messageBegin TeamInfo
Hello, here is my question, if you do this script
Code:
if(cs_get_user_team(player) != CS_TEAM_T)For example a player was in command CT but after he became a script in T it is important that he return to the team in which he was? |
Re: messageBegin TeamInfo
You are using old colorchat method.
New method consists in using fakes (out of players range) indexes as argument 1 (sender index). See plugin and stock : http://forums.alliedmods.net/showthread.php?p=851160 Anyway, it gonna be integrated to amxx 1.8.3 |
Re: messageBegin TeamInfo
I have not asked you, I asked the team to object to the player when we got kicked him?
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Re: messageBegin TeamInfo
Either your english is too complex for me, and then i think you need to wait for someone else answer, either your english is really bad and i think you would have better to post in "other languages" forum.
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Re: messageBegin TeamInfo
I don't see how it's related to color chat... May I miss something?
And yes, he's english sucks |
Re: messageBegin TeamInfo
Sending TeamInfo with a player index, than sending a MSG_ALL SayText message with that same player index, looks like colorchat, anyway, i hadn't realized that it could be completely something else.
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Re: messageBegin TeamInfo
Quote:
The script makes the message in red But when I do the red message Code:
message_begin(MSG_ALL, get_user_msgid("TeamInfo"))But then player kick Quote:
joropito Quote:
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Re: messageBegin TeamInfo
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Good luck |
Re: messageBegin TeamInfo
Since you are kicking the player, why does it matter what team he is on?
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Re: messageBegin TeamInfo
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Quote:
Thank you) |
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