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-   -   [L4D & L4D2] Respawn Rescue Closet (1.11) [24-Dec-2022] (https://forums.alliedmods.net/showthread.php?t=223138)

Silvers 08-10-2013 06:07

[L4D & L4D2] Respawn Rescue Closet (1.11) [24-Dec-2022]
 
12 Attachment(s)


About:
  • Create up to 32 a rescue closet to respawn dead players, these can be temporary or saved for auto-spawning
  • This will not allow players to respawn in Versus gamemodes.
  • After the finale event is triggered players will not respawn, this is the games default behaviour.
  • The direction of glowing players waiting to be respawned is sometimes wrong.
  • Rotating or changing the origin of the closet will break the door and probably the respawn. You should only do this on saved closets. When you are happy with the position save it and use the sm_closet_reload command to reset the plugin so the closet works correctly.


Invisible Closet - No Model:
  1. Spawn with sm_closet_save 2 command.
  2. You can save inside a room with door or in the open, survivors will appear when not in line-of-sight, and spawn when visible.
  3. The closet will spawn with a model that can be used to set the position and angle. Don't forget to save.
  4. The next time this closet spawns it will be invisible. You can use sm_closet_reload command to reload config and hide model.
  5. Use sm_closet_list and sm_closet_tele commands to teleport and delete/replace invisible models if required.


Thanks:
  • Herbie
  • Sev
  • disawar1
  • gilmon
  • chatyak
  • worminater
  • Figa - Gun Cabinet model coding.
  • Shadowysn - Invisible model idea.
  • BlackSabbarh - Testing allow respawn on any map.
  • replay_84 - Lots of help testing version 1.9 and 1.10


Admin Commands: (requires "z" flag)

PHP Code:

sm_closet          // Spawns a temporary Rescue Closet at your crosshair. <Model: 0=Toilet, 1=Gun Cabinet. 2=Invisible model.>
sm_closet_save     // Spawns a Rescue Closet at your crosshair and saves to config. <Model: 0=Toilet, 1=Gun Cabinet. 2=Invisible model.>
sm_closet_del      // Removes the Rescue Closet you are pointing at and deletes from the config if saved. Must be near-by to delete invisible closets.
sm_closet_clear    // Removes all Rescue Closets spawned by this plugin from the current map.
sm_closet_wipe     // Removes all Rescue Closets from the current map and deletes them from the config.
sm_closet_reload   // Removes all Rescue Closets and reloads the data config.
sm_closet_glow     // Toggle to enable glow on all Rescue Closets to see where they are placed. Does not edit invisible ones.
sm_closet_list     // Display a list Rescue Closet positions and the total number of.
sm_closet_tele     // Teleport to a Rescue Closet (Usage: sm_closet_tele <index: 1 to MAX_SPAWNS (32)>).
sm_closet_pos      // Displays a menu to adjust the Rescue Closet origin your crosshair is over. Does not edit invisible ones. 


CVars:

Saved to l4d_closet.cfg in your servers \left4dead\cfg\sourcemod\ folder.

PHP Code:

// 0=Plugin off, 1=Plugin on.
l4d_closet_allow "1"

// (L4D2 only). 0=Off. 1=Force allow players to respawn in closets on any map via VScript director settings.
l4d_closet_force "1"

// Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all).
l4d_closet_modes ""

// Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none).
l4d_closet_modes_off ""

// Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together.
l4d_closet_modes_tog "0"

// -1=All, 0=None. Otherwise randomly select this many Rescue Closets to spawn from the maps config.
l4d_closet_random "-1"

// 0=Infinite. Number of times to allow a closet to respawn players.
l4d_closet_respawn "0"

// Respawn Rescue Closet plugin version.
l4d_closet_version 


Changes:
Code:

1.11 (24-Dec-2022)
    - Fixed any potential invalid timer errors that were bound to happen with the previous version.

1.10 (24-Dec-2022)
    - Fixed the rescue models becoming non-solid when simply opening the door and not rescuing someone. Thanks to "replay_84" for reporting.
    - Using a backup event to set the respawn count, if the "survivor_rescued" event does not trigger.
    - Increased how far players must be from the rescue model to make it solid again.

