AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Unapproved/Old Plugins (https://forums.alliedmods.net/forumdisplay.php?f=27)
-   -   [CS 1.6] Deathrun Skins v1.0.1 by djaa2807 [19/08/2013] (https://forums.alliedmods.net/showthread.php?t=224001)

sami_spt 08-19-2013 12:25

Re: [CS 1.6] Deathrun Skins by djaa2807 v1.0.1 [19/08/2013]
 
Don't care :P

I just like a clean download, no pop ups, etc.. I can download the adblock, not hard..

YamiKaitou 08-19-2013 12:31

Re: [CS 1.6] Deathrun Skins by djaa2807 v1.0.1 [19/08/2013]
 
Quote:

Originally Posted by sami_spt (Post 2017250)
I know, just hate too much advertisment in that site

If you know that, then please do not claim rules exist when they do not.

ANTICHRISTUS 08-22-2013 14:39

Re: [CS 1.6] Deathrun Skins v1.0.1 by djaa2807 [19/08/2013]
 
Quote:

Originally Posted by sami_spt (Post 2017018)
.zip files are only allowed to be uploaded

not only .zip files:
Quote:

Originally Posted by devicenull (Post 189810)
For packages, use only zip, [tar.]gz, [tar.]bz2. Plugins using other compression formats should not be approved, this includes RAR and 7z.

the real allowed .zip files are made by the included feature of windows itself. people may have problems to open some .zip archives made by other softwares like winrar as an example. this should be taken into consideration too.

on-topic:

  • so this plugin is only changing skins ? this is more a "theme" than a "plugin". it's really easy to do all those stuff using existing plugins like weapon model replacement and players models >> Plugins, quantity, quality
  • idk if you know, but the model that you are showing here is bugged, you can find the fixed one here: Convert CS:S Weapon to CS 1.6 Tutorial
  • renaming existing (and non-edited) models is a very bad idea too. I always ask people to search for original model name to avoid that flood. even in gamebanana, the original names are in titles, just add the "_" character to replace the space character.
  • Quote:

    Originally Posted by sgtbane (Post 507822)
    ..And for anyone who is running this mod on there servers, I ask that you please don't go changing names of hats. I have joined a lot of servers that like to rename everything to something like CLANNAMEdunce.mdl and GeorgesPirateHat.mdl and crap like that. If you didn't make the model, don't change its name. It just makes people have to download things they already have just for the namechange.


djaa2807 08-24-2013 05:16

Re: [CS 1.6] Deathrun Skins v1.0.1 by djaa2807 [19/08/2013]
 
Quote:

Originally Posted by ANTICHRISTUS (Post 2019560)
so this plugin is only changing skins ? this is more a "theme" than a "plugin"

you need a plugin to make a theme. It is a plugin by definition.

Quote:

Originally Posted by ANTICHRISTUS (Post 2019560)
  • it's really easy to do all those stuff using existing plugins like weapon model replacement and players models >> Plugins, quantity, quality

Actually no, weapon model replacement does not have the functionality of changing skins as the name suggests, it just deals with weapons, and also please notice that the terrrorist skin changes each round in my plugin which is a feature not found in any skin replacement code i've seen here, even though it's a rather simple thing, i think there's a demand for it.

Quote:

Originally Posted by ANTICHRISTUS (Post 2019560)

That model is working fine on my server and it's a CS:1.6 model, not a CS:S model. Perhaps you could elaborate on 'bugged'

Quote:

Originally Posted by ANTICHRISTUS (Post 2019560)
  • renaming existing (and non-edited) models is a very bad idea too. I always ask people to search for original model name to avoid that flood. even in gamebanana, the original names are in titles, just add the "_" character to replace the space character.

Actually, not renaming the model in this case for my player skins code would cause the skin to not be valid as cs_set_user_skin requires the skin name to be only alphanumerical, nothing else, that includes removing underscores, '_' and spaces ' '

ANTICHRISTUS 08-24-2013 13:12

Re: [CS 1.6] Deathrun Skins v1.0.1 by djaa2807 [19/08/2013]
 
Quote:

Originally Posted by djaa2807 (Post 2020535)
That model is working fine on my server and it's a CS:1.6 model, not a CS:S model. Perhaps you could elaborate on 'bugged'

I know that's for counter-strike (hl1), browse the posts of tyrant in that thread to understand.
Quote:

Originally Posted by djaa2807 (Post 2020535)
Actually, not renaming the model in this case for my player skins code would cause the skin to not be valid as cs_set_user_skin requires the skin name to be only alphanumerical, nothing else, that includes removing underscores, '_' and spaces ' '

afaik, the "_" character is considered as a letter, and can be added in model, sound, sprite, plugin .. names.

djaa2807 08-24-2013 14:42

Re: [CS 1.6] Deathrun Skins v1.0.1 by djaa2807 [19/08/2013]
 
Quote:

Originally Posted by ANTICHRISTUS (Post 2020748)
afaik, the "_" character is considered as a letter, and can be added in model, sound, sprite, plugin .. names.

Yes, The underscore character is accepted for set_pev but not for cs_set_user_skin as i've tested on my server.

Baws 06-16-2014 21:52

Re: [CS 1.6] Deathrun Skins v1.0.1 by djaa2807 [19/08/2013]
 
Mostly this plugin will not be approved as it simply changes models of the players.
Code:

Some examples of plugins that will not be approved:
Any plugin that changes models to another, hardcoded model.


Godofwar 04-11-2018 05:29

Re: [CS 1.6] Deathrun Skins v1.0.1 by djaa2807 [19/08/2013]
 
This Plugin works but it works only for change hands+knifes . the modelfiles for playerskins dont work..........

HamletEagle 04-07-2020 12:13

Re: [CS 1.6] Deathrun Skins v1.0.1 by djaa2807 [19/08/2013]
 
Hardcoded skins, unapproved.


All times are GMT -4. The time now is 20:46.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.