Te_BeamPoint
hi
# Define TE_BEAMENTPOINT 1 / / beam between the Entity and the point message_begin ( MSG_, SVC_TEMPENTITY ) write_byte ( TE_BEAMENTPOINT ) write_short ( ) / / Initial entity write_coord ( ) / / End of the beam write_coord ( ) write_coord ( ) write_short ( ) / / sprite index write_byte ( ) / / start frame write_byte ( ) / / FPS in 0.1 write_byte ( ) / / Lifetime in 0.1 write_byte ( ) / / Width 0.1 write_byte ( ) / / distortion in 0.1 write_byte ( ) / / Red (R) write_byte ( ) / / Green (G) write_byte ( ) / / Blue (B) write_byte ( ) / / brightness write_byte ( ) / / scroll speed in 0.1 message_end ( ) i got this and i wanted it like http://www.youtube.com/watch?v=KZ1iu9a4Dig i only want the spark beam do any one know which effect we use |
Re: Te_BeamPoint
Play with those 2 params :
write_byte ( ) / / Width 0.1 write_byte ( ) / / distortion in 0.1 mainly distortion one. |
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