byte(random_num(1,2))
                message_end()
               
               
        }
        else if(!is_user_connected(target))
        {
                if(target)
                {
                        message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
                        write_byte(TE_DECAL)
                        write_coord(aimOrigin[0])
                        write_coord(aimOrigin[1])
                        write_coord(aimOrigin[2])
                        write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
                        write_short(target)
                        message_end()
                }
                else
                {
                        message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
                        write_byte(TE_WORLDDECAL)
                        write_coord(aimOrigin[0])
                        write_coord(aimOrigin[1])
                        write_coord(aimOrigin[2])
                        write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
                        message_end()
                }
               
                message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
                write_byte(TE_GUNSHOTDECAL)
                write_coord(aimOrigin[0])
                write_coord(aimOrigin[1])
                write_coord(aimOrigin[2])
                write_short(id)
                write_byte(GUNSHOT_DECALS[random_num ( 0, sizeof GUNSHOT_DECALS -1 ) ] )
                message_end()
        }
}

public infinityr__ItemPostFrame(weapon_entity) {
        new id = pev(weapon_entity, pev_owner)
        if (!is_user_connected(id))
                return HAM_IGNORED;

        if (!g_has_infinityr[id])
                return HAM_IGNORED;

        new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

        new iBpAmmo = cs_get_user_bpammo(id, CSW_DEAGLE);
        new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

        new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)

        if( fInReload && flNextAttack <= 0.0 )
        {
                new Player = id
                new j = min(get_pcvar_num(cvar_clip_infinityr) - iClip, iBpAmmo)
       
                set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
                cs_set_user_bpammo(id, CSW_DEAGLE, iBpAmmo-j);

                if(g_attack1[id] == 1)
                {
                new Float:push[3]
                pev(Player,pev_punchangle,push)
                xs_vec_sub(push,cl_pushangle[Player],push)
               
                xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_infinityr),push)
                xs_vec_add(push,cl_pushangle[Player],push)
                set_pev(Player,pev_punchangle,push)

                emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
                UTIL_PlayWeaponAnimation(Player, anim_shoot1)

                make_blood_and_bulletholes(Player)
                set_pdata_float(Player, m_flNextAttack,0.2, PLAYER_LINUX_XTRA_OFF)
                }
               
                set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
                fInReload = 0
        }

        return HAM_IGNORED;
}

public infinityr__Reload(weapon_entity) {
        new id = pev(weapon_entity, pev_owner)
        if (!is_user_connected(id))
                return HAM_IGNORED;

        if (!g_has_infinityr[id])
                return HAM_IGNORED;

        g_infinityr_TmpClip[id] = -1;

        new iBpAmmo = cs_get_user_bpammo(id, CSW_DEAGLE);
        new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

        if (iBpAmmo <= 0)
                return HAM_SUPERCEDE;

        if (iClip >= get_pcvar_num(cvar_clip_infinityr))
                return HAM_SUPERCEDE;


        g_infinityr_TmpClip[id] = iClip;

        return HAM_IGNORED;
}

public infinityr__Reload_Post(weapon_entity) {
        new id = pev(weapon_entity, pev_owner)
        if (!is_user_connected(id))
                return HAM_IGNORED;

        if (!g_has_infinityr[id])
                return HAM_IGNORED;

        if (g_infinityr_TmpClip[id] == -1)
                return HAM_IGNORED;

        set_pdata_int(weapon_entity, m_iClip, g_infinityr_TmpClip[id], WEAP_LINUX_XTRA_OFF)

        set_pdata_float(weapon_entity, m_flTimeWeaponIdle, infinityr_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)

        set_pdata_float(id, m_flNextAttack, infinityr_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)

        set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)

        // relaod animation
        UTIL_PlayWeaponAnimation(id, 4)

        return HAM_IGNORED;
}



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