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-   -   [CS 1.6] Deathrun Skins v1.0.1 by djaa2807 [19/08/2013] (https://forums.alliedmods.net/showthread.php?t=224001)

djaa2807 08-19-2013 05:58

[CS 1.6] Deathrun Skins v1.0.1 by djaa2807 [19/08/2013]
 
3 Attachment(s)
[IMG]http://s18.************/qsnqgk0a1/Deathrun_skins.png[/IMG]

..:: Description ::..
- Sets one of 4 new player skins for the terrorist which is selected at random each round
- Sets 2 knife models, one for each team (v_model only).
- Sets all CT skin to vip.mdl.
- Sets a new usp pistol model for everyone (v_model only).
- Fully Compatible with DeathrunManager by xPaw
..:: Screenshots ::..

..:: Video ::..

TODO: Add video of gameplay, p.s if anyone can upload a recorded youtube video of gameplay, it would really help!

..:: Modules Used ::..
PHP Code:

#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fakemeta>
#include <fun>
#include <hamsandwich> 

..:: Recommended Plugins ::..
DeathrunManager - Manages deathrun server
Lock Buttons - This plugin allow Terrorists on deathrun maps to lock buttons
Automatic Unstucking - prevent your players from getting stucked.
Team Join Management - change tjm_join_team to 2 & tjm_block_change to 1
Linux func_rotating bug fixer - plugin fixes func_rotating on linux server.
Reset buttons at round start - This plugin will reset buttons at round start/restart so it will be fair for terrorists
..:: How to Add More Player Skins ::..

Click show to read


..:: Notes ::..
- All models are found in the attachment cstrike_1.zip and cstrike_2.zip.
- A compiled version of Deathrun_skins.sma is already found in cstrike_1.zip, but the .sma and .amxx file may not be up-to-date in the archive

djaa2807 08-19-2013 05:59

Re: [CS 1.6] Deathrun Skins by djaa2807 v1.0.0 [19/08/2013]
 
Changelog

Code:

v1.0.1
- Removed a piece of useless code that was left there by mistake
- Fixed non standard g_TSkinPath variable name to TSkinPath as it is non global


HalfLife 08-19-2013 06:05

Re: [CS 1.6] Deathrun Skins by djaa2807 v1.0.0 [19/08/2013]
 
Good Job
Add the video of gameplay soon so many people will download this plugin :)

sami_spt 08-19-2013 06:45

Re: [CS 1.6] Deathrun Skins by djaa2807 v1.0.0 [19/08/2013]
 
Please remove the .7z file

.zip files are only allowed to be uploaded.

Change it before a moderator deletes the whole file

djaa2807 08-19-2013 07:59

Re: [CS 1.6] Deathrun Skins by djaa2807 v1.0.0 [19/08/2013]
 
Quote:

Originally Posted by sami_spt (Post 2017018)
Please remove the .7z file

.zip files are only allowed to be uploaded.

Change it before a moderator deletes the whole file

cstrike.zip:
Your file of 6.70 MB bytes exceeds the forum's limit of 5.00 MB for this filetype.


Any ideas ?

edit*
Nvm, uploaded to mediafire

Btw does anyone know how i can 'colorfy' my post ? The color button seems to be broke on my end.
Using latest Firefox btw, also tried Opera

edit*
Weird.. the color button is working now

sami_spt 08-19-2013 09:12

Re: [CS 1.6] Deathrun Skins by djaa2807 v1.0.1 [19/08/2013]
 
You cannot put an external link

You can make more than 1 .zip file

also, delete the .7z file

djaa2807 08-19-2013 09:49

Re: [CS 1.6] Deathrun Skins by djaa2807 v1.0.1 [19/08/2013]
 
Quote:

Originally Posted by sami_spt (Post 2017133)
You cannot put an external link

You can make more than 1 .zip file

also, delete the .7z file

Added 2 zip files, removed .7z, removed external mirror!
I hope i'm not breaking any laws now..

YamiKaitou 08-19-2013 11:16

Re: [CS 1.6] Deathrun Skins by djaa2807 v1.0.1 [19/08/2013]
 
Quote:

Originally Posted by sami_spt (Post 2017133)
You cannot put an external link

Rule does not exist. An external link is fine as long as it is a direct link or a one-click link. It should not require any sort of registration or verification

sami_spt 08-19-2013 12:17

Re: [CS 1.6] Deathrun Skins by djaa2807 v1.0.1 [19/08/2013]
 
I know, just hate too much advertisment in that site

djaa2807 08-19-2013 12:19

Re: [CS 1.6] Deathrun Skins by djaa2807 v1.0.1 [19/08/2013]
 
Quote:

Originally Posted by sami_spt (Post 2017250)
I know, just hate too much advertisment in that site

adblock plus ?

sami_spt 08-19-2013 12:25

Re: [CS 1.6] Deathrun Skins by djaa2807 v1.0.1 [19/08/2013]
 
Don't care :P

I just like a clean download, no pop ups, etc.. I can download the adblock, not hard..

YamiKaitou 08-19-2013 12:31

Re: [CS 1.6] Deathrun Skins by djaa2807 v1.0.1 [19/08/2013]
 
Quote:

Originally Posted by sami_spt (Post 2017250)
I know, just hate too much advertisment in that site

If you know that, then please do not claim rules exist when they do not.

