Check if player is inside of wall
Hi
If i use some toggleable noclip, how can i detected if user is stuck in wall/box/whatever when stop using noclip? |
Re: Check if player is inside of wall
Raytracing?
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Re: Check if player is inside of wall
Use trace_hull (or EngFunc_TraceHull)
There's a tutorial on how to use different traces, search |
Re: Check if player is inside of wall
ok thanks :)
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