| Going Dutch |
01-01-2014 19:52 |
Multiple menus in one menu. [Done]
Hey,
I am looking for a plugin that can open different menus in one single menu.
Example:
PHP Code:
Custom Menu
1. Weapon Menu
2. Respawn Menu
3. Camera Angle
4. Blockmaker Menu
5. Servers
6. Admins online
All these menus are from different plugins with their own commands such as /cam which opens the camera menu. This menu has to force the client to say /cam.
I have tried making this but i failed miserably.. i am very bad at scripting but i'm learning as much as i can.
Thank you, and best wishes this year!
-------------------------------------------
For anyone also in need of this menu, Here is it, can edit it yourself easily.
thank you ShLuMieL!
PHP Code:
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#define PLUGIN "Weapons Menu"
#define VERSION "1.0"
#define AUTHOR "Asafmazon."
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
// Add your code here...
register_clcmd("say /menu", "MenuW");
register_clcmd("say /weapon", "WeaponsMenu");
register_clcmd("say /respawn", "RespawnMenu");
register_clcmd("say /admins", "AdminsMenu");
}
public MenuW(id)
{
new menu = menu_create("Custom Menu:", "MenuW_Handler" );
menu_additem(menu, "Weapon Menu", "", 0);
menu_additem(menu, "Respawn Menu", "", 0);
menu_additem(menu, "Camera Angle", "", 1);
menu_additem(menu, "Servers", "", 1);
menu_additem(menu, "Admins online", "", 0);
menu_setprop( menu, MPROP_EXITNAME, "Close menu" )
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL );
menu_display(id, menu, 0 );
}
public MenuW_Handler(id, menu, item)
{
switch(item)
{
case 0:
{
client_cmd(id, "say /weapon")
}
case 1:
{
client_cmd(id, "say /respawn")
}
case 2:
{
//CameraMenu(id)
}
case 3:
{
//ServersMenu(id)
}
case 4:
{
client_cmd(id, "say /admins")
}
}
}
public WeaponsMenu(id)
{
new menu = menu_create("Weapons Menu:", "Weapons_Handler" );
menu_additem(menu, "Weapon 1", "", 0);
menu_additem(menu, "Weapon 2", "", 1);
menu_additem(menu, "Weapon 3", "", 1);
menu_setprop(menu, MPROP_EXITNAME, "Back" )
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL );
menu_display(id, menu, 0 );
}
public Weapons_Handler(id, menu, item)
{
if(item == MENU_EXIT)
{
MenuW(id)
}
switch(item)
{
case 0:
{
WeaponsMenu(id)
}
}
}
public RespawnMenu(id)
{
new menu = menu_create("Respawn Menu:", "RespawnMenu_Handler" );
menu_additem(menu, "Respawn 1", "", 0);
menu_additem(menu, "Respawn 2", "", 1);
menu_additem(menu, "Respawn 3", "", 1);
menu_setprop(menu, MPROP_EXITNAME, "Back" )
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL );
menu_display(id, menu, 0 );
}
public RespawnMenu_Handler(id, menu, item)
{
if(item == MENU_EXIT)
{
MenuW(id)
}
switch(item)
{
case 0:
{
RespawnMenu(id)
}
}
}
public AdminsMenu(id)
{
new menu = menu_create("Weapons Menu:", "AdminsMenu_Handler" );
menu_additem(menu, "Admin 1", "", 0);
menu_additem(menu, "Admin 2", "", 1);
menu_additem(menu, "Admin 3", "", 1);
menu_setprop( menu, MPROP_EXITNAME, "Back" )
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL );
menu_display(id, menu, 0 );
}
public AdminsMenu_Handler(id, menu, item)
{
if(item == MENU_EXIT)
{
MenuW(id)
}
switch(item)
{
case 0:
{
AdminsMenu(id)
}
}
}
|