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-   -   Request for Vip weapon (https://forums.alliedmods.net/showthread.php?t=232580)

wienli 01-01-2014 21:13

Request for Vip weapon
 
I found a weapon but i want to this plugin for only Vip players.
i use Vip 1.7.2

Original code

Code:

#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <zombieplague>

#define ENG_NULLENT                        -1
#define EV_INT_WEAPONKEY        EV_INT_impulse
#define sfgun_WEAPONKEY        861
#define MAX_PLAYERS                  32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)

const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4

#define WEAP_LINUX_XTRA_OFF                4
#define m_fKnown                                        44
#define m_flNextPrimaryAttack                46
#define m_flTimeWeaponIdle                        48
#define m_iClip                                        51
#define m_fInReload                                54
#define PLAYER_LINUX_XTRA_OFF        5
#define m_flNextAttack                                83

#define sfgun_RELOAD_TIME        3.0
#define sfgun_RELOAD                1
#define sfgun_DRAW                        2
#define sfgun_SHOOT1                3
#define sfgun_SHOOT2                4

#define write_coord_f(%1)        engfunc(EngFunc_WriteCoord,%1)

new const Fire_Sounds[][] = { "weapons/sfgun_shoot1.wav" }

new sfgun_V_MODEL[64] = "models/v_sfgun.mdl"
new sfgun_P_MODEL[64] = "models/p_sfgun.mdl"
new sfgun_W_MODEL[64] = "models/w_sfgun.mdl"

new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }

new cvar_dmg_sfgun, cvar_recoil_sfgun, g_itemid_sfgun, cvar_clip_sfgun, cvar_spd_sfgun, cvar_sfgun_ammo
new g_MaxPlayers, g_orig_event_sfgun, g_IsInPrimaryAttack
new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
new g_has_sfgun[33], g_clip_ammo[33], g_sfgun_TmpClip[33], oldweap[33]
new gmsgWeaponList

const PRIMARY_WEAPONS_BIT_SUM =
(1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
                        "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
                        "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
                        "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
                        "weapon_ak47", "weapon_knife", "weapon_p90" }

public plugin_init()
{
        register_plugin("[ZP] Extra: Blaster [SFGUN]", "1.0", "Crock / =) (Poprogun4ik) / TeRKe")
        register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
        register_event("CurWeapon","CurrentWeapon","be","1=1")
        RegisterHam(Ham_Item_AddToPlayer, "weapon_mp5navy", "fw_sfgun_AddToPlayer")
        RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
        RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
        RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
        RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
        for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
        if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
        RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_mp5navy", "fw_sfgun_PrimaryAttack")
        RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_mp5navy", "fw_sfgun_PrimaryAttack_Post", 1)
        RegisterHam(Ham_Item_PostFrame, "weapon_mp5navy", "sfgun_ItemPostFrame")
        RegisterHam(Ham_Weapon_Reload, "weapon_mp5navy", "sfgun_Reload")
        RegisterHam(Ham_Weapon_Reload, "weapon_mp5navy", "sfgun_Reload_Post", 1)
        RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
        register_forward(FM_SetModel, "fw_SetModel")
        register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
        register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
       
        RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
        RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
        RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
        RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
        RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
        RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
        RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)

        cvar_dmg_sfgun = register_cvar("zp_sfgun_dmg", "5.5")
        cvar_recoil_sfgun = register_cvar("zp_sfgun_recoil", "1.0")
        cvar_clip_sfgun = register_cvar("zp_sfgun_clip", "45")
        cvar_spd_sfgun = register_cvar("zp_sfgun_spd", "1.0")
        cvar_sfgun_ammo = register_cvar("zp_sfgun_ammo", "200")
       
        g_itemid_sfgun = zp_register_extra_item("[Automat] \rBlaster SFGUN", 6, ZP_TEAM_HUMAN)
        g_MaxPlayers = get_maxplayers()
        gmsgWeaponList = get_user_msgid("WeaponList")
}

public plugin_precache()
{
        precache_model(sfgun_V_MODEL)
        precache_model(sfgun_P_MODEL)
        precache_model(sfgun_W_MODEL)
        for(new i = 0; i < sizeof Fire_Sounds; i++)
        precache_sound(Fire_Sounds[i])       
        precache_sound("weapons/sfgun_clipin.wav")
        precache_sound("weapons/sfgun_clipout.wav")
        precache_sound("weapons/sfgun_draw.wav")
        m_iBlood[0] = precache_model("sprites/blood.spr")
        m_iBlood[1] = precache_model("sprites/bloodspray.spr")
        precache_generic("sprites/weapon_sfgun.txt")
          precache_generic("sprites/640hud58.spr")
       
