pfn_touch need help
I did a small delay for grenade when it on the ground. it works well. but I want if it touches a player - explosion will be immediately
Code:
public pfn_touch(ptr, ptd) |
Re: pfn_touch need help
don't use pfn_touch, it is not efficient
use : register_touch(nail_classname, "*", "CallBack_Function") or register_touch(nail_classname, "player", "CallBack_Function") |
Re: pfn_touch need help
ok thanks
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