Re: [L4D2] Respawn Rescue Closet (1.1) [14-Jun-2015]
silver it is working in l4d1 model is in the DLС "sacrifice"
who says that it does not work game the pirates! l4d1 http://www.imageup.ru/img97/thumb/closet2343105.jpg |
Re: [L4D2] Respawn Rescue Closet (1.1) [14-Jun-2015]
Oh there is! I thought I had tested it in L4D1. I'll have a look in a few days, computer died.
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Re: [L4D2] Respawn Rescue Closet (1.1) [14-Jun-2015]
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Re: [L4D2] Respawn Rescue Closet (1.1) [14-Jun-2015]
Update to remove the valve model
You can use the truck http://www.imageup.ru/img156/thumb/b...yjj2349488.jpg |
Re: [L4D2] Respawn Rescue Closet (1.1) [14-Jun-2015]
2 Attachment(s)
[L4D] Respawn Rescue Closet
Replaced closet model for the L4D1. To rescue you need to open the left door:
Gun Cabinet
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Re: [L4D2] Respawn Rescue Closet (1.1) [14-Jun-2015]
I have a serious finale on No Mercy Rooftop but players have a tendency of getting knocked off the roof by tanks. I thought of just placing defibs but obviously thats useless to a survivor on the ground, would be great if there were a way to make this work on finales...it does up until you hit the button.
Edit...I see now that players are forced out of the rescue closets when a finale starts. |
Re: [L4D2] Respawn Rescue Closet (1.1) [14-Jun-2015]
Found this out 2 mins earlier.
Fun fact: If you install the ported Dark Carnival campaign in L4D1, the plugin will spawn the needed model instead of orange ERRORs. |
Re: [L4D2] Respawn Rescue Closet (1.1) [14-Jun-2015]
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Re: [L4D2] Respawn Rescue Closet (1.1) [14-Jun-2015]
Theres a cvar or something which lets you enable or disable respawn on finale. I can't remember what/where but I remember seeing it
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Re: [L4D2] Respawn Rescue Closet (1.1) [14-Jun-2015]
Quote:
//rescue_distance "" //[4500]Living survivors must travel this far past a dead survivor's corpse to be able to rescue him //sm_cvar rescue_finale_ignore_distance "" //[4000]If living survivors are this far past a rescuable survivor, he stops calling for help //sm_cvar rescue_finale_spawn_range "" //[4000]info_survivor_rescue ents will be considered if they are this close to the leading survivor //rescue_ignore_distance "" //[2000]If living survivors are this far past a rescuable survivor, he stops calling for help //rescue_interval "" //[2.5]Dead survivors are checked to start calling for help this often //rescue_min_dead_time "" //[60]Duration in seconds a survivor must be dead before being rescuable //rescue_range "" //[1000]if a survivor gets this close to an active info_survivor_rescue, it will be triggered //rescue_spawn_flow "" //[400]info_survivor_rescue will be considered if they are no more than this far ahead in distance from leading survivor //rescue_spawn_range "" //[2000]info_survivor_rescue ents will be considered if they are this close to the leading survivor //rescue_yell_delay "" //[1]Delay before yelling when activating //rescue_yell_interval "" //[6]Interval at which an info_survivor_rescue yells for help |
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