        register_clcmd("weapon_sfgun", "weapon_hook")       

        register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
}

public weapon_hook(id)
{
            engclient_cmd(id, "weapon_mp5navy")
            return PLUGIN_HANDLED
}

public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
        if(!is_user_alive(iAttacker))
                return

        new g_currentweapon = get_user_weapon(iAttacker)

        if(g_currentweapon != CSW_MP5NAVY) return
       
        if(!g_has_sfgun[iAttacker]) return

        static Float:flEnd[3]
        get_tr2(ptr, TR_vecEndPos, flEnd)
       
        if(iEnt)
        {
                message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
                write_byte(TE_DECAL)
                write_coord_f(flEnd[0])
                write_coord_f(flEnd[1])
                write_coord_f(flEnd[2])
                write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
                write_short(iEnt)
                message_end()
        }
        else
        {
                message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
                write_byte(TE_WORLDDECAL)
                write_coord_f(flEnd[0])
                write_coord_f(flEnd[1])
                write_coord_f(flEnd[2])
                write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
                message_end()
        }
        message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
        write_byte(TE_GUNSHOTDECAL)
        write_coord_f(flEnd[0])
        write_coord_f(flEnd[1])
        write_coord_f(flEnd[2])
        write_short(iAttacker)
        write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
        message_end()
}

public zp_user_humanized_post(id)
{
        g_has_sfgun[id] = false
}

public plugin_natives ()
{
        register_native("give_weapon_sfgun", "native_give_weapon_add", 1)
}
public native_give_weapon_add(id)
{
        give_sfgun(id)
}

public fwPrecacheEvent_Post(type, const name[])
{
        if (equal("events/mp5n.sc", name))
        {
                g_orig_event_sfgun = get_orig_retval()
                return FMRES_HANDLED
        }
        return FMRES_IGNORED
}

public client_connect(id)
{
        g_has_sfgun[id] = false
}

public client_disconnect(id)
{
        g_has_sfgun[id] = false
}

public zp_user_infected_post(id)
{
        if (zp_get_user_zombie(id))
        {
                g_has_sfgun[id] = false
        }
}

public fw_SetModel(entity, model[])
{
        if(!is_valid_ent(entity))
                return FMRES_IGNORED
       
        static szClassName[33]
        entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
               
        if(!equal(szClassName, "weaponbox"))
                return FMRES_IGNORED
       
        static iOwner
       
        iOwner = entity_get_edict(entity, EV_ENT_owner)
       
        if(equal(model, "models/w_mp5.mdl"))
        {
                static iStoredAugID
               
                iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_mp5navy", entity)
       
                if(!is_valid_ent(iStoredAugID))
                        return FMRES_IGNORED
       
                if(g_has_sfgun[iOwner])
                {
                        entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, sfgun_WEAPONKEY)
                       
                        g_has_sfgun[iOwner] = false
                       
                        entity_set_model(entity, sfgun_W_MODEL)
                       
                        return FMRES_SUPERCEDE
                }
        }
        return FMRES_IGNORED
}

public give_sfgun(id)
{
        drop_weapons(id, 1)
        new iWep2 = give_item(id,"weapon_mp5navy")
        if( iWep2 > 0 )
        {
                cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_sfgun))
                cs_set_user_bpammo (id, CSW_MP5NAVY, get_pcvar_num(cvar_sfgun_ammo))       
                UTIL_PlayWeaponAnimation(id, sfgun_DRAW)
                set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
               
                message_begin(MSG_ONE, gmsgWeaponList, _, id)
                write_string("weapon_sfgun")
                write_byte(10)
                write_byte(120)
                write_byte(-1)
                write_byte(-1)
                write_byte(0)
                write_byte(7)
                write_byte(CSW_MP5NAVY)
                message_end()

