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-   -   [L4D & L4D2] Respawn Rescue Closet (1.11) [24-Dec-2022] (https://forums.alliedmods.net/showthread.php?t=223138)

MasterMind420 12-20-2016 21:21

Re: [L4D2] Respawn Rescue Closet (1.1) [14-Jun-2015]
 
Thanks silvers, you gave me the motivation to dig deeper :)
under director options for vscripts
Mutation Specific/Related

cm_AllowSurvivorRescue bool

Whether or not this will work in a standard campaign finale, i'll find out and let everyone know in case someone else is looking for this...

Psyk0tik 09-14-2017 13:02

Re: [L4D2] Respawn Rescue Closet (1.1) [14-Jun-2015]
 
I really enjoy this plugin, as it provides more places for players to respawn. :D

Mister_Game_Over 12-07-2017 18:12

Re: [L4D2] Respawn Rescue Closet (1.1) [14-Jun-2015]
 
Quote:

Originally Posted by Figa (Post 2436583)
[L4D] Respawn Rescue Closet

Replaced closet model for the L4D1.
To rescue you need to open the left door:

Gun Cabinet

Game L4D1

Map "The Sacrifice"

http://www.picshare.ru/uploads/171208/IfvF71c6ok.jpg

Mitsuru 05-10-2019 23:11

Re: [L4D2] Respawn Rescue Closet (1.1) [14-Jun-2015]
 
How to disable the infinite resurrection of info_survivor_rescue?

Shadowysn 06-01-2019 05:25

Re: [L4D2] Respawn Rescue Closet (1.1) [14-Jun-2015]
 
Can you add the ability to create closets with only the entity itself? I figured there can be rooms in the map that can act as closets but aren't.
(So we can have up to 7 info_survivor_rescue in a closet in an 8-survivor game, or make more closets out of non-closets)

May have rarer opportunities to use, but more appropriate than just lopping a bathroom inside a closet-but-not-a-closet.

Silvers 06-01-2019 08:16

Re: [L4D2] Respawn Rescue Closet (1.1) [14-Jun-2015]
 
Good idea. This has been long overdue an update.

Silvers 06-03-2019 01:37

Re: [L4D2] Respawn Rescue Closet (1.2) [03-Jun-2019]
 
Quote:

Originally Posted by soscrazy89 (Post 2391903)
Update to remove the valve model
You can use the truck

I tried but it was buggy, maybe I'll add if someone requests.


Quote:

Originally Posted by Figa (Post 2436583)
Replaced closet model for the L4D1.

Thank you, added to main post.


Quote:

Originally Posted by Shadowysn (Post 2653931)
Can you add the ability to create closets with only the entity itself? I figured there can be rooms in the map that can act as closets but aren't.

Done!


Quote:

Originally Posted by Mitsuru (Post 2651169)
How to disable the infinite resurrection of info_survivor_rescue?

I think it should be fixed now.


Updated:
Quote:

1.2 (03-Jun-2019)
- Converted plugin source to the latest syntax utilizing methodmaps. Requires SourceMod 1.8 or newer.
- Added support again for L4D1.
- Added option to use Gun Cabinet model - Thanks to "Figa" for coding it in.
- Added option to use Invisible model - Thanks to "Shadowysn" for suggesting.
- Changed cvar "l4d_closet_modes_tog" now supports L4D1.
- Fixed PreCache errors - Thanks to "Accelerator74" for reporting.

Sev 06-04-2019 08:30

Re: [L4D2] Respawn Rescue Closet (1.2) [03-Jun-2019]
 
Good quality of life update.

zaviier 06-27-2019 16:46

Re: [L4D2] Respawn Rescue Closet (1.2) [03-Jun-2019]
 
is this can use in custom map like Tank Challenge?
so when survivor get drowned to sea they will respawn at closet

edit:
not work

moekai 08-23-2019 11:42

Re: [L4D2] Respawn Rescue Closet (1.2) [03-Jun-2019]
 
Is it possible to make this work in survival mode?


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