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-   -   [CSS/CSGO] Team Deathmatch (v1.0.0) [2013-10-02] (https://forums.alliedmods.net/showthread.php?t=227489)

t.sang 10-02-2013 09:14

[CSS/CSGO] Team Deathmatch (v1.0.0) [2013-10-02]
 
1 Attachment(s)
Team deathmatch

Main Details:
  • Players can set teleporters to which they are teleported after respawn (on G button)
  • Players can buy weapons only in buy zone
  • Players can destroy the teleporters of another team
  • Dropped bomb returns to T spawn after time
  • CTs can defuse dropped bomb
  • Hostages are immortal
  • After end of round teams swap (optional)
  • After end of round strip all weapons of losing team (time of punishment)
  • No death count (optional): Kill to Death Ratio usually bad for teamplay

Teleport can be created on "drop" button (G on default)

Cvars:

tdm_bomb_respawn_time - Bomb respawn time in seconds
tdm_dropped_bomb_defuse_time - Dropped bomb defuse time in seconds
tdm_he_on_spawn - Give HE grenade on spawn
tdm_smoke_on_spawn - Give smoke grenade on spawn
tdm_armor_on_spawn - Give armor on spawn
tdm_max_hp - Max HP for player
tdm_kill_hp_bonus - Bonus HP for kill
tdm_headshot_hp_bonus - Bonus HP for headshot (tdm_kill_hp_bonus + this)
tdm_noblock - Disable collisions between players (useful for CSS)
tdm_no_death_count - Disable death count
tdm_punishment_time - unishment time after team win in seconds
tdm_respawn_time - Player respawn time in seconds
tdm_spawn_protection_time - Spawn protection time in seconds
tdm_swap_teams - Swap teams after round end
tdm_teleport_health - Teleport health


Requirements:

SourceMod 1.5+

Changelog

Spoiler

bandit 06-29-2014 17:05

Re: [CSS/CSGO] Team Deathmatch (v1.0.0) [2013-10-02]
 
Hi,

I love this version of tdm
IS there a way to control number of respawns ?

thanks

MrGarfield 03-14-2016 14:27

Re: [CSS/CSGO] Team Deathmatch (v1.0.0) [2013-10-02]
 
hello, is it possible to have the same plugin, but without the weapons ashore
thank you


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