        }
        g_has_sfgun[id] = true
}

public zp_extra_item_selected(id, itemid)
{
        if(itemid != g_itemid_sfgun)
                return

        give_sfgun(id)
}

public fw_sfgun_AddToPlayer(sfgun, id)
{
        if(!is_valid_ent(sfgun) || !is_user_connected(id))
                return HAM_IGNORED
       
        if(entity_get_int(sfgun, EV_INT_WEAPONKEY) == sfgun_WEAPONKEY)
        {
                g_has_sfgun[id] = true
               
                entity_set_int(sfgun, EV_INT_WEAPONKEY, 0)
               
                message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
                write_string("weapon_sfgun")
                write_byte(10)
                write_byte(120)
                write_byte(-1)
                write_byte(-1)
                write_byte(0)
                write_byte(7)
                write_byte(CSW_MP5NAVY)
                message_end()

                return HAM_HANDLED
        }
            else
        {
                message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
                write_string("weapon_mp5navy")
                write_byte(10)
                write_byte(120)
                write_byte(-1)
                write_byte(-1)
                write_byte(0)
                write_byte(7)
                write_byte(CSW_MP5NAVY)
                message_end()
        }
        return HAM_IGNORED
}

public fw_UseStationary_Post(entity, caller, activator, use_type)
{
        if (use_type == USE_STOPPED && is_user_connected(caller))
                replace_weapon_models(caller, get_user_weapon(caller))
}

public fw_Item_Deploy_Post(weapon_ent)
{
        static owner
        owner = fm_cs_get_weapon_ent_owner(weapon_ent)
       
        static weaponid
        weaponid = cs_get_weapon_id(weapon_ent)
       
        replace_weapon_models(owner, weaponid)
}

public CurrentWeapon(id)
{
    replace_weapon_models(id, read_data(2))

    if(read_data(2) != CSW_MP5NAVY || !g_has_sfgun[id])
          return
   
    static Float:iSpeed
    if(g_has_sfgun[id])
          iSpeed = get_pcvar_float(cvar_spd_sfgun)
   
    static weapon[32],Ent
    get_weaponname(read_data(2),weapon,31)
    Ent = find_ent_by_owner(-1,weapon,id)
    if(Ent)
    {
          static Float:Delay
          Delay = get_pdata_float( Ent, 46, 4) * iSpeed
          if (Delay > 0.0)
          {
              set_pdata_float(Ent, 46, Delay, 4)
          }
    }
}

replace_weapon_models(id, weaponid)
{
        switch (weaponid)
        {
                case CSW_MP5NAVY:
                {
                        if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
                                return
                               
                        if(g_has_sfgun[id])
                        {
                                set_pev(id, pev_viewmodel2, sfgun_V_MODEL)
                                set_pev(id, pev_weaponmodel2, sfgun_P_MODEL)
                                if(oldweap[id] != CSW_MP5NAVY)
                                {
                                        UTIL_PlayWeaponAnimation(id, sfgun_DRAW)
                                        set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
                                       
                                        message_begin(MSG_ONE, gmsgWeaponList, _, id)
                                        write_string("weapon_sfgun")
                                        write_byte(10)
                                        write_byte(120)
                                        write_byte(-1)
                                        write_byte(-1)
                                        write_byte(0) 
                                        write_byte(7)
                                        write_byte(CSW_MP5NAVY)
                                        message_end()
                                }
                        }
                }
        }
        oldweap[id] = weaponid
}

public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
        if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_MP5NAVY || !g_has_sfgun[Player]))
                return FMRES_IGNORED
       
        set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
        return FMRES_HANDLED
}

public fw_sfgun_PrimaryAttack(Weapon)
{
        new Player = get_pdata_cbase(Weapon, 41, 4)
       
        if (!g_has_sfgun[Player])
                return
       
        g_IsInPrimaryAttack = 1
        pev(Player,pev_punchangle,cl_pushangle[Player])
       
        g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}

public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
        if ((eventid != g_orig_event_sfgun) || !g_IsInPrimaryAttack)
                return FMRES_IGNORED
        if (!(1 <= invoker <= g_MaxPlayers))
    return FMRES_IGNORED

        playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
        return FMRES_SUPERCEDE
}

public fw_sfgun_PrimaryAttack_Post(Weapon)
{
        g_IsInPrimaryAttack = 0
        new Player = get_pdata_cbase(Weapon, 41, 4)
       
        new szClip, szAmmo
        get_user_weapon(Player, szClip, szAmmo)
       
        if(!is_user_alive(Player))
                return

        if(g_has_sfgun[Player])
        {
                if (!g_clip_ammo[Player])
                        return

                new Float:push[3]
                pev(Player,pev_punchangle,push)
                xs_vec_sub(push,cl_pushangle[Player],push)
               
                xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_sfgun),push)
                xs_vec_add(push,cl_pushangle[Player],push)
                set_pev(Player,pev_punchangle,push)
               
                emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
                UTIL_PlayWeaponAnimation(Player, random_num(sfgun_SHOOT1, sfgun_SHOOT2))
        }
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
        if (victim != attacker && is_user_connected(attacker))
        {
                if(get_user_weapon(attacker) == CSW_MP5NAVY)
                {
                        if(g_has_sfgun[attacker])
                                SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_sfgun))
                }
        }
}

public message_DeathMsg(msg_id, msg_dest, id)
{
        static szTruncatedWeapon[33], iAttacker, iVictim
       
        get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
       
        iAttacker = get_msg_arg_int(1)
        iVictim = get_msg_arg_int(2)
       
        if(!is_user_connected(iAttacker) || iAttacker == iVictim)
                return PLUGIN_CONTINUE
       
        if(equal(szTruncatedWeapon, "mp5navy") && get_user_weapon(iAttacker) == CSW_MP5NAVY)
        {
                if(g_has_sfgun[iAttacker])
                        set_msg_arg_string(4, "mp5navy")
        }
        return PLUGIN_CONTINUE
}

stock fm_cs_get_current_weapon_ent(id)
{
        return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
}

stock fm_cs_get_weapon_ent_owner(ent)
{
        return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
}

stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
        set_pev(Player, pev_weaponanim, Sequence)
       
        message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
        write_byte(Sequence)
        write_byte(pev(Player, pev_body))
        message_end()
}

public sfgun_ItemPostFrame(weapon_entity)
{
    new id = pev(weapon_entity, pev_owner)
    if (!is_user_connected(id))
          return HAM_IGNORED

    if (!g_has_sfgun[id])
          return HAM_IGNORED

    static iClipExtra
   
    iClipExtra = get_pcvar_num(cvar_clip_sfgun)
    new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

    new iBpAmmo = cs_get_user_bpammo(id, CSW_MP5NAVY)
    new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

    new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)

    if( fInReload && flNextAttack <= 0.0 )
    {
            new j = min(iClipExtra - iClip, iBpAmmo)
       
            set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
            cs_set_user_bpammo(id, CSW_MP5NAVY, iBpAmmo-j)
               
            set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
            fInReload = 0
    }
    return HAM_IGNORED
}

public sfgun_Reload(weapon_entity)
{
    new id = pev(weapon_entity, pev_owner)
    if (!is_user_connected(id))
          return HAM_IGNORED

    if (!g_has_sfgun[id])
          return HAM_IGNORED

    static iClipExtra

    if(g_has_sfgun[id])
          iClipExtra = get_pcvar_num(cvar_clip_sfgun)

    g_sfgun_TmpClip[id] = -1

    new iBpAmmo = cs_get_user_bpammo(id, CSW_MP5NAVY)
    new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

    if (iBpAmmo <= 0)
          return HAM_SUPERCEDE

    if (iClip >= iClipExtra)
          return HAM_SUPERCEDE

    g_sfgun_TmpClip[id] = iClip

    return HAM_IGNORED
}

public sfgun_Reload_Post(weapon_entity)
{
        new id = pev(weapon_entity, pev_owner)
        if (!is_user_connected(id))
                return HAM_IGNORED

        if (!g_has_sfgun[id])
                return HAM_IGNORED

        if (g_sfgun_TmpClip[id] == -1)
                return HAM_IGNORED

        set_pdata_int(weapon_entity, m_iClip, g_sfgun_TmpClip[id], WEAP_LINUX_XTRA_OFF)

        set_pdata_float(weapon_entity, m_flTimeWeaponIdle, sfgun_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)

        set_pdata_float(id, m_flNextAttack, sfgun_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)

        set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)

        UTIL_PlayWeaponAnimation(id, sfgun_RELOAD)

        return HAM_IGNORED
}

stock drop_weapons(id, dropwhat)
{
    static weapons[32], num, i, weaponid
    num = 0
    get_user_weapons(id, weapons, num)
   
    for (i = 0; i < num; i++)
    {
          weaponid = weapons[i]
         
          if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
          {
              static wname[32]
              get_weaponname(weaponid, wname, sizeof wname - 1)
              engclient_cmd(id, "drop", wname)
          }
    }
}


DavidJr 01-01-2014 23:30

Re: Request for Vip weapon
 
https://forums.alliedmods.net/forumdisplay.php?f=12


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