Player Properties (Hammer)
I suppose this is more of an SDK question but you guys might know the answer as well.
I'm trying to figure out which properties of the player entity I can change in Hammer, that will transmit properly at runtime. For example, I know changing 'modelindex' works, as well as 'rendermode' and things like that. I attempted to modify 'm_flModelScale' but that did not work (while it did cause some glitchy animations to start happening so I guess something changed). Is there a way I can check which player/entity properties are modifiable in Hammer like the two mentioned? |
Re: Player Properties (Hammer)
If you try resize players, this plugin can help you:
https://forums.alliedmods.net/showthread.php?p=1774605 Regards. |
Re: Player Properties (Hammer)
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Re: Player Properties (Hammer)
All you can do in hammer mis send inputs, so whatever the player entity has inputs for...
Setcustommodel, igniteplayer in tf2 alpha, color in most games... Health .. Addhealth.. SEthealth.. I some games,, dump datamaps and chck what inputs the player has. |
Re: Player Properties (Hammer)
why don't you make map specific sourcemod plugins to do such custom feature?
@edit: or you could create a trigger_multiple with a name like "modelscalerxxx", hook the touchs of all modelscaler and set player's model scale based on the parameter xxx. |
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But would be quite diffrent if he wanted to do it for vanilla TF map without sourcemod |
Re: Player Properties (Hammer)
I use the trigger method on my custom maps, kr create them from coords from config files, but its somewhat convoluted for what he's trying to accomplish here (not use sm)
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Re: Player Properties (Hammer)
The TF2 Update today might be useful:
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Coincidental URL id. Well, close enough. :bee: |
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