AlliedModders

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-   -   [TF2] Respawn Room Music v1.0 (06 Nov 2013) (https://forums.alliedmods.net/showthread.php?t=229366)

Leonardo 11-06-2013 10:30

[TF2] Respawn Room Music v1.0 (06 Nov 2013)
 
2 Attachment(s)
Notice!
As longer as I'm finally leaving TF2 (freakin' updates) I'm starting to publish my private stuff, I don't care if it's already exists.

What is it?
They standin' in respawn room @ they chillin'
How to install?
Step 1: Install SDKHooks;
Step 2: Download files from below;
Step 3: Place *.smx in /sourcemod/plugins/ folder;
Step 4: Place *.cfg in /sourcemod/configs/ folder.
How to configure?
PHP Code:

"music"
{
    
"mvm_upgrade_station" // name it whatever you want
    
{
        
"file"        "items/tf_music_upgrade_machine.wav" // relative path to sound file
        
"volume"    "0.4" // 0.0 < this_value <= 1.0
        
"length"    "60.0" // time to repeat, skip it for loop sounds (see VDC for details)
    
}


Known issues:
* Memory leaks;
* Cutting off by gameplay sounds.
ToDo list:
* Nothing.
Changelogs:
Code:

06.11.2013:
  Version 1.0:
    Published.
28.07.2013:
  Version N/A:
    Plugin created.


playpo 11-06-2013 12:17

Re: [TF2] Respawn Room Music v1.0 (06 Nov 2013)
 
testing movie upload plz ~

weseli99 11-26-2013 08:54

Re: [TF2] Respawn Room Music v1.0 (06 Nov 2013)
 
soory but how i can edit the music what is play at respawn room becouse i couldnt find it ty

Mr. Man 11-26-2013 15:44

Re: [TF2] Respawn Room Music v1.0 (06 Nov 2013)
 
Quote:

Originally Posted by weseli99 (Post 2065559)
soory but how i can edit the music what is play at respawn room becouse i couldnt find it ty

Code:

"music"
{
    "mvm_upgrade_station" // name it whatever you want
    {
        "file"        "items/tf_music_upgrade_machine.wav" // relative path to sound file
        "volume"    "0.4" // 0.0 < this_value <= 1.0
        "length"    "60.0" // time to repeat, skip it for loop sounds (see VDC for details)
    }
}

Gee, that sure was hard... you know, reading.

weseli99 11-27-2013 10:21

Re: [TF2] Respawn Room Music v1.0 (06 Nov 2013)
 
yes i find this but I just badly formulated question my englisj is not best but in wich folder can i put some music tht will play at respawn room

Leonardo 11-27-2013 12:14

Re: [TF2] Respawn Room Music v1.0 (06 Nov 2013)
 
Quote:

Originally Posted by weseli99 (Post 2065963)
yes i find this but I just badly formulated question my englisj is not best but in wich folder can i put some music tht will play at respawn room

Anywhere inside /tf/sounds/ (doesn't exists? make it)

weseli99 11-28-2013 10:25

Re: [TF2] Respawn Room Music v1.0 (06 Nov 2013)
 
ty but i did it and nothing i first search in console but nothing about it can you help me?

BoltActionAUT 01-28-2014 17:23

Re: [TF2] Respawn Room Music v1.0 (06 Nov 2013)
 
Hello i get this Error:

SV_StartSound: tf/sounds/OuaOua.wav not precached (0)

what does that mean?

404UserNotFound 01-28-2014 18:21

Re: [TF2] Respawn Room Music v1.0 (06 Nov 2013)
 
Quote:

Originally Posted by BoltActionAUT (Post 2092244)
Hello i get this Error:

SV_StartSound: tf/sounds/OuaOua.wav not precached (0)

what does that mean?

It means the sound wasn't precached, meaning the server didn't "preload" it and it caused an error when it tried to play.

Also, I see this lists Memory Leaks as a known issue. I was going to use it, but not if it causes memory leaks :(

BoltActionAUT 01-28-2014 19:01

Re: [TF2] Respawn Room Music v1.0 (06 Nov 2013)
 
Quote:

Originally Posted by abrandnewday (Post 2092262)
It means the sound wasn't precached, meaning the server didn't "preload" it and it caused an error when it tried to play.

Also, I see this lists Memory Leaks as a known issue. I was going to use it, but not if it causes memory leaks :(

ok thx

i searched a little bit around , i think we need this https://forums.alliedmods.net/showthread.php?p=602270

want the plugin so bad :bacon!:


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