ANTICHRISTUS 08-22-2013 14:39

Re: [CS 1.6] Deathrun Skins v1.0.1 by djaa2807 [19/08/2013]
 
Quote:

Originally Posted by sami_spt (Post 2017018)
.zip files are only allowed to be uploaded

not only .zip files:
Quote:

Originally Posted by devicenull (Post 189810)
For packages, use only zip, [tar.]gz, [tar.]bz2. Plugins using other compression formats should not be approved, this includes RAR and 7z.

the real allowed .zip files are made by the included feature of windows itself. people may have problems to open some .zip archives made by other softwares like winrar as an example. this should be taken into consideration too.

on-topic:

  • so this plugin is only changing skins ? this is more a "theme" than a "plugin". it's really easy to do all those stuff using existing plugins like weapon model replacement and players models >> Plugins, quantity, quality
  • idk if you know, but the model that you are showing here is bugged, you can find the fixed one here: Convert CS:S Weapon to CS 1.6 Tutorial
  • renaming existing (and non-edited) models is a very bad idea too. I always ask people to search for original model name to avoid that flood. even in gamebanana, the original names are in titles, just add the "_" character to replace the space character.
  • Quote:

    Originally Posted by sgtbane (Post 507822)
    ..And for anyone who is running this mod on there servers, I ask that you please don't go changing names of hats. I have joined a lot of servers that like to rename everything to something like CLANNAMEdunce.mdl and GeorgesPirateHat.mdl and crap like that. If you didn't make the model, don't change its name. It just makes people have to download things they already have just for the namechange.


djaa2807 08-24-2013 05:16

Re: [CS 1.6] Deathrun Skins v1.0.1 by djaa2807 [19/08/2013]
 
Quote:

Originally Posted by ANTICHRISTUS (Post 2019560)
so this plugin is only changing skins ? this is more a "theme" than a "plugin"

you need a plugin to make a theme. It is a plugin by definition.

Quote:

Originally Posted by ANTICHRISTUS (Post 2019560)
  • it's really easy to do all those stuff using existing plugins like weapon model replacement and players models >> Plugins, quantity, quality

Actually no, weapon model replacement does not have the functionality of changing skins as the name suggests, it just deals with weapons, and also please notice that the terrrorist skin changes each round in my plugin which is a feature not found in any skin replacement code i've seen here, even though it's a rather simple thing, i think there's a demand for it.

Quote:

Originally Posted by ANTICHRISTUS (Post 2019560)

That model is working fine on my server and it's a CS:1.6 model, not a CS:S model. Perhaps you could elaborate on 'bugged'

Quote:

Originally Posted by ANTICHRISTUS (Post 2019560)
  • renaming existing (and non-edited) models is a very bad idea too. I always ask people to search for original model name to avoid that flood. even in gamebanana, the original names are in titles, just add the "_" character to replace the space character.

Actually, not renaming the model in this case for my player skins code would cause the skin to not be valid as cs_set_user_skin requires the skin name to be only alphanumerical, nothing else, that includes removing underscores, '_' and spaces ' '

ANTICHRISTUS 08-24-2013 13:12

Re: [CS 1.6] Deathrun Skins v1.0.1 by djaa2807 [19/08/2013]
 
Quote:

Originally Posted by djaa2807 (Post 2020535)
That model is working fine on my server and it's a CS:1.6 model, not a CS:S model. Perhaps you could elaborate on 'bugged'

I know that's for counter-strike (hl1), browse the posts of tyrant in that thread to understand.
Quote:

Originally Posted by djaa2807 (Post 2020535)
Actually, not renaming the model in this case for my player skins code would cause the skin to not be valid as cs_set_user_skin requires the skin name to be only alphanumerical, nothing else, that includes removing underscores, '_' and spaces ' '

afaik, the "_" character is considered as a letter, and can be added in model, sound, sprite, plugin .. names.

djaa2807 08-24-2013 14:42

Re: [CS 1.6] Deathrun Skins v1.0.1 by djaa2807 [19/08/2013]
 
Quote:

Originally Posted by ANTICHRISTUS (Post 2020748)
afaik, the "_" character is considered as a letter, and can be added in model, sound, sprite, plugin .. names.

Yes, The underscore character is accepted for set_pev but not for cs_set_user_skin as i've tested on my server.

Baws 06-16-2014 21:52

Re: [CS 1.6] Deathrun Skins v1.0.1 by djaa2807 [19/08/2013]
 
Mostly this plugin will not be approved as it simply changes models of the players.
Code:

Some examples of plugins that will not be approved:
Any plugin that changes models to another, hardcoded model.


Godofwar 04-11-2018 05:29

Re: [CS 1.6] Deathrun Skins v1.0.1 by djaa2807 [19/08/2013]
 
This Plugin works but it works only for change hands+knifes . the modelfiles for playerskins dont work..........

HamletEagle 04-07-2020 12:13

Re: [CS 1.6] Deathrun Skins v1.0.1 by djaa2807 [19/08/2013]
 
Hardcoded skins, unapproved.


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