1.9 (21-Dec-2022)
    - Closets will become non-solid when someone is rescued, until players are no longer nearby.
    - Doors will automatically close when a player is not nearby and the rescue entity will respawn if allowed.
    - Raised the rescue entity slightly to prevent players falling through the world. Thanks to "replay_84" for reporting.
    - Changed command "sm_closet_pos" to allow targeting any/invisible closets within 100 units distance. Requested by "replay_84".
    - Fixed command "sm_closet_list" not showing the correct type as relative to the "sm_closet" command.
    - Invisible types will delete the temporary model after 30 seconds.
    - Thanks to "replay_84" for lots of help testing.

1.8 (15-Jan-2022)
    - Fixed cvar "l4d_closet_respawn" not allowing a single closet to respawn multiple times. Thanks to "maclarens" for reporting.
    - This will close the doors and re-create the rescue entity after 9  seconds. Players may get stuck if they don't move out before.
    - Bots usually auto teleport if stuck.
    - Should be able to close the door manually to allow more rescues, after to the cvar limit.

1.7 (15-Feb-2021)
    - Fixed "Invalid game event handle". Thanks to "maclarens" for reporting.

1.6 (10-May-2020)
    - Extra checks to prevent "IsAllowedGameMode" throwing errors.
    - Various changes to tidy up code.

1.5 (01-Apr-2020)
    - Fixed "IsAllowedGameMode" from throwing errors when the "_tog" cvar was changed before MapStart.
       
1.4 (24-Nov-2019)
    - Fixes for the outhouse closet type:
    - Changed angles of players inside the box to face the correct way.
    - Changed origin of players spawning to prevent getting stuck inside the model.

1.3 (23-Oct-2019)
    - Added cvar "l4d_closet_force" to force allow respawning in closets on any map.
    - This cvar only works in L4D2. This should allow respawning on maps that disabled the possibility.

1.2 (03-Jun-2019)
    - Converted plugin source to the latest syntax utilizing methodmaps. Requires SourceMod 1.8 or newer.
    - Added support again for L4D1.
    - Added option to use Gun Cabinet model - Thanks to "Figa" for coding it in.
    - Added option to use invisible model - Thanks to "Shadowysn" for suggesting.
    - Changed cvar "l4d_closet_modes_tog" now supports L4D1.
    - Fixed PreCache errors - Thanks to "Accelerator74" for reporting.

1.1 (14-Jun-2015)
    - Changed to only support L4D2 because L4D does not have the rescue closet model.

1.0 (10-Aug-2013)
    - Initial release.


Installation:
  • Click "Get Plugin" and put the .smx file into your servers \addons\sourcemod\plugins\ folder.

Updating from 1.2 or older:
  • New cvars have been added: use the Cvar Configs Updater, or delete the old cvars config or manually add them.

chatyak 08-10-2013 13:43

Re: [L4D & L4D2] Respawn Rescue Closet [10-Aug-2013]
 
lol - what a perfect rescue closet. Funny.

Deathrow Bo Dean 09-06-2013 17:46

Re: [L4D & L4D2] Respawn Rescue Closet (1.0) [10-Aug-2013]
 
I will give it a try tonight..DBD

P.S. A little diescription on how to use the plugin would be very helpful. Does the Admin have to set up the closet in the game? Or, will it do it without an Admin?

Deathrow Bo Dean 09-07-2013 00:50

Re: [L4D & L4D2] Respawn Rescue Closet (1.0) [10-Aug-2013]
 
Just tried it on my L4d serve. Using the AR15, I entered !sm_closet while pointing the crosshair to the location i wanted to spawn the closet and hit the enter key..... All I spawned was 2 ORANGE ERRORs..????

Deathrow Bo Dean 09-12-2013 02:06

Re: [L4D & L4D2] Respawn Rescue Closet (1.0) [10-Aug-2013]
 
09/11/2013 10:56 pm pst. I did not notice that this mod is also for L4D2 so I tried it toniught and played on 2 maps. Consert and Atrium. Using the command !sm _closet it spawned the closet on both maps. However, I did not see anyone waiting to be let out. Every time I got killed I respawned like I always do. Maybe there may be some sort of conflict with 2 respawn plugins? I will give it another try tomorrow. I did not have such luck with L4d. Sorry I did not notice that Your mod was for both games. DBD

