500 health for 1 second after a kill?
Hello, can some1 help me, it should not be a big plugin.
When a player kills an enemy, the player gets 500hp for 1 second to prevent another enemy to kills the player. Anti 1 vs 2. I would appreciate that, if some1 could make it! |
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thanks working
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Just to clarify, is there a need to check if the victim is a player and later checking being connected?
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I do a lot of checks always :) |
Re: 500 health for 1 second after a kill?
isPlayer macro implied in client connected ?
If yes, remove is_user_connected( iVictim ) no? |
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