Player model set to an entity
Hi,
I wanted to try to write a new mod, but I could not find any model, which would be good for me. So I had an idea, if is possible to set player model to any entity? For example: I have some brushes, which a set to entity "func_wall" (in valve hammer editor, in my map). I set them names CTModels01-CTModels09 and TModels01-TModels09. Is any way, how to set player's models to this entity, so that they could move? Thanks for answers. |
Re: Player model set to an entity
Do you mean assign entity to player and they carry the entity? If so, it's possible
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Re: Player model set to an entity
Yes, I mean this (Assign entity to player, so that player will look like this entity).
Do you know any way, how to do it? |
Re: Player model set to an entity
You can use
PHP Code:
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Re: Player model set to an entity
It does not work. When did I use this, player had normal model and he carried that entity.
Here is better example, what I mean: Do you know mod Hide N Seek, where you has not normal model, but you was changed to any one model on this map (bottle, bed, lamp, door, ...)? This is samae, but I need use to entity than model. Image: http://**************/a/img811/7892/pzma.jpg |
Re: Player model set to an entity
Prophunt :P
You need special models for that. As far as I'm searched/tested - you need a model that can be added to players foot bone. After that, make player invisible, and you will be your globus. But then there is problem with player size remaining the same :P |
Re: Player model set to an entity
I guess it can be done with cs_set_user_model
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