SVC_*
Well guys, I found the SVC_*s... in util.h in the Valve SDK...
But they don't tell me very much on how to use them. This is where you come in. :D Please explain them. Here's a list of them: Code:
#define SVC_TEMPENTITY 23 |
Re: SVC_*
hrm I actually can only explain SVC_TEMPENTITY and SVC_WEAPONANIM. I guess you can use SVC_CDTRACK to tell the client that it should play a cd track but don't ask me how you could use it... Anyway, SVC_TEMPENTITY creates a temporary entity, that are mostly fx effects like explosions or sprites. You can find a list of all SVC_TEMPENTITY messages here. SVC_WEAPONANIM tells the client to play a weapon animation but it often doesn't work with already-created weapons. Anyway, you can use the SVC_WEAPONANIM message in this way:
Code:
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Thank you.
<3 Any other info. on any of the other ones? |
You can use SVC_INTERMISSION to create intermission like at the end of map.
Code:
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