Grenades...
Hi
I have 3 questions. It might be request but if tell me how with good examples i think is enough :wink: First: (all nades) - Making the grenades doesnt change target. I mean it goes in aim direction, doesnt goes higher or fall. Second: - Make HE grenade explode (normal explosion) 1 second after touch something (players or walls) and also make it glowing red when is on air (till the explosion) Third: - Making Flashbang do damage defined with cvar/define |
Re: Grenades...
1) Change it's velocity and remove it's gravity.
2) Register touch, use set_rendering(), and then set pev_dmgtime to 0.0 or use CGrenade::Detonate3() with Orpheu. 3) Register ScreenFade message. |
Re: Grenades...
i did some tests on this and ended up with having this
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