RavenDan29 10-20-2013 12:11

Re: [L4D & L4D2] Respawn Rescue Closet (1.0) [10-Aug-2013]
 
Quote:

Originally Posted by Deathrow Bo Dean (Post 2033085)
09/11/2013 10:56 pm pst. I did not notice that this mod is also for L4D2 so I tried it toniught and played on 2 maps. Consert and Atrium. Using the command !sm _closet it spawned the closet on both maps. However, I did not see anyone waiting to be let out. Every time I got killed I respawned like I always do. Maybe there may be some sort of conflict with 2 respawn plugins? I will give it another try tomorrow. I did not have such luck with L4d. Sorry I did not notice that Your mod was for both games. DBD

rescue closets don't work during finales the only work b4 you start the event trigger

can I use the rescue closets as area barriers during versus gameplay without survivors respawning in them?

caxanga334 11-27-2013 18:51

Re: [L4D & L4D2] Respawn Rescue Closet (1.0) [10-Aug-2013]
 
When a survivor respawn on the rescue closet, the survivor is stuck. ( I saw some people teleporting from it by shoting but I don't know how to do this teleport, I use a unstuck plugin to get out of it )

silentkiller101 09-12-2014 00:08

Re: [L4D & L4D2] Respawn Rescue Closet (1.0) [10-Aug-2013]
 
doesn't work on L4D1, just get 2 red errors..

Silvers 06-14-2015 18:10

Re: [L4D2] Respawn Rescue Closet (1.1) [14-Jun-2015]
 
Quote:

Originally Posted by RavenDan29 (Post 2051208)
can I use the rescue closets as area barriers during versus gameplay without survivors respawning in them?

They will probably respawn in them.

Quote:

Originally Posted by caxanga334 (Post 2066139)
When a survivor respawn on the rescue closet, the survivor is stuck. ( I saw some people teleporting from it by shoting but I don't know how to do this teleport, I use a unstuck plugin to get out of it )

Yeah they seem to get stuck sometimes, can't really do anything about this.

Quote:

Originally Posted by Deathrow Bo Dean (Post 2029783)
Just tried it on my L4d serve. Using the AR15, I entered !sm_closet while pointing the crosshair to the location i wanted to spawn the closet and hit the enter key..... All I spawned was 2 ORANGE ERRORs..????

Quote:

Originally Posted by silentkiller101 (Post 2197299)
doesn't work on L4D1, just get 2 red errors..

Not sure why I thought this worked in L4D. There is no outhouse model for the rescue closet so unless someone can recommend one I have made it only support L4D2. Sorry.

Accelerator 08-26-2015 04:47

Re: [L4D2] Respawn Rescue Closet (1.1) [14-Jun-2015]
 
Should be precaching the following models, in order to avoid messages on the console:
Code:

Late precache of models/props_urban/outhouse_door001_dm01_01.mdl
Late precache of models/props_urban/outhouse_door001_dm02_01.mdl
Late precache of models/props_urban/outhouse_door001_dm03_01.mdl

Fix:
Code:

public OnMapStart()
{
        PrecacheModel(MODEL_PROP);
        PrecacheModel(MODEL_DOOR);
        PrecacheModel("models/props_urban/outhouse_door001_dm01_01.mdl");
        PrecacheModel("models/props_urban/outhouse_door001_dm02_01.mdl");
        PrecacheModel("models/props_urban/outhouse_door001_dm03_01.mdl");
}


soscrazy89 02-04-2016 06:43

Re: [L4D2] Respawn Rescue Closet (1.1) [14-Jun-2015]
 
silver it is working in l4d1 model is in the DLС "sacrifice"
who says that it does not work game the pirates!
l4d1
http://www.imageup.ru/img97/thumb/closet2343105.jpg

Silvers 02-04-2016 16:11

Re: [L4D2] Respawn Rescue Closet (1.1) [14-Jun-2015]
 
Oh there is! I thought I had tested it in L4D1. I'll have a look in a few days, computer died.

soscrazy89 02-04-2016 19:45

Re: [L4D2] Respawn Rescue Closet (1.1) [14-Jun-2015]
 
Quote:

Originally Posted by Silvers (Post 2390113)
Oh there is! I thought I had tested it in L4D1. I'll have a look in a few days, computer died.

