Some help with aura walls
I need to build a aura around a player ( origin ) , when nearby enemys are around ( lets say 800 units )
they will lose health ... but is a bug ... when the player with aura is up on ct base ( dust 2 ) , the players from base inside ( under him ) will lose hp ... so how can i determine if between target player and origin player is a wall ? i used a simple code like this if ( get_distance( id_origin, target_origin ) < RANGE ) { give damage } some one can help me ? thanks ... sorry for my bad english |
Re: Some help with aura walls
There were a native, AFAIK its called can_see_fm(id, target).
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Re: Some help with aura walls
Try using Ham_FVisible.
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Re: Some help with aura walls
Thanks for help , i will try
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