[PAID Request] ZBlock's zb_dramaticheadshots
Basically if anyone is familiar with ZBlock's zb_dramaticheadshots, it attempts to recreate the 1.6 ragdoll death and does a pretty decent job. It makes kills in css more enjoyable.
I dont want to run zblock just for that command, so I am looking to see if someone can recreate this in sourcemod. Payment can be discussed via PM. |
Re: [PAID Request] ZBlock's zb_dramaticheadshots
can you post a video or something
|
Re: [PAID Request] ZBlock's zb_dramaticheadshots
You know you can spawn ragdolls and teleport them with velocity, they just go clientside real fast.
|
Re: [PAID Request] ZBlock's zb_dramaticheadshots
so like servers with increased phys_pushscale but only for headshots?
|
Re: [PAID Request] ZBlock's zb_dramaticheadshots
Sort of, its difficult to describe. At any rate, I decided this:
https://forums.alliedmods.net/showth...light=Ragdolls Did a good job for me. |
Re: [PAID Request] ZBlock's zb_dramaticheadshots
Quote:
Got a handle to the dead player's ragdoll (CCSPlayer::m_hRagdoll). Multiplied CCSRagdoll::m_vecForce.x and CCSRagdoll::m_vecForce.y by 3.4. Then set CCSRagdoll::m_vecForce.z to 9000. |
Re: [PAID Request] ZBlock's zb_dramaticheadshots
Quote:
|
| All times are GMT -4. The time now is 05:11. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.