I know that it is possible to add multiple weapons in weapon slots, but I was wondering if it was possible to get that weapons entity id or maybe weaponbox id if it stays the same when you drop it? For example, if I have 2 deagles, for one I would like to have default skin, but for other I need another skin. Is it possible?
EDIT: Other way to distinguish both weapons would nice too. :) Anyone? I was thinking of hooking WeaponList event, but it doesn't work. Is there a way to hook that event or detect SlotID of weapon? Also, what is Ham_Item_UpdateItemInfo? |
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