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-   -   Getting origin (https://forums.alliedmods.net/showthread.php?t=229149)

ewardd 11-02-2013 11:26

Getting origin
 
Hey guys

I need to get origin close ahead player. How can i get it? Or is here smth like get where user is aiming at with limited distance?

Sorry for my bad english.

matsi 11-02-2013 11:47

Re: Getting origin
 
https://forums.alliedmods.net/showthread.php?t=23403


I remembered someone asking question like this before and i searched for it. Thats not the topic that i was looking for but i guess it answers your question.


EDIT: What are you using this for?

ewardd 11-02-2013 12:02

Re: Getting origin
 
Thanks it helped.

I'm using it for creating an entity.

ConnorMcLeod 11-02-2013 12:42

Re: Getting origin
 
VelocityByAim has been replaced with velocity_by_aim :)

You can use this stock :

PHP Code:

GetFrontOrigin(idAddUnits 64Float:origin[3])
{
    
entity_get_vector(idEV_VEC_originorigin);

    
// want eyes origin ? then uncomment following line :
    // origin[2] += entity_get_int(id, EV_INT_flags) & FL_DUCKING ? 12.0 ; 18.0;

    
new Float:velocity[3];
    
velocity_by_aim(idAddUnitsvelocity);

    
// #include < xs >
    
xs_vec_add(originvelocityorigin);



pokemonmaster 11-02-2013 12:53

Re: Getting origin
 
ummm
GetFrontOrigin(id, AddUnits = 64, Float:origin)
->
GetFrontOrigin(id, AddUnits = 64, Float:origin[3])


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