thanks

soscrazy89 02-10-2016 19:32

Re: [L4D2] Respawn Rescue Closet (1.1) [14-Jun-2015]
 
Update to remove the valve model
You can use the truck
http://www.imageup.ru/img156/thumb/b...yjj2349488.jpg

Figa 07-14-2016 05:21

Re: [L4D2] Respawn Rescue Closet (1.1) [14-Jun-2015]
 
2 Attachment(s)
[L4D] Respawn Rescue Closet

Replaced closet model for the L4D1.
To rescue you need to open the left door:

Gun Cabinet

MasterMind420 12-20-2016 14:42

Re: [L4D2] Respawn Rescue Closet (1.1) [14-Jun-2015]
 
I have a serious finale on No Mercy Rooftop but players have a tendency of getting knocked off the roof by tanks. I thought of just placing defibs but obviously thats useless to a survivor on the ground, would be great if there were a way to make this work on finales...it does up until you hit the button.

Edit...I see now that players are forced out of the rescue closets when a finale starts.

cravenge 12-20-2016 16:22

Re: [L4D2] Respawn Rescue Closet (1.1) [14-Jun-2015]
 
Found this out 2 mins earlier.

Fun fact: If you install the ported Dark Carnival campaign in L4D1, the plugin will spawn the needed model instead of orange ERRORs.

MasterMind420 12-20-2016 17:47

Re: [L4D2] Respawn Rescue Closet (1.1) [14-Jun-2015]
 
Quote:

Originally Posted by cravenge (Post 2479361)
Found this out 2 mins earlier.

Fun fact: If you install the ported Dark Carnival campaign in L4D1, the plugin will spawn the needed model instead of orange ERRORs.

Hmm its looking more and more like i may need to make a plugin to do what I want, maybe respawn the player in the rescue closet if they die only once(or configurable) and lock the door until someone opens it from the outside or is another player not in the closet, give the player godmode who is in the rescue closet until they have been rescued...even outline the player. its alittle hackish but should work. That way respawning will work in finales. What gets me is this was valves solution to the tanks spawning in finales, they can kill survivors inside of rescue closets, so they just release any survivors found to be in rescue closets at the start of the finale. Why they didn't just give them godmode until rescued is beyond me...but i may whip something up. I'll create a separate plugin and maybe make a fork of this with it included, if its ok with Silvers.

Silvers 12-20-2016 19:41

Re: [L4D2] Respawn Rescue Closet (1.1) [14-Jun-2015]
 
Theres a cvar or something which lets you enable or disable respawn on finale. I can't remember what/where but I remember seeing it

MasterMind420 12-20-2016 19:56

Re: [L4D2] Respawn Rescue Closet (1.1) [14-Jun-2015]
 
Quote:

Originally Posted by Silvers (Post 2479397)
Theres a cvar or something which lets you enable or disable respawn on finale. I can't remember what/where but I remember seeing it

hmm thanks for the heads up, i've been looking through the old cvar list on allied modders i believe you or someone else dumped...the only rescue related cvars I found were these. I may have to check if its a newer cvar or not. I was hoping it would be that simple...but i've tested modifying these with no luck. i'll keep looking...if you or anyone else happens to stumble across it let me know, much appreciated :)

//rescue_distance "" //[4500]Living survivors must travel this far past a dead survivor's corpse to be able to rescue him

//sm_cvar rescue_finale_ignore_distance "" //[4000]If living survivors are this far past a rescuable survivor, he stops calling for help

//sm_cvar rescue_finale_spawn_range "" //[4000]info_survivor_rescue ents will be considered if they are this close to the leading survivor

//rescue_ignore_distance "" //[2000]If living survivors are this far past a rescuable survivor, he stops calling for help

//rescue_interval "" //[2.5]Dead survivors are checked to start calling for help this often

//rescue_min_dead_time "" //[60]Duration in seconds a survivor must be dead before being rescuable

//rescue_range "" //[1000]if a survivor gets this close to an active info_survivor_rescue, it will be triggered

//rescue_spawn_flow "" //[400]info_survivor_rescue will be considered if they are no more than this far ahead in distance from leading survivor

//rescue_spawn_range "" //[2000]info_survivor_rescue ents will be considered if they are this close to the leading survivor

//rescue_yell_delay "" //[1]Delay before yelling when activating

//rescue_yell_interval "" //[6]Interval at which an info_survivor_rescue yells for help

MasterMind420 12-20-2016 21:21

Re: [L4D2] Respawn Rescue Closet (1.1) [14-Jun-2015]
 
Thanks silvers, you gave me the motivation to dig deeper :)
under director options for vscripts
Mutation Specific/Related

cm_AllowSurvivorRescue bool

Whether or not this will work in a standard campaign finale, i'll find out and let everyone know in case someone else is looking for this...

