Too few CT spawnpoints
Hi,
some maps on our server aren't providing enough spawn-points. I need only those CT ones (info_player_start) :( Following code is a part of plugin_init( ), but it's not working. It creates all necessary spawns, according to what it prints to server console, but they're not at least functional. Code:
Can you please help and tell me what's wrong? Ty. |
Re: Too few CT spawnpoints
Code:
Fixed up abit...but how are you going to rotate the spawn_point_origin's? I added a 'n' btw to the end of that. |
Re: Too few CT spawnpoints
Quote:
Code:
http://www.amxmodx.org/funcwiki.php?...d=333#comments |
Well, it's not working anyway. I read somewhere on these forums, that it's not possible because of caching map entities during map load. I should check Deathmatch source and figure out somehow.
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You could use Stripper2 to add some in.
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