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-   -   Redirecting bullets? (https://forums.alliedmods.net/showthread.php?t=223844)

Desikac 08-17-2013 17:45

Redirecting bullets?
 
Is it possible to "redirect" the shoots so instead of hitting the area where the player's crosshair is, they should hit somewhere else. Like this:

http://i75.servimg.com/u/f75/13/13/40/49/de_dus10.jpg

Black Rose 08-17-2013 20:37

Re: Redirecting bullets?
 
Since there are no actual bullets you'll probably have to block the original attack and create your own fake one. Animation, sprites, sounds. I wouldn't recommend it unless it's really important.

Let's be honest from the start. I don't think anyone will make this for you. Especially if the reason is "Just for fun XDXDDD!!!!11one". But then again I might be wrong.

fysiks 08-18-2013 01:54

Re: Redirecting bullets?
 
Are you asking for specific redirection or are you asking for a less accurate shot? If the latter, you can look into COF (cone of fire) but I'm not sure how much can be changed.

Desikac 08-18-2013 06:46

Re: Redirecting bullets?
 
Quote:

Originally Posted by Black Rose (Post 2015789)
Since there are no actual bullets you'll probably have to block the original attack and create your own fake one. Animation, sprites, sounds. I wouldn't recommend it unless it's really important.

Let's be honest from the start. I don't think anyone will make this for you. Especially if the reason is "Just for fun XDXDDD!!!!11one". But then again I might be wrong.

Too bad. :S

I am attempting to make an anti-aim plugin.
1. Hide the player's default crosshair.
2. Make a new one that is just a little away from the default one (not like in the example I've given, that is too much but you get the picture).
3. Redirect the bullets to go to the new crosshair instead of the center.
4. All aimbots will break since they will move the default crosshair and not the new one and therefore miss repeatedly.
Sure it will effect the gameplay a little but since it's not a classic public server and the gameplay is already screwed, I think it's ok. :D

If it isn't possible to redirect the actual bullets, is it possible to hide the effect of the existing bullets hitting the wall and just make a new one at the spot where the other crosshair is aiming?

_GamerX 05-02-2014 17:23

Re: Redirecting bullets?
 
My work: https://www.youtube.com/watch?v=TyWPM37O5zU


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