Psyk0tik 09-14-2017 13:02

Re: [L4D2] Respawn Rescue Closet (1.1) [14-Jun-2015]
 
I really enjoy this plugin, as it provides more places for players to respawn. :D

Mister_Game_Over 12-07-2017 18:12

Re: [L4D2] Respawn Rescue Closet (1.1) [14-Jun-2015]
 
Quote:

Originally Posted by Figa (Post 2436583)
[L4D] Respawn Rescue Closet

Replaced closet model for the L4D1.
To rescue you need to open the left door:

Gun Cabinet

Game L4D1

Map "The Sacrifice"

http://www.picshare.ru/uploads/171208/IfvF71c6ok.jpg

Mitsuru 05-10-2019 23:11

Re: [L4D2] Respawn Rescue Closet (1.1) [14-Jun-2015]
 
How to disable the infinite resurrection of info_survivor_rescue?

Shadowysn 06-01-2019 05:25

Re: [L4D2] Respawn Rescue Closet (1.1) [14-Jun-2015]
 
Can you add the ability to create closets with only the entity itself? I figured there can be rooms in the map that can act as closets but aren't.
(So we can have up to 7 info_survivor_rescue in a closet in an 8-survivor game, or make more closets out of non-closets)

May have rarer opportunities to use, but more appropriate than just lopping a bathroom inside a closet-but-not-a-closet.

Silvers 06-01-2019 08:16

Re: [L4D2] Respawn Rescue Closet (1.1) [14-Jun-2015]
 
Good idea. This has been long overdue an update.

Silvers 06-03-2019 01:37

Re: [L4D2] Respawn Rescue Closet (1.2) [03-Jun-2019]
 
Quote:

Originally Posted by soscrazy89 (Post 2391903)
Update to remove the valve model
You can use the truck

I tried but it was buggy, maybe I'll add if someone requests.


Quote:

Originally Posted by Figa (Post 2436583)
Replaced closet model for the L4D1.

Thank you, added to main post.


Quote:

Originally Posted by Shadowysn (Post 2653931)
Can you add the ability to create closets with only the entity itself? I figured there can be rooms in the map that can act as closets but aren't.

Done!


Quote:

Originally Posted by Mitsuru (Post 2651169)
How to disable the infinite resurrection of info_survivor_rescue?

I think it should be fixed now.


Updated:
Quote:

1.2 (03-Jun-2019)
- Converted plugin source to the latest syntax utilizing methodmaps. Requires SourceMod 1.8 or newer.
- Added support again for L4D1.
- Added option to use Gun Cabinet model - Thanks to "Figa" for coding it in.
- Added option to use Invisible model - Thanks to "Shadowysn" for suggesting.
- Changed cvar "l4d_closet_modes_tog" now supports L4D1.
- Fixed PreCache errors - Thanks to "Accelerator74" for reporting.

Sev 06-04-2019 08:30

Re: [L4D2] Respawn Rescue Closet (1.2) [03-Jun-2019]
 
Good quality of life update.

zaviier 06-27-2019 16:46

Re: [L4D2] Respawn Rescue Closet (1.2) [03-Jun-2019]
 
is this can use in custom map like Tank Challenge?
so when survivor get drowned to sea they will respawn at closet

edit:
not work

moekai 08-23-2019 11:42

Re: [L4D2] Respawn Rescue Closet (1.2) [03-Jun-2019]
 
Is it possible to make this work in survival mode?

Silvers 08-23-2019 15:47

Re: [L4D2] Respawn Rescue Closet (1.2) [03-Jun-2019]
 
If the gamemode doesn't respawn survivors by default then it won't work. I haven't played in years and can't remember.

