Detect rotation of player while in air
Hello everyone,
I'd like to know if it's possible to detect or get how many circles (360° Degree rotations) or how many degrees a player rotated from the moment he left solid floor until he touches it again. And if so, how to do that. Greetz, Kia. |
Re: Detect rotation of player while in air
Bump.
I tried to save the current angle at PreThink and then compare with PostThink, but it doesn't always detect 360° Rotations and when you enter a teleporter it counts this as 360° rotation. Any suggestions for this? |
Re: Detect rotation of player while in air
Why don't you reset values @ CTriggerTeleport::TeleportTouch ??
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AW: Re: Detect rotation of player while in air
Quote:
So one small move would be detected as full circle. |
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