[Any] Crash Helper / Log A Lot v1.0.2a (Updated 9/9/13)
2 Attachment(s)
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Re: [Any] Crash Helper
Awesome! Many thanks to you for your work!
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Re: [Any] Crash Helper
Hey! Man!
--------- [SM] Native "HookEvent" reported: Game event "server_pre_shutdown" does not exist [SM] Displaying call stack trace for plugin "sm_crashhelper.smx": [SM] [0] Line 263, sm_crashhelper.sp::DefineEvents() [SM] [1] Line 170, sm_crashhelper.sp::OnPluginStart() |
Re: [Any] Crash Helper
Most common crashing i have seen is in tf from no free edicts... Wrote something simple to dump them to file once they reach threshold before triggering a mapchange, but cant seem to find any pattern... Seems some valve maps have just way too many entities to constantly support 32 players :(
If you have some ideas for this // want to add it in, may be very useful. |
Re: [Any] Crash Helper
@ XenTerSiO - game?
@ friagram - I'll see about implementing an edict/entity count tracker. But beyond that, not sure. |
Re: [Any] Crash Helper
Counter-Strike: Source
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Re: [Any] Crash Helper
This is just awesome! Thank you so much, Panduh! It may help many people to detect a crash reason. I'd suggest to track OnEntityCreated/Destroyed as a separate option (for detailed information).
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Re: [Any] Crash Helper
I appear to have uploaded the wrong serverevents.res for CS:S/TF2, corrected in v1.0.1 which was just pushed.
@Root_, good idea. |
Re: [Any] Crash Helper
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Re: [Any] Crash Helper
@eric0279
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