Smoke
1. What is the name of the smoke-sprite? (is there any at all?)
I mean the smoke that is in the air not the smokepuff. 2. Can i remove the smoke to one or many players? (buying smoke removal) 3. How to make a sprite that sticks to/follows one player (even if player is moving), that is onley visible to one person (#id)? Thx |
1. - Dont get What you mean
2. - Dont get What you mean 3. - Yes |
Quote:
2. I meaned that Player(1) can see the smoke and player(2) can't. (Smoke-grenade-smoke) 3. How? |
1 & 2 would probably be some sort of FM hook, while 3 you would have to use a message. If you need more info, try searching for SVC_TEMPENTITY.
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3. Yeah i have done that but i don't understand how to make it stick to one player.
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Here:
Code:
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Ok thx, now one more thing, how to get the coordinates of a player? :oops:
I guess Orgin[1], Orgin[2] and Orgin[3] should be the players coordinates? |
Yep
Code:
But I forgot to mention that if you want to keep the sprite alive, you'll need to set a looping/repeating task. |
client_PreThink?
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You can use that too :P
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