[CS:S] enforceroundtime
2 Attachment(s)
What is it?
Simple plugin that enforces round time limits (mp_roundtime) in CS:S by forcing a round draw when the round timer expires. It may work in CS:GO, but use with CS:GO is not supported. Why use it? Who needs it? If you have custom maps on your server that don't have bomb defuse or hostage rescue objectives, you've probably ran into situations where the round continues after the round clock has expired. This goes on until the round ends by one team completely killing off the other team, or the map changes. During this unintended extended round period, many players take the opportunity to practice their camping skills, leaving all the other players waiting for campfires to be put out. Even worse, on servers with BOTs on both teams, 2 "stuck" BOTs with no admin around can empty the humans out of your server quick. Stop making your real players wait for dumBOTs, campers, and trolls. Install enforceroundtime today. Cvars enforceroundtime_version only. Does not record, so there is no .cfg file to deal with. Commands None Installation You can put this in your plugins folder, but I recommend putting it in your plugins/disabled folder and loading it on a per map basis as needed. If you do that, you can unload it in server.cfg so that it's not used on maps that don't need it. Notes This plugin utilizes the Updater plugin. Keep this plugin, and your other plugins that utilize Updater up to date automatically with the Updater plugin. Version History 2014.01.10.001 - Initial release |
Re: [CS:S] enforceroundtime
I'm way too lazy to set up a CS:S server to see if CS:S has the mp_match_end_at_timelimit cvar like TF2 does.
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Having said that, the wiki pages aren't always up to date. |
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Where can i download this plugin? it says it failed to compile.
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Ok reporting a bug. Plugin works fine but sometimes round draw happens like 5 seconds into the round.
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