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-   -   Sound Characters: # CHAR_DRYMIX (https://forums.alliedmods.net/showthread.php?t=232229)

Bacardi 12-27-2013 13:30

Sound Characters: # CHAR_DRYMIX
 
4 Sound Characters
Quote:

Originally Posted by Sound_Characters

# - CHAR_DRYMIX
Bypasses DSP and affected by the user's music volume setting.

client setting
Code:

"snd_musicvolume" = "1.0" min. 0.000000 max. 1.000000
 archive
 - Music volume

video

Playing sound or music, you can make it more client friendly,
add this char # front of sound path.
ClientCommand


EmitSoundToClient


EmitAmbientSound


Note!
It's highly recommended to add sound in second folder, not place it in root ...sound/ folder.

Do it right: ...sound/myfolder/sample.wav

Mitchell 12-30-2013 12:02

Re: Sound Characters: # CHAR_DRYMIX
 
what would: "? - CHAR_USERVOX" do?

Bacardi 12-30-2013 12:29

Re: Sound Characters: # CHAR_DRYMIX
 
...not sure, maybe not work. It would be reading it normally path and gives error file missing last time I tested.
Maybe need use with another char, example: "?#folder/file.wav"


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