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-   -   Te_BeamPoint (https://forums.alliedmods.net/showthread.php?t=229697)

rulez_3 11-12-2013 19:52

Te_BeamPoint
 
hi
# Define TE_BEAMENTPOINT 1
/ / beam between the Entity and the point

message_begin ( MSG_, SVC_TEMPENTITY )
write_byte ( TE_BEAMENTPOINT )
write_short ( ) / / Initial entity
write_coord ( ) / / End of the beam
write_coord ( )
write_coord ( )
write_short ( ) / / sprite index
write_byte ( ) / / start frame
write_byte ( ) / / FPS in 0.1
write_byte ( ) / / Lifetime in 0.1
write_byte ( ) / / Width 0.1
write_byte ( ) / / distortion in 0.1
write_byte ( ) / / Red (R)
write_byte ( ) / / Green (G)
write_byte ( ) / / Blue (B)
write_byte ( ) / / brightness
write_byte ( ) / / scroll speed in 0.1
message_end ( )
i got this and i wanted it like
http://www.youtube.com/watch?v=KZ1iu9a4Dig
i only want the spark beam do any one know which effect we use

ConnorMcLeod 11-13-2013 01:04

Re: Te_BeamPoint
 
Play with those 2 params :

write_byte ( ) / / Width 0.1
write_byte ( ) / / distortion in 0.1

mainly distortion one.


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