[TF2] Effects (spells & canteen & buildings)
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This is continuation of «spells.sp» from here https://forums.alliedmods.net/showthread.php?t=228982
Description: Allows players to use cool stuff. See list bellow. Plugin was designed for fun and MvM servers. Canteen charges work for 15 seconds - it's hardcoded at this moment. After connection to server or usage of the effect player must wait to use it again - this specified by cvar's below (by default wait time is 60 seconds for any effect - recommend to change it). List of effects: Code:
Spells:Code:
sm_spell or sm_spells - show spells menuCode:
sm_spell sentry1Code:
!spells helpThese commands NOT exist, they just used to access control. By default effects available for anyone, if You want to change it - add to your «/addons/sourcemod/configs/admin_overrides.cfg» following lines Code:
"sm_effects_access" "a" // access to effects only for players with "a" access flagConsole variables: Add this to your server configuration file. Negative value (-1) will disable effect Code:
sm_waitmult_admin 0.5 // wait time multiplier for admins (those, who has access to sm_effects_admin command)Development: Latest version available here https://bitbucket.org/avi9526/spells/src but it may not work properly. Known issues: Canteen, spells and building, unfortunately, doesn't work properly as default ones… Cloak was reported to crash server - in this case you can disable it with Code:
sm_chargedelay_cloak -1Changelog: Code:
2.1.2 - Access control. Particle decoration for some effects. |
Re: [TF2] Effects (spells & canteen & buildings)
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New test version 2.0.7 - not posting in main message because testing
Trying to use particles as decoration for some effects. TODO & FIX: 1) Incorrect handling of particles can make problems (previous test versions have removed weapons etc … when try remove particle entity) 2) Eye light particles can be attached only to player classes that has 2 eyes (has attachement parts called "righteye" and "lefteye") Pyro seems also can have eye light being attached to his mask, but I don't know how this attachment part called. 3) Robot models don't have "righteye" and "lefteye" attachment parts. Screen shots: http://storage7.static.itmages.ru/i/...92019c84a4.jpg team color eye light for crit charge http://storage7.static.itmages.ru/i/...fbb107db0d.jpg building appear http://storage6.static.itmages.ru/i/...047501676c.jpg building disappear http://storage6.static.itmages.ru/i/...60a03a671b.jpg same crit charge decoration on scout http://storage6.static.itmages.ru/i/...8a58aec2ed.jpg uber charge - green eye light decoration |
Re: [TF2] Effects (spells & canteen & buildings)
This plugin is very fun, good job :)
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Re: [TF2] Effects (spells & canteen & buildings)
Guys, when you install this mod on your server - please, notify other admins and players about it. Cause I joined some server from Poland, start «raping» players with this mod and get banned for hax… lol
PS It was 2 most awesome minutes in all my TF2 gameplay ) |
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Re: [TF2] Effects (spells & canteen & buildings)
Mr.Orion, huge thanks for this. But there is still one big problem - how to detect which attachment part currently available, and also hook player model change (if player used !robot or etc)…
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