BlackSabbarh 09-09-2019 19:18

Re: [L4D2] Respawn Rescue Closet (1.1) [14-Jun-2015]
 
Quote:

Originally Posted by MasterMind420 (Post 2479404)
Thanks silvers, you gave me the motivation to dig deeper :)
under director options for vscripts
Mutation Specific/Related

cm_AllowSurvivorRescue bool

Whether or not this will work in a standard campaign finale, i'll find out and let everyone know in case someone else is looking for this...


it turned out???

Silvers 09-10-2019 10:17

Re: [L4D2] Respawn Rescue Closet (1.1) [14-Jun-2015]
 
2 Attachment(s)
Quote:

Originally Posted by BlackSabbarh (Post 2666461)
it turned out???

Try this, it executes a vscript setting cm_AllowSurvivorRescue to 1.

BlackSabbarh 09-11-2019 14:21

Re: [L4D2] Respawn Rescue Closet (1.1) [14-Jun-2015]
 
Quote:

Originally Posted by Silvers (Post 2666530)
Try this, it executes a vscript setting cm_AllowSurvivorRescue to 1.


gave me this error when compiling


//// l4d_closet_force.sp
//
// l4d_closet_force.sp(41) : error 075: input line too long (after substitutions)
//
// 1 Error.
//
// Compilation Time: 0,36 sec

Silvers 09-11-2019 14:56

Re: [L4D2] Respawn Rescue Closet (1.2) [03-Jun-2019]
 
Re-uploaded.

BlackSabbarh 09-11-2019 15:55

Re: [L4D2] Respawn Rescue Closet (1.2) [03-Jun-2019]
 
Quote:

Originally Posted by Silvers (Post 2666683)
Re-uploaded.


thanks working perfect C:

Silvers 11-10-2019 00:06

Re: [L4D2] Respawn Rescue Closet (1.3) [23-Oct-2019]
 
Quote:

Originally Posted by Marttt (Post 2672479)
I tested today on some coop finale maps (L4D2: c5m5 and c8m5) and after the finale event is triggered the respawn closet isn't working for me. It's spawning the closets but the deads don't appear inside the closet.

Anybody else is having this issue?

I know that there is a plugin cvar to enforce this and also I had forced the execution of the "DoVScript" through a CMD command but looks like it doesn't unlock the rescue closets.

This isn't an issue, this is normal game behaviour. The force cvar is for maps which might have turned off respawning entirely, not to force respawning after the finale triggered.

maclarens 11-19-2020 10:44

Re: [L4D & L4D2] Respawn Rescue Closet (1.6) [10-May-2020]
 
L 11/19/2020 - 21:42:32: [SM] Exception reported: Invalid game event handle 0 (error 4)
L 11/19/2020 - 21:42:32: [SM] Blaming: l4d_closet.smx
L 11/19/2020 - 21:42:32: [SM] Call stack trace:
L 11/19/2020 - 21:42:32: [SM] [0] GetEventInt
L 11/19/2020 - 21:42:32: [SM] [1] Line 301, l4d_closet.sp::Event_PlayerRescue

Silvers 02-15-2021 21:29

Re: [L4D & L4D2] Respawn Rescue Closet (1.7) [15-Feb-2021]
 
Quote:

Originally Posted by maclarens (Post 2725537)
L 11/19/2020 - 21:42:32: [SM] Exception reported: Invalid game event handle 0 (error 4)
L 11/19/2020 - 21:42:32: [SM] Blaming: l4d_closet.smx
L 11/19/2020 - 21:42:32: [SM] Call stack trace:
L 11/19/2020 - 21:42:32: [SM] [0] GetEventInt
L 11/19/2020 - 21:42:32: [SM] [1] Line 301, l4d_closet.sp::Event_PlayerRescue

Thanks, fixed.

Code:

1.7 (15-Feb-2021)
    - Fixed "Invalid game event handle". Thanks to "maclarens" for reporting.



Quote:

Originally Posted by Marttt (Post 2672542)
Yes, I know it's not a plugin issue, it's just because the replies led me to understand that it also "fixed" these limitations in the finale events.
Btw, adding a note about this behavior at the main post would be nice to people shouldn't ask the same thing again.
Thanks.

Added info to 1st post.

dahyun4220 10-03-2021 01:04

Re: [L4D & L4D2] Respawn Rescue Closet (1.7) [15-Feb-2021]
 
Does it work in Versus mode?


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