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-   -   TE_Start error (https://forums.alliedmods.net/showthread.php?t=236018)

sipster19 02-25-2014 21:06

TE_Start error
 
Quote:

] rcon meta version
Metamod:Source version 1.10.1-dev
Build ID: 875:c5f9a0d14be6-dev
Loaded As: Valve Server Plugin
Compiled on: Dec 28 2013
Plugin interface version: 15:14
SourceHook version: 5:5
http://www.metamodsource.net/
] rcon sm version
SourceMod Version Information:
SourceMod Version: 1.5.3-dev+3955
SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.5.3-dev+3955)
SourcePawn API: v1 = 4, v2 = 4
Compiled on: Jan 5 2014 07:44:37
Build ID: 3955:f3ebb564820b
http://www.sourcemod.net/
I run a GoldeneEye: Source server. I froze someone in place and saw this in the my logs:

Quote:

L 02/24/2014 - 21:04:39: [SM] Native "TE_Start" reported: TempEntity System unsupported or not available, file a bug report
L 02/24/2014 - 21:04:39: [SM] Displaying call stack trace for plugin "funcommands.smx":
L 02/24/2014 - 21:04:39: [SM] [0] Line 207, ..\..\build\plugins\include\sdktools_tempents _stocks.inc::TE_SetupGlowSprite()
L 02/24/2014 - 21:04:39: [SM] [1] Line 191, C:\builds\build-sourcemod\win32-1.5\build\plugins\funcommands/ice.sp::Timer_Freeze()
I tried it also with SM 1.52.

WildCard65 02-26-2014 11:31

Re: TE_Start error
 
try a 1.6.0 dev version?

psychonic 02-26-2014 11:38

Re: TE_Start error
 
Is this GE:S version 4.2.4? I don't think that SourceMod's gamedata has been updated since its release.

sipster19 02-26-2014 18:43

Re: TE_Start error
 
Yes that's right. My logs are also filling up with:

Quote:

[SDKTOOLS] Sigscan for FireOutput failed - Disabling detour to prevent crashes
I don't know if that's because of the gamedata.


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