Taking temporary damage from nothing
Code:
public damage_taking(ent)Thanks. |
Re: Taking temporary damage from nothing
Then don't loop through all the players.
|
Re: Taking temporary damage from nothing
for(new i = 0; i < get_maxplayers(); i++)
dont' know how to make it |
Re: Taking temporary damage from nothing
Quote:
Code:
if(is_user_alive(i) && entity_range(ent, i) <= 100.0) |
Re: Taking temporary damage from nothing
Yeah because "i" is undefined. Attach your whole plugin and explain what you are trying to do.
|
Re: Taking temporary damage from nothing
Finished.
|
| All times are GMT -4. The time now is 23:22. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.