Explosion
How would you make something to, "explode". Sort of like a kamikaze.
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you would render it using set_user_rendering or set_rendering. The effect you would use is: kRenderFxExplode
ie: set_user_rendering(0, kRenderFxExplode, 255, 0, 0, kRenderNormal, 25) That would render everyone to explode as red (255) and amount of 25 |
Not the render. The explosion that kills people.
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Stop being so damn lazy. You've started what seems like a thousand threads on how to do simple things that you could have found your answer if you had just searched the forums a little and reviewed other plugins that do the same thing.
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Some useful links to look at for code help:
1. Plugin - EJL timebombs port (aka Kamikaze) 2. Function - RadiusDamage - Hurts/Kills players in a sphere, like an explosion, Multiplier determines damage. |
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